Formula
Damage = SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
* A = 0.5 for player, 1 for monster and else
* B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
* C = element reduction gear/card (0.75 Ghostring Card)
* D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card, 0.05 Stone Buckler)
* E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
* F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
* G = 2/3 for players with Assumptio, 1 for players without Assumptio
* H = 2 for Lex Aeterna, 1 otherwise
* INT is the biochemist INT stat
* VIT is the target/enemy VIT stat
* Values in bracket are rounded down (floor mathematical function)
Lo marcado en negritas es lo que puedes usar para reducir el daño del Acid Bomb. A la derecha vienen las opciones existentes.
* Bypasses:
o Defending Aura
o Guard
o Flee & DEF
* Blocked by:
o Kaupe
o Pneuma (missed hits consume bombs)
o Blinding Mist (75% chance for the skill to fail to connect. Bombs are not consumed when the skill does not connect)
o Additionally, misses on characters with 0 VIT.
* Methods of reducing damage:
o Ghostring Card
o Lowering VIT
o Skills: Assumptio, Kyrie Eleison, Skin Tempering (5% neutral reduction)
o Anti-Demi Human gear (i.e. Thara Frog Card, Poo Poo Hat)
o Anti-Ranged gear (i.e. Long Mace)
* Acid Bomb is not affected by:
o Cards/card aspects that do not increase INT
o The Sign
o Fiber Lock
o Skills/items affecting VIT-based DEF (i.e. Angelus, Solar Protection, Grimtooth)
De forma mas resumida, la segunda Quote te dice como reducir el daño del Acid Bomb.
Fuente: iRO Wiki - Acid Bomb (http://irowiki.org/wiki/Acid_Bomb)