Lord Khallydor
Visitante
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« : 08 de Diciembre de 2007, 23:18 » |
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Sniper > Ranger (7/7 skills shown here) ================ -------------------------------------------------------------------------------------------- Farsight Passive Skill Perfectly trained hearing and sight skills will allow the marksman to see enemies further away then others. Level 1: Enables Farsight (Skill will allow the player to 'Zoom' further out then normal so that they may see more of the map around them. But also, where other clients with 'Zoom hacks' would be able to do this, the Farsight skill will allow the player to actually see monsters that are further away from him, which a 'Zoom hack' could not do)
Marksmanship Passive Skill With the extensive training and experience a Marksman has, he/she is much more accurate and deadly with the bow. Marksmanship stacks with all other skills, including Vultures Eye, Owls Eye, Improve Concentration, and all buffs. NOTE: Skill only works with a bow equipped. Level 1: +1 Range, +2% Accuracy, +5 Damage Level 2: +1 Range, +4% Accuracy, +10 Damage Level 3: +2 Range, +6% Accuracy, +15 Damage Level 4: +2 Range, +8% Accuracy, +20 Damage Level 5: +3 Range, +10% Accuracy, +25 Damage Level 6: +3 Range, +12% Accuracy, +30 Damage Level 7: +4 Range, +14% Accuracy, +35 Damage Level 8: +4 Range, +16% Accuracy, +40 Damage Level 9: +5 Range, +18% Accuracy, +45 Damage Level 10: +5 Range, +20% Accuracy, +50 Damage (Skill buffs stack with all other equip/skill/blessing bonuses)
Headshot Active Skill Consumes 35SP and 1 Arrow Requires Level 10 Marksmanship With a single, precisely aimed shot, a Ranger can fire a single arrow into the skull of an enemy, dealing fatal damage. Level 1: 35% Chance to hit, 1000% Damage Level 2: 45% Chance to hit, 1000% Damage Level 3: 55% Chance to hit, 1000% Damage Level 4: 65% Chance to hit, 1000% Damage Level 5: 75% Chance to hit, 1000% Damage Level 6: 85% Chance to hit, 1000% Damage Level 7: 85% Chance to hit, 1100% Damage Level 8: 85% Chance to hit, 1200% Damage Level 9: 85% Chance to hit, 1300% Damage Level 10: 85% Chance to hit, 1400% Damage (Skill has a slight delay which lessens the greater DEX the user has, with 99DEX the delay is 1.5 seconds)
Hide Active Skill Consumes 10SP and continually drains SP while hiding A Ranger can blend in with his/her surroundings and become invisible for a time. Level 1: 30 Sec Duration, 1SP per 5 seconds Level 2: 60 Sec Duration, 1SP per 6 seconds Level 3: 90 Sec Duration, 1SP per 7 seconds Level 4: 120 Sec Duration, 1SP per 8 seconds Level 5: 150 Sec Duration, 1SP per 9 seconds (Skill is the same as the theifs 'Hiding' skill)
Sniper Shot Active Skill Consumes 50SP and 1 Arrow Requires Level 1 Hide A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will reveal the user immediatly from his position. Level 1: 300% Hit, 150% Damage, 6% Chance to Stun an Enemy Level 2: 300% Hit, 150% Damage, 12% Chance to Stun an Enemy Level 3: 300% Hit, 150% Damage, 18% Chance to Stun an Enemy Level 4: 300% Hit, 150% Damage, 24% Chance to Stun an Enemy Level 5: 300% Hit, 150% Damage, 30% Chance to Stun an Enemy Level 6: 300% Hit, 150% Damage, 36% Chance to Stun an Enemy Level 7: 300% Hit, 150% Damage, 42% Chance to Stun an Enemy Level 8: 300% Hit, 150% Damage, 48% Chance to Stun an Enemy Level 9: 300% Hit, 150% Damage, 54% Chance to Stun an Enemy Level 10: 300% Hit, 150% Damage, 60% Chance to Stun an Enemy (Skill removes Hidden Status. Stun chance against MVPs is halved.)
Phantom Arrow Rain Active Skill Consumes 12SP Requires Level 10 Sniper Shot A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will reveal the user immediatly from his/her position. Uses no arrows, 7x7 cell range, 9 hits. Level 1: 300% Hit, 1000% Damage, 6% Chance to Stun an Enemy Level 2: 300% Hit, 1100% Damage, 12% Chance to Stun an Enemy Level 3: 300% Hit, 1200% Damage, 18% Chance to Stun an Enemy Level 4: 300% Hit, 1300% Damage, 24% Chance to Stun an Enemy Level 5: 300% Hit, 1400% Damage, 30% Chance to Stun an Enemy Level 6: 300% Hit, 1500% Damage, 36% Chance to Stun an Enemy Level 7: 300% Hit, 1600% Damage, 42% Chance to Stun an Enemy Level 8: 300% Hit, 1700% Damage, 48% Chance to Stun an Enemy Level 9: 300% Hit, 1800% Damage, 54% Chance to Stun an Enemy Level 10: 300% Hit, 1900% Damage, 60% Chance to Stun an Enemy (Skill removes Hidden Status. Stun chance against MVPs is halved.)
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High Wiz > Warlock (3/9 Skills shown here) Channel Orb Passive Skill This skill enables the use of the Sorcerer-only weapon Orbs, a powerful magical weapon. Level 1: Enables the use of Orbs
Shockwave Active Skill SP Cost Varies Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies. Level 1: 100SP Cost, Damage of One Thunderbolt Level 2: 95SP Cost, Damage of Two Thunderbolt Level 3: 90SP Cost, Damage of Three Thunderbolt Level 4: 85SP Cost, Damage of Four Thunderbolt Level 5: 80SP Cost, Damage of Five Thunderbolt Level 6: 75SP Cost, Damage of Six Thunderbolt Level 7: 70SP Cost, Damage of Seven Thunderbolt Level 8: 65SP Cost, Damage of Eight Thunderbolt Level 9: 60SP Cost, Damage of Nine Thunderbolt Level 10: 55SP Cost, Damage of Ten Thunderbolt
Magic Destruction Active Skill SP Cost Varies Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies enemies. Much like Magic Crasher, can be affected by element of the rod, attack size and race attack cards. Level 1: 100SP Cost, Damage of 3 Thunderbolt, +300% MATK, 2 meteors Level 2: 95SP Cost, Damage of 4 Thunderbolt, +450% MATK 3 meteors Level 3: 90SP Cost, Damage of 5 Thunderbolt, +600% MATK 3 meteors Level 4: 85SP Cost, Damage of 6 Thunderbolt, +750% MATK 4 meteors Level 5: 80SP Cost, Damage of 7 Thunderbolt, +900% MATK 4 meteors Level 6: 75SP Cost, Damage of 8 Thunderbolt, +1050% MATK 5 meteors Level 7: 70SP Cost, Damage of 9 Thunderbolt, +1200% MATK 5 meteors Level 8: 65SP Cost, Damage of 10 Thunderbolt, +1350% MATK 6 meteors Level 9: 60SP Cost, Damage of 11 Thunderbolt, +1500% MATK 6 meteors Level 10: 55SP Cost, Damage of 12 Thunderbolt, +1650% MATK 7 meteors (Skill casts and hits all enemies in a 14x14 radius, and pushes them outside of the 14x14 area surrounding the caster, just as fire wall would. But the skill does not last, hits only many, and will only repel all enemies a single time.)
Bleeding Massacre Active Skill SP Cost Varies The most feared power of the Sorcerer is his/her ability to cast magic that is the exact opposite of a priests Heal spell. This spell is the same as heal in SP costs as well as the amount healed. But instead of healing all and damaging the undead...the undead are healed and all others are damaged. Level 1: Same as heal Level 2: Same as heal Level 3: Same as heal Level 4: Same as heal Level 5: Same as heal Level 6: Same as heal Level 7: Same as heal Level 8: Same as heal Level 9: Same as heal Level 10: Same as heal (Skill works exactly the same way as heal. Same cast time, same SP cost, same amount healed. All except the undead property or those with undead armor take damage, and the undead are healed. This spell will do the same damage upon anything, MDEF does not protect one, the only way to protect against it is to wear Undead armor.)
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High Priest > Archbishop (3/9 Skills shown here)
Holy Vitality Passive Skill A cleric can be protected through supernatural means, an aura surround him/her and giving them great vitality. Level 1: 5% Protection against Status, +4% Max HP Level 2: 10% Protection against Status, +8% Max HP Level 3: 15% Protection against Status, +12% Max HP Level 4: 20% Protection against Status, +16% Max HP Level 5: 25% Protection against Status, +20% Max HP (Status protection works on ALL negative effects. Protection % is added to normal protection through vitality. Example: If through Vitality Bonuses a stun effect from Hammerfall would normally have a 50% chance of stunning the Cleric, with Level 5 Holy Vitality added, it would increase the effectiveness of his/her Vitality to 125%, making the final chance of being stunned 62%.)
Greater Turn Undead Active Skill 35SP Consumed With holy magic far stronger then that of a Priests, Greater Turn Undead works just the same as Turn Undead, except that it effects all Undead monsters in a 14x14 radius surrounding the caster. Level 1: Same as Turn Undead Level 1, hits all monsters. Level 2: Same as Turn Undead Level 2, hits all monsters. Level 3: Same as Turn Undead Level 3, hits all monsters. Level 4: Same as Turn Undead Level 4, hits all monsters. Level 5: Same as Turn Undead Level 5, hits all monsters. Level 6: Same as Turn Undead Level 6, hits all monsters. Level 7: Same as Turn Undead Level 7, hits all monsters. Level 8: Same as Turn Undead Level 8, hits all monsters. Level 9: Same as Turn Undead Level 9, hits all monsters. Level 10: Same as Turn Undead Level 10, hits all monsters. (Success chance formula is the same as Turn Undead.)
Divine Heal Active Skill 75SP Consumed Calling upon the powers of the light, a Cleric may cast powerful healing magic to fully heal a target as well as cure all bad status effects. It has the chance of instant death against Undead Property, won't work on bosses but deal huge amounts of damage Level 1: Divine Heal (Skill has a very small cast time. With 70+ DEX, the cast time is insant)
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Sin Cross > Guillotine Cross (4/8 Skills shown here)
Small Arms Mastery Passive Skill After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and surigum weapon types. Level 1: +10 ATK Level 2: +20 ATK Level 3: +30 ATK Level 4: +40 ATK Level 5: +50 ATK Level 6: +60 ATK Level 7: +70 ATK Level 8: +80 ATK Level 9: +90 ATK Level 10: +100 ATK (Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)
Stab and Twist Active Skill Consumes 30SP With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing massive damage. Level 1: 200% AtK Level 2: 300% ATK Level 3: 500% ATK Level 4: 700% ATK Level 5: 900% ATK (Skill has a delay at the end, with 99DEX+ the skill delay is removed)
Black Shadow Active Skill Consumes 35SP Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly hidden. When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every form of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks. Level 1: 30 Second Perfect Hide Level 2: 50 Second Perfect Hide Level 3: 70 Second Perfect Hide Level 4: 90 Second Perfect Hide Level 5: 120 Second Perfect Hide
Slit Throat Active Skill Consumes 55SP Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent, killing them instantly. Skill always has a 2 second cast time. Level 1: Enemy must have 10%HP, 50% Chance of Success Level 2: Enemy must have 12%HP, 55% Chance of Success Level 3: Enemy must have 14%HP, 60% Chance of Success Level 4: Enemy must have 16%HP, 65% Chance of Success Level 5: Enemy must have 18%HP, 70% Chance of Success Level 6: Enemy must have 20%HP, 75% Chance of Success Level 7: Enemy must have 22%HP, 80% Chance of Success Level 8: Enemy must have 24%HP, 80% Chance of Success Level 9: Enemy must have 26%HP, 80% Chance of Success Level 10: Enemy must have 30%HP, 80% Chance of Success
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Lord Knight > Rune Knight (4/7 Skills shown here)
Two-Handed Sword and Spear Perfection Passive Skill Through years of perfection, the Rune Knight may perfect his/her Two-handed swordsmenship. Level 1: +15 ATK, +4% MHP, +5% HP RecoveryP, +200 MHP Level 2: +30 ATK, +8% MHP, +10% HP Recovery, +400 MHP Level 3: +45 ATK, +12% MHP, +15% HP Recovery, +600 MHP Level 4: +60 ATK, +16% MHP, +20% HP Recovery, +800 MHP Level 5: +75 ATK, +20% MHP, +25% HP Recovery, +1000 MHP Level 6: +90 ATK, +24% MHP, +30% HP Recovery, +1200 MHP Level 7: +105 ATK, +28% MHP, +35% HP Recovery, +1400 MHP Level 8: +120 ATK, +32% MHP, +40% HP Recovery, +1600 MHP Level 9: +135 ATK, +36% MHP, +45% HP Recovery, +1800 MHP Level 10: +150 ATK, +40% MHP, +50% HP Recovery, +2000 MHP (Skill is the same as all other mastery skills)
War Leadership Passive Skill A Baron is a natural leader. With this skill, when a Baron leads his party to battle, the parties moral will be boosted. Level 1: +5% Bonus to all stats of each party member but the Baron Level 2: +10% Bonus to all stats of each party member but the Baron Level 3: +15% Bonus to all stats of each party member but the Baron Level 4: +20% Bonus to all stats of each party member but the Baron Level 5: +25% Bonus to all stats of each party member but the Baron (Baron must be on the map for this to take effect. All stats are effected. Does not work on other barons in the party. If the Rune Knight leads a party and there are 3 members in it on the same map and all have 100 of each stat, and the Barons Leadership is level 5, the stats will be boosted to 125 each. Base stat only.)
Battle Cry Active Skill 55SP per use The Baron may motivate himself and his fellow party members by letting out a cry before going into battle. Level 1: +5% ASPD, +5% Damage, +5% Perfect Flee, Lasts 25 seconds Level 2: +10% ASPD, +10% Damage, +10% Perfect Flee, Lasts 35 seconds Level 3: +15% ASPD, +15% Damage, +15% Perfect Flee, Lasts 45 seconds Level 4: +20% ASPD, +20% Damage, +20% Perfect Flee, Lasts 55 seconds Level 5: +25% ASPD, +25% Damage, +25% Perfect Flee, Lasts 60 seconds (Skill is 'Adrenaline Rush' on steroids. Works the same way, wih better boosts.)
Pain for Zeny Passive Skill A Baron can gain the ability to convert a bit of the damage he does per attack into zeny. Level 1: 5% of Damage done to zeny Level 2: 10% of Damage done to zeny Level 3: 15% of Damage done to zeny Level 4: 25% of Damage done to zeny Level 5: 35% of Damage done to zeny (Skill does not add damage or reduce damage, merely adds every hit to zeny. At level 5, if the Baron hits an enemy and deals 1000 damage, the Baron will be given 350 zeny automatically. Always works, but not on players.)
These are some of the possible skills
Other informations
--- Max Base Level: 999 (you must get a quest to pay 2 billion zeny) --- Max Job Level: 50 (Normal), 70 (Trans), 99 (Advent), --- New Class-Specific items: Orbs (for Archmage Classes Only) --- Max Starting Normal Weight: 4000 --- Max Vend Weight: 10000 --- Max Items in Inventory: 255 --- Max Storage: 600 --- Max Guild Storage: 2000 --- Max Stockable: 100000 (you can buy 100000 arrows) --- New 30+ hairstyles and 50+ hair colors --- Max Slots to 8: 5x for quintuple carded, 6x for sextuple carded, 7x for septuple carded and 8x for octuple carded --- New Weapon Levels: Up to level 8 (you must get godly items to get that weapon Refine Weapons - LV 1: 7 (2+), LV 2: 6 (3+), LV 3: 5 (5+), LV 4-8: 4 (+7) (LV 5 [+10], LV 6 [+13], LV 7 [+15], LV 8 [+20] --- Refine Weapons Requirement: Phracon For Level 1 Weapon [Weapon Level +7], Emveratarcon For Level 2 [Weapon Level+ 6], Oridecon For Level 3 & 4 [Weapon Level +5 and +4], Emperium For Level 5 & 8 [Weapon Level +4], Not yet confirmed by Gravity yet. To be implemented in the future.
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