Genetic skills

Hiro · 31 · 45942

Hiro

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Skill tree: http://suna.ehoh.net/iskill3/gen.html

Skills de generic

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Sword Training
Max Lv: 5
Prereq: None (Genetic basic skill)
Type: Passive
Desc: Though training you achieve higher attack power, accuracy, and speed with one hand swords and daggers.
[Level 1]: Attack Power + 10 / Hit Rate + 3 / Attack Speed + 1%
[Level 2]: Attack Power + 20 / Hit Rate + 6 / Attack Speed + 2%
[Level 3]: Attack Power + 30 / Hit Rate + 9 / Attack Speed + 3%
[Level 4]: Attack Power + 40 / Hit Rate + 12 / Attack Speed + 4%
[Level 5]: Attack Power + 50 / Hit Rate + 15 / Attack Speed + 5%

Cart Remodeling
Max Lv: 5
Prereq: None (Genetic basic skill)
Type: Passive
Desc: Improves your cart, increasing accuracy with cart revolution, cart tornado, and cart cannon. Also increases your max cart storage.
[Level 1]: Weight + 500 / Cart Skill Hit + 4
[Level 2]: Weight + 1000 / Cart Skill Hit + 8
[Level 3]: Weight + 1500 / Cart Skill Hit + 12
[Level 4]: Weight + 2000 / Cart Skill Hit + 16
[Level 5]: Weight + 2500 / Cart Skill Hit + 20

Cart Tornado
Max Lv: 5
Prereq: Cart Remodeling 1
Type: Active / Damage
Desc: Swings your cart around you striking all targets within 2 cells of you stunning them and throwing them back 2 cells. Requires a cart to be used. Cart Remodeling greatly increases the damage of the skill.
[Level 1]: Attack Power 150% + Cart Remodeling Level
[Level 2]: Attack Power 200% + Cart Remodeling Level
[Level 3]: Attack Power 250% + Cart Remodeling Level
[Level 4]: Attack Power 300% + Cart Remodeling Level
[Level 5]: Attack Power 350% + Cart Remodeling Level

Cart Cannon
Max Lv: 5
Prereq: Cart Remodeling 2
Type: Active / Damage
Desc: Fire's a gun from your cart to deal large damage to a single target. Requires a cart to be used. The user's INT and cart remodeling skill level greatly increases the damage of the skill.
[Level 1]: Attack Power 400% + Cart Remodeling Level
[Level 2]: Attack Power 450% + Cart Remodeling Level
[Level 3]: Attack Power 500% + Cart Remodeling Level
[Level 4]: Attack Power 550% + Cart Remodeling Level
[Level 5]: Attack Power 600% + Cart Remodeling Level

Cart Boost
Max Lv: 5
Prereq: Cart Remodeling 3
Type: Self Buff
Desc: For 90 seconds increases the users movement speed and attack power. Requires a cart to be used.
[Level 1]: Movement Speed + 50% / Attack Power + 10
[Level 2]: Movement Speed + 50% / Attack Power + 20
[Level 3]: Movement Speed + 75% / Attack Power + 30
[Level 4]: Movement Speed + 75% / Attack Power + 40
[Level 5]: Movement Speed + 100% / Attack Power + 50

Thorn Trap
Max Lv: 5
Prereq: Special Pharmacy 2
Type: Special / Damage
Desc: Throws a thorn trap onto a cell which binds the enemy's feet. While the target is trapped they receive damage over time. If the target is hit by a fire attribute attack, the thorn trap is destroyed. Consumes one 'Thorny Seed'.
[Level 1]: Duration 10s
[Level 2]: Duration 12s
[Level 3]: Duration 14s
[Level 4]: Duration 16s
[Level 5]: Duration 18s

Blood Sucker
Max Lv: 5
Prereq: Special Pharmacy 3
Type: Special / Damage
Desc: Attaches a blood sucking plant that can absorb life energy to a target, which as the target takes damage the caster recovers some HP. Up to 3 blood suckers can be active at once. If the user and target are over 12 cells apart, the blood sucker will fall off. Consumes one 'Blood Sucker Seed'.
[Level 1]: Duration 20s
[Level 2]: Duration 22s
[Level 3]: Duration 24s
[Level 4]: Duration 26s
[Level 5]: Duration 28s


Spore Explosion
Max Lv: 5
Prereq: Special Pharmacy 4
Type: Special / Damage
Desc: Attaches an explosive mushroom spore to a target. After a short period of time, the mushroom spores will explode, damaging not just the target but dealing magical damage to everyone in range. Skill level increases the radius of the explosion. Consumes one 'Explosive Mushroom Spore'.
[Level 1]: Radius 3x3 cells / 2 seconds before detonation
[Level 2]: Radius 5x5 cells / 2 seconds before detonation
[Level 3]: Radius 7x7 cells / 3 seconds before detonation
[Level 4]: Radius 9x9 cells / 3 seconds before detonation
[Level 5]: Radius 11x11 cells / 4 seconds before detonation

Wall of Thorns
Max Lv: 5
Prereq: Special Pharmacy 4
Type: Special / Damage
Desc: Creates a barrier of thorns around a target location. If a target touches the wall, it will advance on them and deal damage. The wall can be attacked, and if it takes enough damage it automatically cancels. If the wall is struck with a fire attribute attack, it becomes a firewall. Only one wall of thorns can be active at once, and consumes one 'Thorny Seed'.
[Level 1]: Duration 10s
[Level 2]: Duration 11s
[Level 3]: Duration 12s
[Level 4]: Duration 13s
[Level 5]: Duration 14s

Crazy Weed
Max Lv: 10
Prereq: Thorn Trap 3
Type: Active / Damage
Desc: Summons a huge plant mass that deals earth element damage to all targets nearby and destroys any traps in the area. The skill level increases the damage and the number of plant masses you can summon.
[Level 1]: Attack Power 600% / Up to 3
[Level 2]: Attack Power 700% / Up to 4
[Level 3]: Attack Power 800% / Up to 4
[Level 4]: Attack Power 900% / Up to 5
[Level 5]: Attack Power 1000% / Up to 5
[Level 6]: Attack Power 1100% / Up to 6
[Level 7]: Attack Power 1200% / Up to 6
[Level 8]: Attack Power 1300% / Up to 7
[Level 9]: Attack Power 1400% / Up to 7
[Level 10]: Attack Power 1500% / Up to 8

Demonic Fire
Max Lv: 5
Prereq: Spore Explosion 3
Type: Active / Damage
Desc: Throws down a bottle grenade to create a sea of fire. Any targets inside the area of the skill receive continuous damage and have a chance to receive the 'burning' status effect. Consumes one 'Bottle Grenade'.
[Level 1]: Fire Element Magic Damage 130% / Duration 10s / Burning Chance 8%
[Level 2]: Fire Element Magic Damage 150% / Duration 12s / Burning Chance 12%
[Level 3]: Fire Element Magic Damage 170% / Duration 14s / Burning Chance 16%
[Level 4]: Fire Element Magic Damage 190% / Duration 16s / Burning Chance 20%
[Level 5]: Fire Element Magic Damage 210% / Duration 18s / Burning Chance 24%

Fire Expansion
Max Level: 5
Prereq: Demonic Fire 3
Type: Active / Special / Damage
Desc: If used on an area that has a Demonic Fire, the skill causes various effects depending on what you throw.
[Level 1]: 1 Oil Bottle : Demonic Fire Damage + 50% / Duration + 10s
[Level 2]: 1 Explosive Powder: Increases demonic fire damage based on int / Cancels demonic fire
[Level 3]: 1 Smokescreen Powder: Demonic Fire becomes a smokescreen / Reduces ranged damage / increases evasion
[Level 4]: 1 Tear Gas : Demonic Fire becomes teargas / Drains HP and reduces accuracy and evasion
[Level 5]: 1 Acid Bottle : Demonic Fire becomes Acid Bomb / Uses the highest level learned of Acid Bomb

Hell's Plant
Max Level: 5
Prereq: Blood Sucker 3
Type: Active / Special / Damage
Desc: Summons a plant from hell onto the ground, which attacks nearby enemies dealing damage as well as causing stun and bleeding status.
[Level 1]: Max summons 2 / Bleeding 10% / Stun 30%
[Level 2]: Max summons 3 / Bleeding 15% / Stun 40%
[Level 3]: Max summons 4 / Bleeding 20% / Stun 50%
[Level 4]: Max summons 5 / Bleeding 25% / Stun 60%
[Level 5]: Max summons 6 / Bleeding 30% / Stun 70%

Howling of Mandragora
Max Lv: 5
Prereq: Hell's Plant 3
Type: Active / Special / Damage
Desc: Pulls a live mandragora from the ground which releases a whild scream, which lowers the INT of nearby targets and drains their SP. Increases the fixed casting time of all skills. The chance of success is reduced by the VIT and LUK of the target.
[Level 1]: INT - 10 / SP - 30% / Success Rate 45%
[Level 2]: INT - 15 / SP - 35% / Success Rate 55%
[Level 3]: INT - 20 / SP - 40% / Success Rate 65%
[Level 4]: INT - 25 / SP - 45% / Success Rate 75%
[Level 5]: INT - 30 / SP - 50% / Success Rate 85%

Sling Item
Max Lv: 1
Prereq: Change Material 1
Type: Active
Desc: Throws a fruit bomb or other items classified as 'Throwing' type items. Max Range 11 cells.

Change Material
Max Lv: 1
Prereq: None (Genetic Basic Skill)
Type: Active
Desc: Combines various items to make new items. However, you can't assume how to make something. If you don't know the item name and use the exact ingredients, the skill will fail. Its said that formula's for synthesized items are available somewhere in the world.

Mix Cooking

Max Lv: 2
Prereq: None (Genetic Basic Skill)
Type: Active
Desc: Mix various ingredients to create incredibly delicious food. If you use level 2 of Mix Cooking, you'll create 10 at a time. You'll need to have a recipe book and ingredients in order to use the skill.

Create Bomb
Max Lv: 2
Prereq: Mix Cooking Lv 1
Type: Active
Desc: Creates explosives out of various kinds of fruit. If you use level 2 of Create Bomb, you'll create 10 at a time. Requires a bomb creation manual.

Special Pharmacy
Max Lv: 10
Prereq: None (Genetic Basic Skill)
Type: Active
Desc: Allows a genetic to create a diverse number of potions and drinks. Skill level increases the number of items that can be made at one time. In order to create potions you'll need to have the correct manual.

Items de Generic

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5244#Dark Powder
A dangerous ingredient that glows with a dark light. It's an explosive ingredient so handle with care.
Weight: 0.1

6245#Black Powder
A beautiful pitch black powder for various uses. Be careful not to get it in your eyes.
Weight: 0.1

6246#Yellow Powder
A flavorless and odorless yellow powder. It burns with an amazing blue flame.
Weight: 0.1

6247#White Powder
A salt-like white powder with no odor.
Weight: 0.1

6248#Stew Pot
A large pot for mixing various foods.
Weight: 1

6249#Savage Meat
The finest cut of Savage meat.
Weight: 1

6250#Iron Cooking Skewer
A long skewer for cooking full roast.
Weight: 1

6251#Bituminous Coal
Black coal used as fuel. Adds flavor to food that you cook with it.

6252#Wolf's Blood
Blood from a desert wolf for medicinal purposes.

6253#Cold Ice
An incredibly cold block of ice.

6254#Seasoned Tough Meat
A tough piece of meat that is usually boiled or pressed to make more tender.

6255#Large Plan
A light but large pan for mixing various ingredients.

6256#Powdered Ice
Ice that has been crushed into a fine powder.

6257#Ice Crystal
A transparent ice crystal.

6258#Comodo Tropical Fruit
A famous tropical fruit commonly seen in Comodo. It looks like it would be sweet.

6259#Drosera Feeler
A stiff tentacle taken from a Drosera from the Arunafeltz region.

6260#Petite Tail
A tail section of a petite.

6261#Fine Noodles
Thin white noodles. Popular in the summer.

6262#Cold Broth
A basic ingredient for cooking stew and some soups.

6263#Coconut
A tropical fruit with white juice.

6264#Melon
A light green round fruit that has a sweet fragrance.

6265#Pineapple
A fresh fruit that has a sort of sour and sweet flavor. Be careful cause the outside of the pineapple has sharp thorns.

11022#Mix Cooking Ingredient Book 1#
From the monthly alchemist publication. Contains the latest 'Mix Cooking' recipes.

11023#Vitality Boost Research Book
Originally published in a popular monthly alchemist series (Excess HP Vol 12). A complete guide on boosting vitality.

11024#Energy Drink Formula
Originally published in a popular monthly alchemist series (Dream SP Vol 10). Includes detailed research on boosting SP.

11518#Cure Free
A potion that recovers a large amount of HP. Cursed Silence, Bleeding, and Curse status effects.
Weight: 1

12417#Boost500
A potion that slightly boosts attack speed.
Duration 500 seconds.
Weight: 1

12418#Full Swing K
A potion that slightly boosts attack power.
Duration 500 seconds.
Weight: 1

12419#Manaplus
A potion that slightly boosts magic attack power.
Duration 500 seconds.
Weight: 1

12420#Muramura M
A potion that slightly boosts max HP.
Duration 500 seconds.
Weight: 1

12421#Falmons F
A potion that slightly boosts max SP.
Duration 500 seconds.
Weight: 1

12422#HP Increase Potion (Small)
A potion that slightly increases Max HP, recovers 2% HP.
Duration 500s.
Weight: 1

12423#HP Increase Potion (Medium)
A potion that slightly increases Max HP, recovers 3% HP.
Duration 500s.
Weight: 1

12424#HP Increase Potion (Large)
A potion that slightly increases Max HP, recovers 5% HP.
Duration 500s.
Weight: 1

12425#SP Increase Potion (Small)
A potion that slightly increases Max SP, recovers 2% SP.
Duration 500s.
Weight: 1

12426#SP Increase Potion (Medium)
A potion that slightly increases Max SP, recovers 4% SP.
Duration 500s.
Weight: 1

12427#SP Increase Potion (Large)
A potion that slightly increases Max SP, recovers 8% SP.
Duration 500s.
Weight: 1

12428#Concentrated White Potion Z
Increases a great amount of HP, and boosts natural HP recovery by 20%.
Duration 500s.
Weight: 1

12429#Savage Full Roast
A full roasted savage with wild ingredients.
----------------------
Increases STR by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12430#Cocktail Warg Blood
A deep red cocktail. It's rumored that wolfs blood is an ingredient.
----------------------
Increases INT by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12431#Minor Stew
A brilliant stew with tender cuts of meat.
----------------------
Increases VIT by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12432#Siroma Iced Tea
A fantastic drink with crystal ice.
----------------------
Increases DEX by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12433#Drosera Herb Salad
A strong textured dish that is a delicacy in the Arunafeltz.
----------------------
Increases AGI by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12434#Petite Tail Noodles
A fully garnished Korean type noodles thats considered a masterpiece from geffen.
----------------------
Increases LUK by 20 ~ 30 points.
Duration 30 minutes.
----------------------
Weight: 5

12435#Black Mass
A pitch black lump with a foul odor. It looks like it was some kind of cooking gone horribly wrong.
----------------------
Decreases all stats by 5 ~ 10 points.
Duration 30 minutes
----------------------
Weight: 5

12436#Vitata500
Recovers a large amount of SP, and boosts natural SP recovery by 20%.
Duration 500s.
Weight: 1

12437#Concentrated Ceromain Soup
Increases a large amount of HP, and slightly increases attack speed.
Duration 500s.
Weight: 1

13260#Apple Bomb
A small apple loaded with explosive powder. It doesn't patck much punch but you can get good range.
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13261#Coconut Bomb
An explosive crafted with the hard shell of a coconut.
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13252#Melon Bomb
A bomb created with a melon's sweet sticky juice.
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13253#Pineapple Bomb
A bomb created with a pineapples hard skin that will fragment when it explodes.
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13254#Banana Bomb
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13255#Black Lump
A hard black lump. It would hurt a bit if you threw it at someone.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13256#Hard Black Lump
A more concentrated black lump. It would hurt considerably.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13257#Extremely Hard Black Lump
An extremely hard black lump. It would be really bad to be hit by this.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13268#Mysterious powder
A strange powder. You're not sure what will happen.
Type: Throwing
Attack: 0
Weight: 0.1
Element: Neutral

13269#Throwing Boost500
A refined Boost500 for throwing. Increases attack speed.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13270#Throwing Full Swing K
A refined Full Swing K for throwing. Increases attack power.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13271#Throwing Manaplus
A refined Manaplus for throwing. Increases magic attack power.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13272#Throwing Cure Free
A remodeled cure free for throwing. Recovers a large amount.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13273#Throwing Muramura M
A remodeled Muramura M for throwing. Increases max HP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13274#Throwing Falmons F
A remodeled Falmons F for throwing. Increases max SP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13275#Throwing Increase HP Potion (Small)
A remodeled HP increase potion for throwing. Increases Max HP, recovers 2% HP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13276#Throwing Increase HP Potion (Medium)
A remodeled HP increase potion for throwing. Increases Max HP, recovers 3% HP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13277#Throwing Increase HP Potion (Large)
A remodeled HP increase potion for throwing. Increases Max HP, recovers 5% HP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13278#Throwing Increase SP Potion (Small)
A remodeled SP increase potion for throwing. Increases Max SP, recovers 2% SP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13278#Throwing Increase SP Potion (Medium)
A remodeled SP increase potion for throwing. Increases Max SP, recovers 4% SP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13278#Throwing Increase SP Potion (Large)
A remodeled SP increase potion for throwing. Increases Max SP, recovers 8% SP.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13281#Throwing Concentrated White Potion Z
A remodeled Concentrated White Potion Z for throwing. Recovers a large amount of HP and boosts natural HP regen.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13282#Throwing Vitata500
A remodeled Vitata500 for throwing. Recovers a large amount of SP and boosts natural SP regen.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13283#Throwing Ceromain Soup
A remodeled Ceromain Soup for throwing. Recovers a large amount of HP and boosts attack speed.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13284#Throwing Savage Full Roast
A remodeled Savage Full Roast for throwing. Increases STR.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13285#Throwing Cocktail Warg Blood
A Cocktail Warg Blood refined for throwing. Increases INT.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13286#Throwing Minor Stew
A remodeled Minor Stew for throwing. Increases VIT.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13287#Throwing Siroma Iced Tea
A remodeled Siroma Iced Tea for throwing. Increases DEX.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13288#Throwing Drosera Herb Salad
A remodeled Drosera Herb Salad for throwing. Increases AGI.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13289#Throwing Petite Tail Soup
A remodeled Petite Tail Soup for Throwing. Increases LUK.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

13290#Throwing Black Mass
A remodeled Black Mass for throwing. Lowers all stats.
Type: Throwing
Attack: 0
Weight: 1
Element: Neutral

6279#Apple Bomb Guidebook
A guide on how to make apple bombs.
Ingredients: Apple + Scell + Dark Powder + Detonator
Weight: 1

6280#Pineapple Bomb Guidebook
A guide on how to make pineapple bombs.
Ingredients: Pineapple + Cactus Needle + 3x Dark Powder + Detonator
Weight: 1

6281#Coconut Bomb Guidebook
A guide on how to make Coconut bombs.
Ingredients: Coconut + 2x Dark Powder + Detonator
Weight: 1

6282#Melon Bomb Guidebook
A guide on how to make Melon bombs.
Ingredients: Melon + Sticky Mucus + 2x Dark Powder + Detonator
Weight: 1

6283#Banana Bomb Guidebook
A guide on how to make banana bombs.
Ingredients: Banana + Mold Powder + 4x Dark Powder + Detonator
Weight: 1

6284#Plant Genetic Cultivation Guide
A guide book required for the cultivation of Thorny Seeds, Blood Sucker Seeds, and Explosive Mushroom Spores.
Thorny Seed: 10x Thorny Fruit
Blood Sucker: 10x Man-eater Root
Explosive Mushroom Spore: 10x Mushroom Spore, 5x Poison Mushroom Spore, 2x Black Powder

6285#Improved Potion Creation Manual
A guide on how to create Concentrated White Potion Z, Vitata500, and Concentrated Ceromain Soup.
Concentrated White Potion: 10x Test Tubes, 5x White Potions
Vitata500: 10x Test Tubes, 10x White Potions
Concentrated Ceromain Soup: 10x Test Tubes, 15x White Potions
« Última modificación: 23 de Septiembre de 2009, 21:37 por Hiro »


Crossheart

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Primeros datos sobre genetic:

Skills:

1.- Cart tornado es speameable!!!! (segun iro wiki, a mas lvl, menos spameable :S)

2.- Cart cannon es magia... un error de descripción que marca atk en lugar de matk.

ASPD:

Tiene menos aspd para la misma agi que otras clases.. perooooo

Penalizador por escudo: 4
Penalizador espadas de una mano: 4
Penalizador hachas de una mano: 8
Penalizador hachas de dos manos: 9
Penalizador daga: 10
Penalizador Mazos: 4

Con esta básica apreciación, Genetic no es en si no es de mucho asdp, pero si tiene de los penalizadores más bajos existentes.


EDIT 1 COMIDAS

ok.. descubrí esto:

Como crear la comida que da -5 a -10 a algún stat? Fallando al hacer alguna comida de las que da +20-30

LOL!

.. pero incluso puedes fallar al hacerla y te dan algo quemado... o carbonizado... que puedes aventar con sling item!!!!

EDIT 2: Cosas aventables!! (Sling item)

Pues... me puse a aventarle cosas a la AB de Sousuke (a cambio de 15 super comidas de int)

Sling item se basa en el item y en matk que tengas.. aun no estoy seguro de los efectos secundarios que tenga...

PD: La comida carbonizada hace 100 mas d daño que la comida quemada


Edit 3: Recetas de cocina

Cocinar se basa en dex/luk (esto resultaría obvio, pero aun así se tendría que probar) pero aquí no se falla y se desperdicia el item. En caso de falla se pueden crear los siguientes items:
-Black Mass (disminuye todos stats entre 5 y 10 además de causar /sit forzoso)
-Black Lump (Causa daño al ser arrojado con sling item. En un daño bastante bajo)
-Hard Black Lump (causa mayor daño)
-Extremely Hard Black Lump (causa aun mayor daño)
-Mysterious powder (aun no se que hace)

El % de aparición de éstos va en ese orden, de mayor a menor

Recetas de cocina:

Savage Full Roast
+20 a +30 STR
1 Savage Meat
1 Iron Cooking Skewer
1 Bituminous Coal

Cocktail Warg Blood
+20 a +30 INT
3 Wolf's Blood
2 Cold Ice

Minor Stew
+20 a +30 VIT
2 Seasoned Tough Meat
1 Stew Pot

Siroma Iced Tea
+20 a +30 DEX
1 Comodo Tropical Fruit
3 Powdered Ice
2 Ice Crystal

Drosera Herb Salad
+20 a +30 AGI
3 Drosera Tentacles
3 Red herb
3 White herb
3 Blue herb
*Nombre!! cuando iba a dar con la receta!!!!

Petite Tail Noodles
+20 a +30 Luk
2 Petite Tail
1 Fine Noodles
1 Cold Broth


Todas las comidas requieren de una Large Plan para poder realizarse (Estilo los Medicine Bolws actuales)
« Última modificación: 03 de Octubre de 2009, 02:40 por Crossheart »




albertillo

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Para ser tan buenas no piden demasiados items... Ah por cierto antes compre una comida de int+20 y me corri del gusto (?) XD

Súbelo de nivel :D
www.pharagon-ro.co.cc
Entra al servidor Pharagon RO, el mejor servidor de Ragnarok Online :D


Juno The Dark Sage

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xD las skills estan geniales, es el Job mas puro en skills(sin prerequisitos de skills de 2nd) bueno anda bien, me gustan las hombreras hicieron lo que los creadores no hacian con sus hombreras con bocas :D





Xixo

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estan muy buenas las skill ahora tienen mas skill de ataque i no solo depender de una esta muy bueno i el sprit esta la raja me gusto


Pumpkin_

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para el drosera salad tienes que usar drosera feelers algo asi y y probando con otros items haciendolo por descarte ya que casi todos tienenen distintos ingredientes


Capusotto

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Crossheart

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Del homunculo solo han cambiado los stats (adaptándolos a las nuevas fórmulas) y la experiencia requerida (también para las nuevas fórmulas)

EDIT

Sling item

CORRECCIÓN!!! Sling item no se basa en matk!!!! error mio, no calcule que la elemental sword tiene mas atk que la Silver shotel (al menso la mía si con 3 zippers XD), si no hasta que cambie una flamberge por una red night saber blade que sin cambiar el matk (de hecho bajo...) aumentó el daño.

-Parece tomar elemento (o tal ves sea neutral pero este tomando elemento de arma)
-Hace miss O_O tal ves por hit u otra cosa
« Última modificación: 25 de Septiembre de 2009, 23:18 por Crossheart »




Mandril_23

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yo tambien kiero ser genetic como se hacen kiero hacerme uno
Todos los users creen que soy mono estupido ;o;
nome bannean a mi soy mono
Soy MvP Mandril :3333333333333
DAME UNA BANANA
Visita mi canal del youtube :3
http://www.youtube.com/TheMandril2323


Jonathan Delville

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yo tambien kiero ser genetic como se hacen kiero hacerme uno

Tira tu Pc por la ventana de tu cuarto, luego avientate del techo de tu casa y listo :D (?)


In the Stinking Basemant, three levels below the Wyrm


Chips

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 :atencion: el genetic es uno de los jobs que mas me han llamado la atencion por que para mi parecen
uno asesino en serie xD


bnjzjbmu

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mi ultimo video para que vean las skills en funcionamiento xD (casi todas), las descripciones no bastan...




Hiro

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Bonito video, muy util gracias ^_^

Pasando al tema del genetic cocinero:

Thorny Seed: 10x Thorny Fruit
Blood Sucker: 10x Man-eater Root
Explosive Mushroom Spore: 10x Mushroom Spore, 5x Poison Mushroom Spore, 2x Black Powder

WHITE POTION Z NEED: 20 white potion, 10 test tube, 10 white herb, 1 alcohol
VITATA500: 10 test tube, 10 grape, 10 honey, 10 blue herb
Enrichment Sellemine: test tube 10, Awakening Potion 6, Concentration Potion 5, Spicy Sauce 5

SP Potion:
Small = empty bottle 10 + lemon 10 + grape 10 + Sweet Sauce
Middle= empty bottle 10 + honey 10 + blue herb 10 + Sweet Sauce
Large= empty bottle 10 + royal gelly 10 + blue herb 10 + sweet Sauce

HP Potion:
Small= empty bottle 10 + monster food 5 + white herb 10 + Spicy Sauce
Middle= empty bottle 10 + white herb 10 + yellow herb ?? + Spicy Sauce
Large= empty bottle 10 + white herb 15 + mastella 3 + holy water 1 + Spicy Sauce

Recetas de Change Material:

40 Frog Spawn + 40 Glass Bead = 8 Phracon
40 Chrysalis + 10 Clam Flesh = ????
45 Manacles + 25 Feather of Birds = ????
25 Talon + 20 Zenorc Fang = ????
15 Venom Canine + 30 Powder of Butterfly = ????
35 Crystal Mirror + 50 Mantis Scythe = ????
10 Insect Feeler + 15 Chung Jah = 2 Witch Starsand
45 Bouquet + 40 Mole Whiskers = ????
10 Throwing Kit + 10 HP Potion (Small) = ????

Por ahora parecen ser poco utiles los cambios pero segun Gravity se cambiaran en un tiempo por algo mas interesante, por ahora estas recetas son para probar la skill.
Este ultimo test parecer explicar que mezclando un item con un Throwing Kit haces la version lanzable.
Enrichment Sellemine se puede utilizar con otras pociones de aspd.
« Última modificación: 03 de Octubre de 2009, 01:54 por Hiro »


Crossheart

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Ujú!, más recetas!!!!

Nota adicional:

Las creaciones de special pharmacy (al menos los catalizadores para skills) no fallan.

Edit (Como pude haberme olvidado de esto!!)

Skills de daño mágico:

-Spore Explosion
El daño va de un aprox. de 200% a lvl 1 hasta 600-700% a lvl 5.. con un incremento del área de daño. Este es de elemento neutral.

-Cart Cannon
Como ya dije al principio... se basa en matk.. no atk.. error de tipeo... realiza lo que dice la skill, 350 + 50*skill lvl % de matk + el bono de Remodeling cart que viene siendo de 50*skill lvl % d matk. Curiosamente, toma elemento de arma (o al menos el bono elemental)

Bonus: Crazy Weed es como Meteor Strom a la hora de infligir daño XD
« Última modificación: 04 de Octubre de 2009, 05:33 por Crossheart »




Chips

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Le pregunte a Burn (creador de sprites de gravity) y me dijo que los homunculus S ya vienen  y que despues de todo si estaba planiado y no era un fake de fans anyway estoy ansioso por ver como seran esos humunculus por mi para espero Humunculus mas o menos del tamaño del mob chemira de ro, me aburri de los viejos por que son muy pequeños y nunca pudieron usar armas aunque lo dijera en su ventana de stats xD

Creo estar seguro que el humunculus S podra equiparce equipos y si fuera posible cartas que seria a un mejor XD :banyo: