Información adicional
Max Lv: 10
Prereq: Fallen Empire 3
Type: Active / Damage
Description: Consumes your own HP and SP to deal damage ot the target's HP and SP. The more HP and SP used, the more damage it does. Consumes 2 spirit spheres. Can only be used in Fury state. When used after Fallen Empire, it does additional damage.
[Level 1]: User's HP used 2% / SP 1%
[Level 2]: User's HP used 4% / SP 2%
[Level 3]: User's HP used 6% / SP 3%
[Level 4]: User's HP used 8% / SP 4%
[Level 5]: User's HP used 10% / SP 5%
[Level 6]: User's HP used 12% / SP 6%
[Level 7]: User's HP used 14% / SP 7%
[Level 8]: User's HP used 16% / SP 8%
[Level 9]: User's HP used 18% / SP 9%
[Level 10]: User's HP used 20% / SP 10%
- now consumes 30% HP / 15% SP.
- Deals unknown SP damage too (Pretty high too).
- The skill is changed from single target to area of effect (Lv 1~5: 3x3, Lv 6~10: 5x5).
- ~1s cast time.
- ~1s after-cast.
- ~5s re-use delay.
-Ignores flee
Atum: Tiger Cannon 10 consumes 30% hp and 10% sp and if i had to guess formulas i believe Tiger Cannon 10 (i believe Yoyo used level 10) does 2000%+Comsumed_HP.
So if your normal attacks did 250 damage and you had 21k hp and used Tiger Cannon 10 it would deal (250*2000%)+7000 = 13000 damage.
When yoyo used Tiger Cannon on my RK it, aside from me taking damage, completely drained my sp by 100% chance so i guess either the sp drain is
-%-based (10%*skillevel?) or
-always full-sp drain or
-based on the Suras sp drained.
If its either %-based or always full-sp drain i think it should be changed because it totally Soul Burn/Soul Siphon totally inferior.
Yoyo: - ~1s cast time (96 DEX/83 INT).
- 1s aftercast delay.
- 4~5s cooldown.
- Depends on ATK and only very slightly by MAX SP/HP (Seems like +1 damage every ~5 sp).
- Cannot be used when you don't have enough HP.
- There is SOME factor that makes it deal a good chunk of extra damage. It's not enemy SP, HP, DEF (Pinguiculas took ~1k more damage than Bradium Golems) or weight. It seems to add to the base damage as all the other mods give the same increase.
Target: Lunatic
SkillLV - BaseLV - ATK - MHP - MSP - (Average)Damage:
1 - 137 - 145 - 20056 - 1275 - 2768
2 - 137 - 145 - 20056 - 1275 - 3403
3 - 137 - 145 - 20056 - 1275 - 4042
4 - 137 - 145 - 20056 - 1275 - 4675
5 - 137 - 145 - 20056 - 1275 - 5320
6 - 137 - 145 - 20056 - 1275 - 5959
7 - 137 - 145 - 20056 - 1275 - 6596
8 - 137 - 145 - 20056 - 1275 - 7234
9 - 137 - 145 - 20056 - 1275 - 7873
10 - 137 - 145 - 20056 - 1275 - 8509
10 - 137 - 145 - 20056 - 1325 - 8518
10 - 137 - 148+10 - 20056 - 1275 - 8833
10 - 137 - 145 - 20756 - 1275 - 8712
10 - 137 - 157 - 22208 - 1439 - 9712
Target: Wanderer (PVP, 72+3 DEF).
SkillLV - BaseLV - ATK - MHP - MSP - (Average)Damage:
10 - 137 - 145 - 20056 - 1275 - 12640
10 - 137 - 145 - 20756 - 1275 - 12885
10 - 137 - 148+10 - 20056 - 1275 - 13010
Yoyo: Bonus damage is pretty generous when used after Fallen Empire
More testing required...