[Renewal] Skill Balance Patch 3/Abril/2013

Neko kun

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Traduccion en proceso:

Esta semana sera imprementada un numero de correcciones que vienen llegados de HQ, abordando tematicas que la comuniidad a reportado estas 2 semanas, la comunidad a trabajado tensteando los cambios de las skills de la siguiente lista:

Skills Cambiadas:

Alchemist class:

    [Biochemist] Acid Bomb su daño ahora es recudido por la skill de Crusader  [Defending Aura]
    [Biochemist] Acid Bomb ya no afectara a los mechanic cuando utilisen Neutral Barrier.
    [Genetic] Cannon Ball ya no sera desequipada cuando mueres.
    [Genetic] Cart Cannon es ahora compretamente endowable. (Endows Sage)
    [Genetic] Blood Sucker daño fijado.
    [Genetic] When knockback is disabled (either by map or item), thorn wall will no longer deal rapid consecutive hits.
    [Genetic] Correjido un error con la skill: Sling Item donde ciertas fruit bombs hacian daño al Genetic.
    [Genetic] Skill Sling Item ya no funcionara en otros players en la ciudad.

Blacksmith Class

    [Mechanic] Pile Bunker distancia de rango es fijado.
    [Mechanic] (Madogear) correjido un problema donde Burning status no aplicaba cunado se usaba FlameLauncher.
    [Mechanic] Silver Sniper Mechanics skill causa daño a monstruos (Plantas)
    [Mechanic] correjido problema de la skill FAW: Silver Sniper donde  se causaba un daño anormal hacia los monstruos tipo planta.
    [Mechanic] skill: Pile Bunker ahora tiene 3 celdas rango sin importar el lvl de la skill.

Sage Class

    [Scholar] (esto esta en blanco asi que imagino que hay una descripcion pendiente)
    [Sorcerer]correjido un problema con la sorcerer skill 'Psychic Wave' donde hacia dañp a targetas dentro de magnetic earth.
    [Sorcerer] Killing Cloud daño ya no es reflejado por Shield Reflect.
    [Sorcerer] Extreme Vacuum skill correjida ahora la skill sera ejecutada correctamente

Wizard Class

    [Wizard] correjido un problema donde ice walling el spawn point de el mapa hacia a una persona teleportarce a una zona al azar del mapa.
    [Warlock]Stasis skill effect sera removia con ciertas skills.
    [Warlock] Earth Strain ya no desvestira cuanod esten dentro de White Imprison.
    [Warlock]correjido un bug donde Marsh of Abyss no removia Increase Agility buff a los blancos
    [Warlock]correjido un bug con Recognized Spell donde el consumo de SP de las skills no trabajaba adecuadamente.
    [Warlock]correjido un bug con la skill 'Earth Strain' donde los jugadores muertos por la skill aun experimentaran el "strip effect" perdurara mas de la duracion normal.
    [Warlock]The Wizard Soul buff ahora remueve las gemstones requeridas por la skill de Warlock  Sienna Execrate.


Patch en ingles:
Información adicional

This week we are implementing a number of fixes that have arrived from HQ, addressing issues that have been reported by the community.During the last two weeks, the community has been working on testing the changes to the skills listed below.
General Bug Fixes

    NPCs will no longer have the issue of disconnecting players who speak to a NPC and move at the same time.
    Fixed an issue where you would be randomly teleported when using a warp portal where the destination was blocked with icewall.
    Minimap will no longer show when viewing the full screen map

Skill Changelog
Alchemist class

    [Biochemist] Acid Bomb damage is now properly reduced by Crusader skill [Defending Aura]
    [Biochemist] Acid Bomb will no longer hit a mechanic when he is in Neutral Barrier
    [Genetic] Cannon Ball will not de-equip when killed
    [Genetic]Cart Cannon is now fully endowable.
    [Genetic]Blood Sucker damage fix
    [Genetic] When knockback is disabled (either by map or item), thorn wall will no longer deal rapid consecutive hits.
    [Genetic]Fixed a bug with skill: Sling Item where certain fruit bombs would cause damage to the Genetic
    [Genetic]Skill Sling Item will no longer work on other players in town

Blacksmith Class

    [Mechanic] Pile Bunker range distance fixed
    [Mechanic] (Madogear) Fixed a problem where Burning status was not applied when using FlameLauncher.
    [Mechanic] Silver Sniper Mechanics skill attack damage to monsters (Plants)
    [Mechanic] Fixed a bug with FAW: Silver Sniper where it would deal an abnormal damage to plant monsters.
    [Mechanic] skill: Pile Bunker now has 3 cell range regardless of skill level.

Sage Class

    [Scholar]
    [Sorcerer]Fixed an issue where the sorcerer skill 'Psychic Wave' would deal damage to targets on magnetic earth.
    [Sorcerer] Killing Cloud damage is no longer reflected by Shield Reflect.
    [Sorcerer] Extreme Vacuum skill fixed so that the skill will always execute properly.

Wizard Class

    [Wizard] Fixed an issue where ice walling the spawn point of a map would cause the person to teleport to a random tile on that map.
    [Warlock]Stasis skill effect to be removable by certain skills.
    [Warlock] Earth Strain no longer divests units which are in White Imprison.
    [Warlock]Fixed a bug where Marsh of Abyss would not remove Increase Agility buff from the target(s)
    [Warlock]Fixed a bug with Recognized Spell where the increased SP cost of skills was not working properly.
    [Warlock]Fixed a bug with skill 'Earth Strain' where players killed by the skill would experience the strip effect persist past its skill duration.
    [Warlock]The Wizard Soul buff now removes the gemstone requirement for the Warlock skill Sienna Execrate

Priest Class

    [Priest]Fixed an issue where the sanctuary effect would display when a sorcerer summoned spirit enters a sanctuary.
    [Archbishop] Fixed skill: Clearance to properly remove the following effects.
    Genetic - Blood Sucker
    Guillotine Cross - Venom Impress
    Rune Knight - Isia rune, Urj rune
    Hallucination and Fear status
    [Archbiship] Fixed a bug where the Arch Bishop skill Expiatio could not be usable in towns and general fields.

Monk Class

    [Sura]Changed Sura skill: Lion Howling to also remove de-buffs inflicted by friendly targets.
    [Sura] Lightning Walk skill attack range change
    [Sura] Knuckle Arrow skill's Knockback damage applied to Boss monsters.
    [Sura]Increased the Stun chance for Sura skill: Dragon Combo.

Assassin Class

    [Guillotine Cross] Fixed an issue where cloaking Exceed where casting Hiding or Cloaking while under the effect of Cloaking exceed would temporarily reveal the Guillotine Cross.

Rogue Class

    [Chaser]When casting 'Chaos Panic' skill while the maximum number of allowed instances of the skill are active, it will replace the earliest instance of the skill.
    [Chaser]Changed Shadow Chaser skills: 'Maelstrom' and 'Chaos Panic' to no longer be usable near portals.

Hunter Class

    [Hunter] Fixed an issue with trap using classes where traps were not always visible when being placed.
    [Hunter] Fixed an animation bug with hunter-class companions (Falcon and Warg)
    [Ranger] Camouflage now ends when the ranger uses any skill.
    [Ranger] Cluster Bomb damage to be affected by Trap Research skill.
    [Ranger] Fixed a bug with skill 'Verdure Trap' where element change was not working properly.
    [Ranger] Corrected a damage issue with the Ranger Skill 'Warg Strike'.
    [Ranger] Fixed a bug where skill name and animation would not show when using Ranger skills: Electric Shocker, Magenta Trap, Cobalt Trap, Maze Trap, Verdure Trap.

Performer Class

    [Bard/Dancer] Fixed a bug where using Bard/Dancer skill: Harmonic Lick and Battle Theme would consume incorrect amount of SP.
    [Maestro/Wanderer]Changed Maestro/Wanderer skill: Saturday Night Fever to deal random damage when more than 7 people are affected by the skill.
    [Maestro/Wanderer] If target has no frenzy status, wanderer,minstrel can reuse saturdaynightfever skill state

Tae Kwon Class

    [TKM]Fixed a bug with Taekwon Master skill 'Solar, Lunar and Stellar Perception' where it was not activating properly.
    [Soul Linker] Corrected an issue with the 'trans 1st job spirit' soul linker skill where when using it in combination with agi up and blessing you could lose the soul linker buff.

Ninja Class

    [Ninja] Changed the throw kunai damage formula
    [Ninja] Huuma Thunderstorm/Fluttering Snow fixed
    [Kag & Ob] Can using Throw Kunai skill state, if player doesn't have a Kunai Splash.
    [Kag & Ob] Can now toggle auras off.

Monster skill change

    Fixed a bug where Water Ball skill used by monsters would not show proper animation.

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« Última modificación: 03 de Abril de 2013, 07:03 por Neko kun »



Neko kun

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Ya llego otra oleada de nerfeos Dx prepare yourself



Aco del Mal

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No sabes como me frustraba quedar pegado por un maldito reflect de los royal guard sin poder ni correr xD

Pero bueno, de eso a nada ya es algo xD!


Bettaq

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Siendo Pile Bunker un poder fisico con el taladro, no tenia mucho sentido que sea de rango.

No veo mal que el rango ahora sea de 3 celdas y nada mas, tomando en cuenta que su uso es estrategico y no muy comun para otras cosas.


Algo que si me molesta es que Hover, siga sin funcionar debidamente, es mas, ni siquiera funciona, el skill de mecanico que deberia hacer posible evitar las trampas y la magia.


equisce

  • Raydric
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Pile Bunker como skill es otro fraude más a la lista de fraudes del Mechanic. ni que decir... es más fácil que te mate el RG/RK a que le entre el debuff. ._.

Del buen Hover, ese ya traía desde la actualización de buffs del 2012 en iRO defectos en cuanto a las cosas que miserablemente podía evitar, aun así es útil "tambien" solo en casos estratégicos(aunque si te da lag position la skill solo es un desperdicio de tiempo en el after cast delay). salvo que el único reclamo que le tengo a esa skill es que forzosamente debes de equiparte el Acc. malditos ACC de los mechanic, no los pudieron hacer más ligeros?