
1192#P. Slayer I [ 0 ]
A two hand sword created by the Paradise Group for beginner swordsman.
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Cannot be refined.
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Type: Two Hand Sword
Attack: 162
Weight: 0
Weapon Lv: 2
Req Lv: 26
Job: Swordsman Type

1193#P. Slayer II [ 0 ]
A two hand sword created by the Paradise Group. The sword is suitable for intermediate users.
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Cannot be refined.
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Type: Two Hand Sword
Attack: 185
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Swordsman Type

1650#P. Staff I [ 0 ]
A staff created by the Paradise Group. It's an item suitable for beginners.
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INT + 2, MATK + 125.
Cannot be refined.
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Type: One Hand Staff
Attack: 60
Weight: 0
Weapon Lv: 2
Req Lv: 26
Job: Magician Types, Acolyte Types

1651#P. Staff II [ 0 ]
An intermediate level rod created by the Paradise Group.
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INT + 3, MATK + 150.
Cannot be refined.
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Type: One Hand Staff
Attack: 60
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Magician Types, Acolyte Types

1747#P. Bow I [ 0 ]
A bow created by the Paradise Group. It's been restructured so its easy to use by beginner archers.
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Cannot be refined.
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Type: Bow
Attack: 92
Weight: 0
Weapon Lv: 2
Req Lv: 26
Job: Archer Types, Thief, Rogue

1748#P. Bow II [ 0 ]
A practical bow crafted by the Paradise Group. It's a little trickier to use, so more suitable for intermediate users.
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Cannot be refined.
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Type: Bow
Attack: 120
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Archer Types, Thief, Rogue

2456#Pradise Group Boots I [ 0 ]
Boots supplied only to members of the Paradise Group.
It's optimal for advendurers walking long distances without trouble.
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HP Recovery Rate + 10%.
SP Recovery Rate + 2%.
Cannot be refined.
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Type: Footgear
Defense: 14
Weight: 0
Req Lv: 12
Job: Any Job

2457#Paradise Group Boots II [ 0 ]
Boots supplied only to members of the Paradise Group.
It's optimal for advendurers walking long distances without trouble.
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HP Recovery Rate + 12%.
SP Recovery Rate + 4%.
Cannot be refined.
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Type: Footgear
Defense: 16
Weight: 0
Req Lv: 26
Job: Any Job

2458#Paradise Group Boots III [ 0 ]
Boots supplied only to members of the Paradise Group.
It's optimal for advendurers walking long distances without trouble.
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HP Recovery Rate + 14%.
SP Recovery Rate + 6%.
Cannot be refined.
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Type: Footgear
Defense: 18
Weight: 0
Req Lv: 40
Job: Any Job

2560#Paradise Group Manteau [ 0 ]
A manteau given only to members of the Paradise Group. It makes you look really cool.
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Neutral resistance + 10%.
Cannot be refined.
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Type: Garment
Defense: 14
Weight: 0
Req Lv: 12
Job: Any Job
5583#Paradise Group Hat [ 0 ]
A hat given only to members of the Paradise Group. It looks as though it was designed as part of a uniform.
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Type: Headgear
Defense: 5
Position: Upper
Weight: 0
Req Lv: 12
Job: Any Job

13050#P. Dagger I [ 0 ]
A dagger created by the Paradise Group. Suitable for beginners.
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MATK + 60.
Cannot be refined.
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Type: Dagger
Attack: 124
Weight: 0
Weapon Lv: 2
Req Lv: 26
Job: Novice, Swordsman Type, Mage Type, Archer Type, Merchant Type, Thief Type, Soul Linker, Ninja

13051#P. Dagger II [ 0 ]
A dagger crated by the Paradise Group. Suitable for intermediate handlers.
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MATK + 70.
Cannot be refined.
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Type: Dagger
Attack: 158
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Novice, Swordsman Type, Mage Type, Archer Type, Merchant Type, Thief Type, Soul Linker, Ninja

13112#P. Handgun I [ 0 ]
A handgun created by the Paradise Group. Easily usable by gunslingers.
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Hit - 5.
Cannot be refined.
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Type: Handgun
Attack: 44
Weight: 0
Weapon Level: 2
Req Lv: 26
Job: Gunslinger

13113#P. Handgun II [ 0 ]
A handgun created by the Paradise Group. Suitable for intermediate slingers.
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Hit - 5.
Cannot be refined.
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Type: Handgun
Attack: 60
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Gunslinger

13423#P. Saber I [ 0 ]
A one handed sword created by the Paradise Group. Its simple enough that anyone could use it.
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Cannot be refined.
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Type: Sword
Attack: 147
Weight: 9
Weapon Lv: 2
Req Lv: 26
Job: Swordsman Type, Merchant Type, Thief Type

13424#P. Saber II [ 0 ]
A one handed sword created by the Paradise Group. It's suitable for intermediate users.
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Cannot be refined.
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Type: Sword
Attack: 170
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Swordsman Type, Merchant Type, Thief Type

15009#Paradise Group Uniform I [ 0 ]
A uniform for use by Paradise Group Members.
It comes in all kinds of sizes so even tall people are ok.
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Max HP + 100, Max SP + 10.
Cannot be refined.
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Type: Armor
Defense: 35
Weight: 0
Req Lv: 12
Job: All Jobs

15010#Paradise Group Uniform II [ 0 ]
A uniform for use by Paradise Group Members.
It comes in all kinds of sizes so even tall people are ok.
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Max HP + 200, Max SP + 20.
Cannot be refined.
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Type: Armor
Defense: 46
Weight: 0
Req Lv: 26
Job: All Jobs

15011#Paradise Group Uniform III [ 0 ]
A uniform for use by Paradise Group Members.
It comes in all kinds of sizes so even tall people are ok.
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Max HP + 300, Max SP + 30.
Cannot be refined.
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Type: Armor
Defense: 58
Weight: 0
Req Lv: 40
Job: All Jobs

16004#P. Mace I [ 0 ]
A beginner level mace created by the Paradise Group.
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Cannot be refined.
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Type: Mace
Attack: 142
Weight: 0
Weapon Lv: 2
Req Lv: 26
Job: Swordsman Type, Acolyte Type, Merchant Type

16005#P. Mace II [ 0 ]
A mace created by the Paradise Group.
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Cannot be refined.
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Type: Mace
Attack: 163
Weight: 0
Weapon Lv: 2
Req Lv: 40
Job: Swordsman Type, Acolyte Type, Merchant Type