Rune Nifelheim

Ragnarok Online => Novedades y Actualizaciones Kro => Mensaje iniciado por: //(◕‿‿◕)\\ en 22 de Marzo de 2011, 16:08

Título: 23/03/2011 - Mantenimiento
Publicado por: //(◕‿‿◕)\\ en 22 de Marzo de 2011, 16:08
Common Patch

- Evento Card Exchange ha terminado.
- Corregido un problema con el sprite de un mounstro del Malan Island Octopus Dungeon.
- Corregido un error con el tinte de ropa en el Baby Ranger.
- Corregido un error con el como se mostraban las Great Angel Wings cuando eran usadas en una Baby Dancer.

Main Server

- Corregido un error con el accesorio Cursed Star, que perdía su efecto cuando al tener dos equipados, se quitaba uno.
- Corregido un priblema en done se perdía HP mientras se desequipaba un Cursed Star.
- Corregido un error en el Family Party System.
- El acceso al Malan Island Memorial Dungeon ya no es gratis.
- Comenzo el evento gratuito para el Cash Refining System (Hasta abril 6).
- El Judge Hat esta ahora disponible en la Cash Shop (Hasta abril 6).
- El item Lakuma esta disponible para la Cash Shop del servidor Dark Lord (Hasta abril 6).

Sakray Test Server

- Ajustes han sido hechos al instance Biolabs Memorial Dungeon.
- Se ha aplicado un ajuste a las skills de los mounstros de Biolabs.
- Corregido un error donde el status Overheat no se removia cuando morias.
- Corregido un error donde castear Crescent Elbow a través de Reproduce como Shadow Chaser no tomaba Spirit Spheres.

Patch en inglés
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Patch en coreano
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Acerca del Patch
Nuevos equipos implementados

Agent Katar [1] (1290)
A favorite of assassins who can't let their victim's get away.  It makes it easy to concentrate on your target.
Every 2 base Luk grants 1 Hit.
Type: Katar
Attack: 150
Weight: 120
Weapon Level: 3
Req Level: 100
Class: Guillotine Cross

Guillotine Katar (1291)
In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.
Dex + 1.
Increases damage vs demihuman targets by 50%.
Increases damage of cross impact by 30%.
Type: Katar
Attack: 190
Weight: 150
Weapon Level: 4
Req Level: 120
Class: Guillotine Cross

Ignus Steel [1] (1392)
A giant two handed axe crafted in volcanic heat.  It's difficult to grip due to its burning heat.
Whean dealing physical damage there's a chance to cause 'Burning' status.
Type: Two-Handed Axe
Attack: 280
Weight: 190
Property: Fire
Weapon Level: 4
Req Level: 100
Class: Swordsman/Merchant Type

End Sectora [1] (1393)
A giant axe crafted with an ore taken from the ends of the earth itself.  Just looking at it chills you to the bone.
When dealing physical damage there's a chance to cause 'Freezing' status.
Type: Two-Handed Axe
Attack: 280
Weight: 190
Property: Water
Weapon Level: 4
Req Level: 100
Class: Swordsman/Merchant Type

Cannon Spear[1] (1435)
A slender pointed spear crafted with Carnium.
Max SP - 100.
Cannon Spear damage + 10%.
Every 3 refine increases the attack power.
Type: One-Handed Spear
Attack: 180
Weight: 160
Weapon Level: 4
Req Level: 100
Class: Royal Guard

Gigantic Lance (1490)
A replica spear of one held by the giant guardians at an ancient temple.  Very few are able to use it's true power.
ASPD - 10.
When unequipping, you lose 600 sp.
Increases fixed cast time of Spiral Pierce by 4 seconds.
Increases cooldown time of Spiral Pierce by 12 seconds.
If the user has 120 base strength, adds +300 attack power.
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Req Level: 140
Class: Rune Knight

Cold Magic Book [2] (1584)
The research of a great Sorcerer is detailed in this book.  One of the 4 great elemental books (Cold Volume).
MATK + 160, DEX + 1.
Every 3 refine increase cold bolt and diamond dust's attack power by a %,
Every 5 refine increases the skill sp cost.
Type: Book
Attack: 100
Weight: 100
Property: Water
Weapon Level: 4
Req Level: 100
Class: Sorcerer

Light of Recovery [1] (1659)
A staff constructed solely for recovery ability.  It maximizes the healing recovery at a high cost to the user.
MATK + 160.
Each refine increases your heal power and greatly increases the SP cost.
Type: One-Handed Staff
Attack: 30
Property: Holy
Weight: 40
Weapon Level: 4
Req Level: 110
Class: Arch Bishop

Giant Shield [1] (2160)
A replica shield of one used by the giant stone guardians of an ancient temple.  It's said to be crafted by a legendary blacksmith.
Reduces damage form large size monsters by 5%.
If refined to +9, reduces damage by an additional 5%.
Type: Shield
Def: 130
Weight: 280
Req Level: 100
Class: 3rd Job Swordsman Type

Geffenia Tomb of Water (2161)
A book from the lost land of geffenia that's said to contain powerful magic.
INT + 1, MDEF + 2.
If base INT is 120, Adds MATK + 10, MaxHP + 800.
If used in combination with L'cryma Stick, reduces fixed cast time of Storm Gust by 1 second.
Type: Shield
Def: 30
Weight: 100
Req Level: 100
Class: Warlock

Holy Scripture Vol 2 [1] (2162)
A book of hymns used at church proceedings.  It's said to have been very popular when it was first printed.
MDEF + 5.
Allows casting of "Odin's Power Lv2".
Increases heal power by 5%.
Type: Shield
Def: 20
Weight: 50
Req Level: 110
Class: Arch Bishop

Salvage Cape (2582)
A cape intended to provide quick escape said to be a colaboration by an eastern magician and a western tailor.
Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability.
While equipped all skills take twice as much SP.
Type: Garment
Def: 1
Weight: 40
Req Level: 130
Class: Warlock / Arch Bishop

Assassin's Glove (2892)
A cleverly designed glove with metal claws that can be used both defensively and offensively.
Max SP + 20, Crit + 3.
When equipped with the Krisna, increases attack power by 50.
When equipped with the Chakram, increases critical attack damage by 30%.
Type: Accessory
Def: 3
Weight: 40
Req Level: 100
Class: Guillotine Cross

As-nail (13069)
A dagger that shines blue and enchanted with binding magic.
MATK + 80.
Has a chance when dealing melee damage to freeze the target.
Increased refine increases the freezing chance.
Type: Dagger
Attack: 160
Weight: 50
Property: Wind
Weapon Level: 4
Req Level: 110
Class: Swordsman/Merchant/Thief Type

Scarlet-nail (13070)
A dagger that shines red and enchanted with binding magic.
MATK + 80.
Has a chance when dealing melee damage to petrify the target.
Increased refine increases the petrification chance.
Type: Dagger
Attack: 160
Weight: 50
Property: Fire
Weapon Level: 4
Req Level: 110
Class: Swordsman/Merchant/Thief Type

Green Surgical Gown [1] (15044)
A gown once used by a scholar who studied homunculus.
DEX + 1, MaxSP + 30.
When equipped with the Scalpel, has a chance when killing animal and demi-human type monsters to drop 'Immortal Heart' and 'Alcohol'.
Higher refine rate increases the chance of item drop.
Type: Armor
Def: 66
Weight: 66
Req Level: 100
Class: Mechanic

Bloody Cross (16017)
A mace in the shape of a blood red cross infused with dark power.  It's blood red color makes you feel uneasy.
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
Increased refine rate increases the chance of activation.
Type: Mace
Attack: 160
Weight: 150
Property: Shadow
Weapon Level: 4
Req Level: 100
Class: Trans Acolyte Type

???[2] (18109)
A thief guild developed bow that can fire multiple arrows at a time.
Each 2 refines increases the damage of Triangle Shot by a %, and increases it's SP cost.
Type: Bow
Attack: 130
Weight: 110
Weapon Level: 4
Req Level: 100
Class: Shadow Chaser

Giant Crossbow [2] (18110)
A difficult to wield bow that is designed for consecutive firing.
Every 5 refine increases the damage of Arrow Storm by a %, and increases it's SP cost.
If the user has 120 base AGI, ASPD + 1.
Type: Bow
Attack: 160
Weight: 90
Weapon Level: 4
Req Level: 110
Class: Ranger

Creeper Bow [2] (18111)
A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web.
Dex + 1.
When dealing ranged pysical damage, has a chance to autocast fiberlock.
Type: Bow
Attack: 160
Weight: 150
Weapon Level: 3
Req Level: 120
Class: 3rd Job Archer Type

Ancient Gold Ornament [1] (18570)
A flashy gold ornament crafted with ancient magic.  It's power varies based on it's users class.
When base level is 150, All Stats + 2.
When equipped by Swordsman, Merchant, Thief type: ATK + 8%.
When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.
When equippped by Archer type: Dex + 3, increases ranged damage by 10%.
Type: Helm
Def: 7
Position: Upper
Weight: 40
Req Level: 100
Class: Any 3rd Job

Fuentes:
-KRO: http://ro.game.gnjoy.com/news/viewNotice.asp?seqNo=5091
-Doddler: http://forums.irowiki.org/showpost.php?p=1052810&postcount=1
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Vidar Wolfheim en 23 de Marzo de 2011, 03:18
es idea mia o gravity esta haciendo un intense bug fix ?
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: //(◕‿‿◕)\\ en 23 de Marzo de 2011, 04:48
es idea mia o gravity esta haciendo un intense bug fix ?

fix de bugs fAil uqe no requieren la gran cosa, pero como yo veo, lo viene haciendo desde ya una larga temporada.

por cierto, quien violo mi post (?)
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Crossheart en 24 de Marzo de 2011, 03:42
Ok.. si no quieres que violemos tu post...


Cita de: Doddler;1053435
Translating is hard work... enjoy!

Citar
1290#Agent Katar#[1]
A favorite of assassins who can't let their victim's get away.  It makes it easy to concentrate on your target.
----------------------------
Every 2 base Luk grants 1 Hit.
----------------------------
Type: Katar
Attack: 150
Weight: 120
Weapon Level: 3
Req Level: 100
Class: Guillotine Cross

1291#Guillotine Katar#
In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.
----------------------------
Dex + 1.
Increases damage vs demihuman targets by 50%.
Increases damage of cross impact by 30%.
----------------------------
Type: Katar
Attack: 190
Weight: 150
Weapon Level: 4
Req Level: 120
Class: Guillotine Cross

1392#Ignus Steel#[1]
A giant two handed axe crafted in volcanic heat.  It's difficult to grip due to its burning heat.
----------------------------
Whean dealing physical damage there's a chance to cause 'Burning' status.
----------------------------
Type: Two-Handed Axe
Attack: 280
Weight: 190
Property: Fire
Weapon Level: 4
Req Level: 100
Class: Swordsman/Merchant Type

1393#End Sectora#[1]
A giant axe crafted with an ore taken from the ends of the earth itself.  Just looking at it chills you to the bone.
----------------------------
When dealing physical damage there's a chance to cause 'Freezing' status.
----------------------------
Type: Two-Handed Axe
Attack: 280
Weight: 190
Property: Water
Weapon Level: 4
Req Level: 100
Class: Swordsman/Merchant Type

1435#Cannon Spear#[1]
A slender pointed spear crafted with Carnium.
----------------------------
Max SP - 100.
Cannon Spear damage + 10%.
Every 3 refine increases the attack power.
----------------------------
Type: One-Handed Spear
Attack: 180
Weight: 160
Weapon Level: 4
Req Level: 100
Class: Royal Guard

1490#Gigantic Lance#
A replica spear of one held by the giant guardians at an ancient temple.  Very few are able to use it's true power.
----------------------------
ASPD - 10.
When unequipping, you lose 600 sp.
Increases fixed cast time of Spiral Pierce by 4 seconds.
Increases cooldown time of Spiral Pierce by 12 seconds.
If the user has 120 base strength, adds +300 attack power.
----------------------------
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Req Level: 140
Class: Rune Knight

1584#Cold Magic Book#[2]
The research of a great Sorcerer is detailed in this book.  One of the 4 great elemental books (Cold Volume).
----------------------------
MATK + 160, DEX + 1.
Every 3 refine increase cold bolt and diamond dust's attack power by a %,
Every 5 refine increases the skill sp cost.
----------------------------
Type: Book
Attack: 100
Weight: 100
Property: Water
Weapon Level: 4
Req Level: 100
Class: Sorcerer

1659#Light of Recovery#[1]
A staff constructed solely for recovery ability.  It maximizes the healing recovery at a high cost to the user.
----------------------------
MATK + 160.
Each refine increases your heal power and greatly increases the SP cost.
----------------------------
Type: One-Handed Staff
Attack: 30
Property: Holy
Weight: 40
Weapon Level: 4
Req Level: 110
Class: Arch Bishop

2160#Giant Shield#[1]
A replica shield of one used by the giant stone guardians of an ancient temple.  It's said to be crafted by a legendary blacksmith.
----------------------------
Reduces damage form large size monsters by 5%.
If refined to +9, reduces damage by an additional 5%.
----------------------------
Type: Shield
Def: 130
Weight: 280
Req Level: 100
Class: 3rd Job Swordsman Type

2161#Geffenia Tomb of Water#
A book from the lost land of geffenia that's said to contain powerful magic.
----------------------------
INT + 1, MDEF + 2.
If base INT is 120, Adds MATK + 10, MaxHP + 800.
If used in combination with L'cryma Stick, reduces fixed cast time of Storm Gust by 1 second.
----------------------------
Type: Shield
Def: 30
Weight: 100
Req Level: 100
Class: Warlock

2162#Holy Scripture Vol 2#[1]
A book of hymns used at church proceedings.  It's said to have been very popular when it was first printed.
----------------------------
MDEF + 5.
Allows casting of "Odin's Power Lv2".
Increases heal power by 5%.
----------------------------
Type: Shield
Def: 20
Weight: 50
Req Level: 110
Class: Arch Bishop

2582#Salvage Cape#
A cape intended to provide quick escape said to be a colaboration by an eastern magician and a western tailor.
----------------------------
Enables use of Ciceda Skin Shed Lv 1, but adds 30 seconds to the cooldown of this ability.
While equipped all skills take twice as much SP.
----------------------------
Type: Garment
Def: 1
Weight: 40
Req Level: 130
Class: Warlock / Arch Bishop

2892#Assassin's Glove#
A cleverly designed glove with metal claws that can be used both defensively and offensively.
----------------------------
Max SP + 20, Crit + 3.
When equipped with the Krisna, increases attack power by 50.
When equipped with the Chakram, increases critical attack damage by 30%.
----------------------------
Type: Accessory
Def: 3
Weight: 40
Req Level: 100
Class: Guillotine Cross

13069#As-nail#
A dagger that shines blue and enchanted with binding magic.
----------------------------
MATK + 80.
Has a chance when dealing melee damage to freeze the target.
Increased refine increases the freezing chance.
----------------------------
Type: Dagger
Attack: 160
Weight: 50
Property: Wind
Weapon Level: 4
Req Level: 110
Class: Swordsman/Merchant/Thief Type

13070#Scarlet-nail#
A dagger that shines red and enchanted with binding magic.
----------------------------
MATK + 80.
Has a chance when dealing melee damage to petrify the target.
Increased refine increases the petrification chance.
----------------------------
Type: Dagger
Attack: 160
Weight: 50
Property: Fire
Weapon Level: 4
Req Level: 110
Class: Swordsman/Merchant/Thief Type

15044#Green Surgical Gown#[1]
A gown once used by a scholar who studied homunculus.
----------------------------
DEX + 1, MaxSP + 30.
When equipped with the Scalpel, has a chance when killing animal and demi-human type monsters to drop 'Immortal Heart' and 'Alcohol'.
Higher refine rate increases the chance of item drop.
----------------------------
Type: Armor
Def: 66
Weight: 66
Req Level: 100
Class: Mechanic

16017#Bloody Cross#
A mace in the shape of a blood red cross infused with dark power.  It's blood red color makes you feel uneasy.
----------------------------
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1.
Increased refine rate increases the chance of activation.
----------------------------
Type: Mace
Attack: 160
Weight: 150
Property: Shadow
Weapon Level: 4
Req Level: 100
Class: Trans Acolyte Type

18109#???#[2]
A thief guild developed bow that can fire multiple arrows at a time.
----------------------------
Each 2 refines increases the damage of Triangle Shot by a %, and increases it's SP cost.
----------------------------
Type: Bow
Attack: 130
Weight: 110
Weapon Level: 4
Req Level: 100
Class: Shadow Chaser

18110#Giant Crossbow#[2]
A difficult to wield bow that is designed for consecutive firing.
----------------------------
Every 5 refine increases the damage of Arrow Storm by a %, and increases it's SP cost.
If the user has 120 base AGI, ASPD + 1.
----------------------------
Type: Bow
Attack: 160
Weight: 90
Weapon Level: 4
Req Level: 110
Class: Ranger

18111#Creeper Bow#[2]
A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web.
----------------------------
Dex + 1.
When dealing ranged pysical damage, has a chance to autocast fiberlock.
----------------------------
Type: Bow
Attack: 160
Weight: 150
Weapon Level: 3
Req Level: 120
Class: 3rd Job Archer Type

18570#Ancient Gold Ornament#[1]
A flashy gold ornament crafted with ancient magic.  It's power varies based on it's users class.
----------------------------
When base level is 150, All Stats + 2.
When equipped by Swordsman, Merchant, Thief type: ATK + 8%.
When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.
When equippped by Archer type: Dex + 3, increases ranged damage by 10%.
----------------------------
Type: Helm
Def: 7
Position: Upper
Weight: 40
Req Level: 100
Class: Any 3rd Job

http://forums.irowiki.org/showpost.php?p=1053435&postcount=12
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Solren en 24 de Marzo de 2011, 05:12
Citar
15044#Green Surgical Gown#[1]
A gown once used by a scholar who studied homunculus.
----------------------------
DEX + 1, MaxSP + 30.
When equipped with the Scalpel, has a chance when killing animal and demi-human type monsters to drop 'Immortal Heart' and 'Alcohol'.
Higher refine rate increases the chance of item drop.
----------------------------
Type: Armor
Def: 66
Weight: 66
Req Level: 100
Class: Mechanic
Soy yo? o algo anda mal ahi?
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Kofmaster en 24 de Marzo de 2011, 13:03
Fue una trolleada directa al mechanic xD, indirectamente diciendo que se vuelva slave de los Genetic.
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Captain Frasko en 24 de Marzo de 2011, 15:44
Cita de: Doddler;1053435
Translating is hard work... enjoy!
1291#Guillotine Katar#
In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.
----------------------------
Dex + 1.
Increases damage vs demihuman targets by 50%.
Increases damage of cross impact by 30%.
----------------------------
Type: Katar
Attack: 190
Weight: 150
Weapon Level: 4
Req Level: 120
Class: Guillotine Cross

1490#Gigantic Lance#
A replica spear of one held by the giant guardians at an ancient temple.  Very few are able to use it's true power.
----------------------------
ASPD - 10.
When unequipping, you lose 600 sp.
Increases fixed cast time of Spiral Pierce by 4 seconds.
Increases cooldown time of Spiral Pierce by 12 seconds.
If the user has 120 base strength, adds +300 attack power.
----------------------------
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Req Level: 140
Class: Rune Knight

Nueva infiltrator y nuevo cardo(?)

Espero asi ya le varien mas los RK en lugar de puro DB xP
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: //(◕‿‿◕)\\ en 24 de Marzo de 2011, 17:01
Fue una trolleada directa al mechanic xD, indirectamente diciendo que se vuelva slave de los Genetic.

Tomado de iROWiki respecto a esa arma, me causo gracia xD

Cita de: Zober
A Scholar (that is a mechanic) who studied Homunculus equiped with a thief weapon will drop alchemist items.
WTF?

"Seguramente era Pro", contesto otro por ahi xD

@Frasko de gerber: Cualquier build de DB puede usar spiral, y ya que ambas alcanzan un daño similar, no veo el porque un RK no la utilizaria.

Ademas, si no se utilizan otras skills, es culpa de gravity (y no solo en esta clase), por no dar suficientes razones para usar otras. Digo... sinceramente, las demas skills SUCKS, hundred spear apenas alcanza el daño de BB, y esta ultima con buen equipo no saca mas de 5k, ya te quiero intentar matar un scaraba con golpes de 5k. Y lo mismo aplica con las demas skills de lanza (que aunque sea estas te sirven de Knight/LK) y las demas de RK (salvo storm blast, que ni es skill, si no runa xD).
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Shitou en 24 de Marzo de 2011, 17:37
lol jajaja muchos equip "repetidos", otros aumentadores de algunas skill mediocres (A.Storm) mas poder al colt bolt... lo que si no vi, fue un equip para warlock.... equip decente me refiero, ese de usar cicada... gravity ahora si se esta quedando sin ideas (malas o buenas, yo no tienen ninguna idea) el bono a SG por dios... que de bono a jack frost!!
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Instic en 25 de Marzo de 2011, 00:44
Cita de: Doddler;1053435
Translating is hard work... enjoy!
1291#Guillotine Katar#
In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.
----------------------------
Dex + 1.
Increases damage vs demihuman targets by 50%.
Increases damage of cross impact by 30%.
----------------------------
Type: Katar
Attack: 190
Weight: 150
Weapon Level: 4
Req Level: 120
Class: Guillotine Cross



yeah! con ese katar a +7 un cross impact no tienes chance xD?

Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Captain Frasko en 25 de Marzo de 2011, 08:49

@Frasko de gerber: Cualquier build de DB puede usar spiral, y ya que ambas alcanzan un daño similar, no veo el porque un RK no la utilizaria.


No digo que no la utilize, simplemente ver algo mas que DB xP
pero de momento alcanza daño similar cierto? que tal con esta nueva arma, aun no se ha testeado?

con respecto a las Skills que suckean, ciertamente hay skills ke van a suckear, y otras que solo serviran en party gracias a los buffs y debuffeos a los mobs o player, igual termina dependiendo de que build tengas para el uso de ciertas skills, y como siempre, a gravity le vale cacahuate hacer un buen balanceo xP asi que meh... en fin, espero alguien pueda probar esa lanza xP
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: //(◕‿‿◕)\\ en 25 de Marzo de 2011, 16:27
pero de momento alcanza daño similar cierto? que tal con esta nueva arma, aun no se ha testeado?

Segun un calculo rápido esa arma haría mas o menos 141k de daño por spiral, contra mob al menos.
En ese mismo tema (el tema del update de iROWiki), yo trollee comente que daño se podría alcanzar solo con gloomy (~423k), lógico, se podria aumentar con endow y lex, ayudado con dopes como sacrament y bragi incluso...

con respecto a las Skills que suckean, ciertamente hay skills ke van a suckear, y otras que solo serviran en party gracias a los buffs y debuffeos a los mobs o player, igual termina dependiendo de que build tengas para el uso de ciertas skills, y como siempre, a gravity le vale cacahuate hacer un buen balanceo xP asi que meh... en fin, espero alguien pueda probar esa lanza xP

Es que ese es el problema, una habilidad que no sirve no puede llamarse habilidad xD... y el punto no es que suckeen (lol con la conjugación) en una build o en otra, es que no son prácticas en ninguna... ero bueh, dejemos ese tema de lado, que para eso no es el tema...
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Vidar Wolfheim en 25 de Marzo de 2011, 20:34
Ok.. si no quieres que violemos tu post...


Cita de: Doddler;1053435
Translating is hard work... enjoy!



1291#Guillotine Katar#
In the past, this katar was crafted to take out a trator to the Guillotine Cross guild.
----------------------------
Dex + 1.
Increases damage vs demihuman targets by 50%.
Increases damage of cross impact by 30%.
----------------------------
Type: Katar
Attack: 190
Weight: 150
Weapon Level: 4
Req Level: 120
Class: Guillotine Cross
infil 2.0

1435#Cannon Spear#[1]
A slender pointed spear crafted with Carnium.
----------------------------
Max SP - 100.
Cannon Spear damage + 10%.
Every 3 refine increases the attack power.
----------------------------
Type: One-Handed Spear
Attack: 180
Weight: 160
Weapon Level: 4
Req Level: 100
Class: Royal Guard
me interesa esta lanza :o
1490#Gigantic Lance#
A replica spear of one held by the giant guardians at an ancient temple.  Very few are able to use it's true power.
----------------------------
ASPD - 10.
When unequipping, you lose 600 sp.
Increases fixed cast time of Spiral Pierce by 4 seconds.
Increases cooldown time of Spiral Pierce by 12 seconds.
If the user has 120 base strength, adds +300 attack power.
----------------------------
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Req Level: 140
Class: Rune Knight
cardo con esteroides

1584#Cold Magic Book#[2]
The research of a great Sorcerer is detailed in this book.  One of the 4 great elemental books (Cold Volume).
----------------------------
MATK + 160, DEX + 1.
Every 3 refine increase cold bolt and diamond dust's attack power by a %,
Every 5 refine increases the skill sp cost.
----------------------------
Type: Book
Attack: 100
Weight: 100
Property: Water
Weapon Level: 4
Req Level: 100
Class: Sorcerer
no se que decir... solo se que me interesa ver el aumento en % de que tanto sera

13070#Scarlet-nail#
A dagger that shines red and enchanted with binding magic.
----------------------------
MATK + 80.
Has a chance when dealing melee damage to petrify the target.
Increased refine increases the petrification chance.
----------------------------
Type: Dagger
Attack: 160
Weight: 50
Property: Fire
Weapon Level: 4
Req Level: 110
Class: Swordsman/Merchant/Thief Type
lol me gusto esta si el % es alto con refine alto talves sirva para ASS :o aunque por el MATK ya es bueno


18111#Creeper Bow#[2]
A bow crafted out of strange magic vines, which when fired launches arrows covered in a spider web.
----------------------------
Dex + 1.
When dealing ranged pysical damage, has a chance to autocast fiberlock.
----------------------------
Type: Bow
Attack: 160
Weight: 150
Weapon Level: 3
Req Level: 120
Class: 3rd Job Archer Type
solo el % me hara pensar si es bueno usarlo o no...


18570#Ancient Gold Ornament#[1]
A flashy gold ornament crafted with ancient magic.  It's power varies based on it's users class.
----------------------------
When base level is 150, All Stats + 2.
When equipped by Swordsman, Merchant, Thief type: ATK + 8%.
When equipped by Mage, Priest type: MATK + 8%, Heal effectiveness + 7%.
When equippped by Archer type: Dex + 3, increases ranged damage by 10%.
----------------------------
Type: Helm
Def: 7
Position: Upper
Weight: 40
Req Level: 100
Class: Any 3rd Job
bonito hat :D y tiene slot :D


http://forums.irowiki.org/showpost.php?p=1053435&postcount=12
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Título: Re: 23/03/2011 - Mantenimiento
Publicado por: KeroHime♀ en 26 de Marzo de 2011, 02:16
Bueno ya bienen los power ups masivos, al menos eso pienso yo, para mi estilo el Cold Magic Book es copado, pero hay cosas que me dejan inconforme, sera por deseaba algo mas, bueno a completar mi coleccion helada se a dicho.


Nos Leemos
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Iruko en 26 de Marzo de 2011, 17:57
Algo más respecto a la Gigantic Lance es el peso.

Con esa lanza, tus runas, los ingredientes y el demás equipo,  estarás al borde del 90%. Y te faltan las potas!!

Aún así, si lo sacrificaba.
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Vidar Wolfheim en 26 de Marzo de 2011, 18:58
emm eso lo dudo realmente...
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Captain Frasko en 28 de Marzo de 2011, 17:40
Segun un calculo rápido esa arma haría mas o menos 141k de daño por spiral, contra mob al menos.
En ese mismo tema (el tema del update de iROWiki), yo trollee comente que daño se podría alcanzar solo con gloomy (~423k), lógico, se podria aumentar con endow y lex, ayudado con dopes como sacrament y bragi incluso...

lol you tR0011iNg!!
haha 423k, I'd hit that BD!

y si, dudo que un RK se quede en 90% de peso solo por llevar esa lanza xP
considerando que tienes unos 7k de peso(mas o menos), lo dudo
Título: Re: 23/03/2011 - Mantenimiento
Publicado por: Worlan en 28 de Marzo de 2011, 21:35
Gym Pass lvl 10 y listo, +2000, se neutraliza.