Rune Nifelheim

Ragnarok Online => Novedades y Actualizaciones Kro => Mensaje iniciado por: Lord Khallydor en 08 de Diciembre de 2007, 23:18

Título: Advent Job Skills
Publicado por: Lord Khallydor en 08 de Diciembre de 2007, 23:18
Sniper > Ranger (7/7 skills shown here)
================
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Farsight
Passive Skill
Perfectly trained hearing and sight skills will allow the marksman to see enemies further away then others.
Level 1: Enables Farsight
(Skill will allow the player to 'Zoom' further out then normal so that they may see more
of the map around them. But also, where other clients with 'Zoom hacks' would be able to do
this, the Farsight skill will allow the player to actually see monsters that are further
away from him, which a 'Zoom hack' could not do)

Marksmanship
Passive Skill
With the extensive training and experience a Marksman has, he/she is much more accurate
and deadly with the bow. Marksmanship stacks with all other skills, including Vultures Eye,
Owls Eye, Improve Concentration, and all buffs.
NOTE: Skill only works with a bow equipped.
Level 1: +1 Range, +2% Accuracy, +5 Damage
Level 2: +1 Range, +4% Accuracy, +10 Damage
Level 3: +2 Range, +6% Accuracy, +15 Damage
Level 4: +2 Range, +8% Accuracy, +20 Damage
Level 5: +3 Range, +10% Accuracy, +25 Damage
Level 6: +3 Range, +12% Accuracy, +30 Damage
Level 7: +4 Range, +14% Accuracy, +35 Damage
Level 8: +4 Range, +16% Accuracy, +40 Damage
Level 9: +5 Range, +18% Accuracy, +45 Damage
Level 10: +5 Range, +20% Accuracy, +50 Damage
(Skill buffs stack with all other equip/skill/blessing bonuses)

Headshot
Active Skill
Consumes 35SP and 1 Arrow
Requires Level 10 Marksmanship
With a single, precisely aimed shot, a Ranger can fire a single arrow into the skull
of an enemy, dealing fatal damage.
Level 1: 35% Chance to hit, 1000% Damage
Level 2: 45% Chance to hit, 1000% Damage
Level 3: 55% Chance to hit, 1000% Damage
Level 4: 65% Chance to hit, 1000% Damage
Level 5: 75% Chance to hit, 1000% Damage
Level 6: 85% Chance to hit, 1000% Damage
Level 7: 85% Chance to hit, 1100% Damage
Level 8: 85% Chance to hit, 1200% Damage
Level 9: 85% Chance to hit, 1300% Damage
Level 10: 85% Chance to hit, 1400% Damage
(Skill has a slight delay which lessens the greater DEX the user has, with 99DEX
the delay is 1.5 seconds)

Hide
Active Skill
Consumes 10SP and continually drains SP while hiding
A Ranger can blend in with his/her surroundings and become invisible for a time.
Level 1: 30 Sec Duration, 1SP per 5 seconds
Level 2: 60 Sec Duration, 1SP per 6 seconds
Level 3: 90 Sec Duration, 1SP per 7 seconds
Level 4: 120 Sec Duration, 1SP per 8 seconds
Level 5: 150 Sec Duration, 1SP per 9 seconds
(Skill is the same as the theifs 'Hiding' skill)

Sniper Shot
Active Skill
Consumes 50SP and 1 Arrow
Requires Level 1 Hide
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his position.
Level 1: 300% Hit, 150% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 150% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 150% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 150% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 150% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 150% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 150% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 150% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 150% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 150% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

Phantom Arrow Rain
Active Skill
Consumes 12SP
Requires Level 10 Sniper Shot
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his/her position. Uses no arrows,
7x7 cell range, 9 hits.
Level 1: 300% Hit, 1000% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 1100% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 1200% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 1300% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 1400% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 1500% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 1600% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 1700% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 1800% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 1900% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

--------------------------------------------------------------------

High Wiz > Warlock (3/9 Skills shown here)
Channel Orb
Passive Skill
This skill enables the use of the Sorcerer-only weapon Orbs, a powerful magical
weapon.
Level 1: Enables the use of Orbs

Shockwave
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies.
Level 1: 100SP Cost, Damage of One Thunderbolt
Level 2: 95SP Cost, Damage of Two Thunderbolt
Level 3: 90SP Cost, Damage of Three Thunderbolt
Level 4: 85SP Cost, Damage of Four Thunderbolt
Level 5: 80SP Cost, Damage of Five Thunderbolt
Level 6: 75SP Cost, Damage of Six Thunderbolt
Level 7: 70SP Cost, Damage of Seven Thunderbolt
Level 8: 65SP Cost, Damage of Eight Thunderbolt
Level 9: 60SP Cost, Damage of Nine Thunderbolt
Level 10: 55SP Cost, Damage of Ten Thunderbolt

Magic Destruction
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies
enemies.
Much like Magic Crasher, can be affected by element of the rod, attack size and race attack cards.
Level 1: 100SP Cost, Damage of 3 Thunderbolt, +300% MATK,
2 meteors
Level 2: 95SP Cost, Damage of 4 Thunderbolt, +450% MATK
3 meteors
Level 3: 90SP Cost, Damage of 5 Thunderbolt, +600% MATK
3 meteors
Level 4: 85SP Cost, Damage of 6 Thunderbolt, +750% MATK
4 meteors
Level 5: 80SP Cost, Damage of 7 Thunderbolt, +900% MATK
4 meteors
Level 6: 75SP Cost, Damage of 8 Thunderbolt, +1050% MATK
5 meteors
Level 7: 70SP Cost, Damage of 9 Thunderbolt, +1200% MATK
5 meteors
Level 8: 65SP Cost, Damage of 10 Thunderbolt, +1350% MATK
6 meteors
Level 9: 60SP Cost, Damage of 11 Thunderbolt, +1500% MATK
6 meteors
Level 10: 55SP Cost, Damage of 12 Thunderbolt, +1650% MATK
7 meteors
(Skill casts and hits all enemies in a 14x14 radius, and pushes them outside of the 14x14
area surrounding the caster, just as fire wall would. But the skill does not last, hits only many,
and will only repel all enemies a single time.)

Bleeding Massacre
Active Skill
SP Cost Varies
The most feared power of the Sorcerer is his/her ability to cast magic that is the exact
opposite of a priests Heal spell. This spell is the same as heal in SP costs as well as
the amount healed. But instead of healing all and damaging the undead...the undead are healed
and all others are damaged.
Level 1: Same as heal
Level 2: Same as heal
Level 3: Same as heal
Level 4: Same as heal
Level 5: Same as heal
Level 6: Same as heal
Level 7: Same as heal
Level 8: Same as heal
Level 9: Same as heal
Level 10: Same as heal
(Skill works exactly the same way as heal. Same cast time, same SP cost, same amount healed.
All except the undead property or those with undead armor take damage, and the undead are healed.
This spell will do the same damage upon anything, MDEF does not protect one, the only way
to protect against it is to wear Undead armor.)

---------------------------------------------------------

High Priest > Archbishop (3/9 Skills shown here)

Holy Vitality
Passive Skill
A cleric can be protected through supernatural means, an aura surround him/her and
giving them great vitality.
Level 1: 5% Protection against Status, +4% Max HP
Level 2: 10% Protection against Status, +8% Max HP
Level 3: 15% Protection against Status, +12% Max HP
Level 4: 20% Protection against Status, +16% Max HP
Level 5: 25% Protection against Status, +20% Max HP
(Status protection works on ALL negative effects. Protection % is added to normal
protection through vitality. Example: If through Vitality Bonuses a stun effect
from Hammerfall would normally have a 50% chance of stunning the Cleric, with Level
5 Holy Vitality added, it would increase the effectiveness of his/her Vitality to 125%,
making the final chance of being stunned 62%.)

Greater Turn Undead
Active Skill
35SP Consumed
With holy magic far stronger then that of a Priests, Greater Turn Undead works just
the same as Turn Undead, except that it effects all Undead monsters in a 14x14 radius
surrounding the caster.
Level 1: Same as Turn Undead Level 1, hits all monsters.
Level 2: Same as Turn Undead Level 2, hits all monsters.
Level 3: Same as Turn Undead Level 3, hits all monsters.
Level 4: Same as Turn Undead Level 4, hits all monsters.
Level 5: Same as Turn Undead Level 5, hits all monsters.
Level 6: Same as Turn Undead Level 6, hits all monsters.
Level 7: Same as Turn Undead Level 7, hits all monsters.
Level 8: Same as Turn Undead Level 8, hits all monsters.
Level 9: Same as Turn Undead Level 9, hits all monsters.
Level 10: Same as Turn Undead Level 10, hits all monsters.
(Success chance formula is the same as Turn Undead.)

Divine Heal
Active Skill
75SP Consumed
Calling upon the powers of the light, a Cleric may cast powerful healing magic to
fully heal a target as well as cure all bad status effects. It has
the chance of instant death against Undead Property, won't work on bosses but deal huge amounts
of damage
Level 1: Divine Heal
(Skill has a very small cast time. With 70+ DEX, the cast time is insant)

---------------------------------------------------------------

Sin Cross > Guillotine Cross (4/8 Skills shown here)

Small Arms Mastery
Passive Skill
After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and
surigum weapon types.
Level 1: +10 ATK
Level 2: +20 ATK
Level 3: +30 ATK
Level 4: +40 ATK
Level 5: +50 ATK
Level 6: +60 ATK
Level 7: +70 ATK
Level 8: +80 ATK
Level 9: +90 ATK
Level 10: +100 ATK
(Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)

Stab and Twist
Active Skill
Consumes 30SP
With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing
massive damage.
Level 1: 200% AtK
Level 2: 300% ATK
Level 3: 500% ATK
Level 4: 700% ATK
Level 5: 900% ATK
(Skill has a delay at the end, with 99DEX+ the skill delay is removed)

Black Shadow
Active Skill
Consumes 35SP
Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly
hidden.
When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every
form
of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks.
Level 1: 30 Second Perfect Hide
Level 2: 50 Second Perfect Hide
Level 3: 70 Second Perfect Hide
Level 4: 90 Second Perfect Hide
Level 5: 120 Second Perfect Hide

Slit Throat
Active Skill
Consumes 55SP
Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent,
killing
them instantly. Skill always has a 2 second cast time.
Level 1: Enemy must have 10%HP, 50% Chance of Success
Level 2: Enemy must have 12%HP, 55% Chance of Success
Level 3: Enemy must have 14%HP, 60% Chance of Success
Level 4: Enemy must have 16%HP, 65% Chance of Success
Level 5: Enemy must have 18%HP, 70% Chance of Success
Level 6: Enemy must have 20%HP, 75% Chance of Success
Level 7: Enemy must have 22%HP, 80% Chance of Success
Level 8: Enemy must have 24%HP, 80% Chance of Success
Level 9: Enemy must have 26%HP, 80% Chance of Success
Level 10: Enemy must have 30%HP, 80% Chance of Success

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Lord Knight > Rune Knight (4/7 Skills shown here)

Two-Handed Sword and Spear Perfection
Passive Skill
Through years of perfection, the Rune Knight may perfect his/her Two-handed swordsmenship.
Level 1: +15 ATK, +4% MHP, +5% HP RecoveryP, +200 MHP
Level 2: +30 ATK, +8% MHP, +10% HP Recovery, +400 MHP
Level 3: +45 ATK, +12% MHP, +15% HP Recovery, +600 MHP
Level 4: +60 ATK, +16% MHP, +20% HP Recovery, +800 MHP
Level 5: +75 ATK, +20% MHP, +25% HP Recovery, +1000 MHP
Level 6: +90 ATK, +24% MHP, +30% HP Recovery, +1200 MHP
Level 7: +105 ATK, +28% MHP, +35% HP Recovery, +1400 MHP
Level 8: +120 ATK, +32% MHP, +40% HP Recovery, +1600 MHP
Level 9: +135 ATK, +36% MHP, +45% HP Recovery, +1800 MHP
Level 10: +150 ATK, +40% MHP, +50% HP Recovery, +2000 MHP
(Skill is the same as all other mastery skills)

War Leadership
Passive Skill
A Baron is a natural leader. With this skill, when a Baron leads his party to battle,
the parties moral will be boosted.
Level 1: +5% Bonus to all stats of each party member but the Baron
Level 2: +10% Bonus to all stats of each party member but the Baron
Level 3: +15% Bonus to all stats of each party member but the Baron
Level 4: +20% Bonus to all stats of each party member but the Baron
Level 5: +25% Bonus to all stats of each party member but the Baron
(Baron must be on the map for this to take effect. All stats are effected. Does not
work on other barons in the party. If the Rune Knight leads a party and there are 3 members
in it on the same map and all have 100 of each stat, and the Barons Leadership is
level 5, the stats will be boosted to 125 each. Base stat only.)

Battle Cry
Active Skill
55SP per use
The Baron may motivate himself and his fellow party members by letting out a
cry before going into battle.
Level 1: +5% ASPD, +5% Damage, +5% Perfect Flee, Lasts 25 seconds
Level 2: +10% ASPD, +10% Damage, +10% Perfect Flee, Lasts 35 seconds
Level 3: +15% ASPD, +15% Damage, +15% Perfect Flee, Lasts 45 seconds
Level 4: +20% ASPD, +20% Damage, +20% Perfect Flee, Lasts 55 seconds
Level 5: +25% ASPD, +25% Damage, +25% Perfect Flee, Lasts 60 seconds
(Skill is 'Adrenaline Rush' on steroids. Works the same way, wih better boosts.)

Pain for Zeny
Passive Skill
A Baron can gain the ability to convert a bit of the damage he does per attack into zeny.
Level 1: 5% of Damage done to zeny
Level 2: 10% of Damage done to zeny
Level 3: 15% of Damage done to zeny
Level 4: 25% of Damage done to zeny
Level 5: 35% of Damage done to zeny
(Skill does not add damage or reduce damage, merely adds every hit to zeny. At level 5,
if the Baron hits an enemy and deals 1000 damage, the Baron will be given 350 zeny
automatically. Always works, but not on players.)

These are some of the possible skills

Other informations

--- Max Base Level: 999 (you must get a quest to pay 2 billion zeny)
--- Max Job Level: 50 (Normal), 70 (Trans), 99 (Advent),
--- New Class-Specific items: Orbs (for Archmage Classes Only)
--- Max Starting Normal Weight: 4000
--- Max Vend Weight: 10000
--- Max Items in Inventory: 255
--- Max Storage: 600
--- Max Guild Storage: 2000
--- Max Stockable: 100000 (you can buy 100000 arrows)
--- New 30+ hairstyles and 50+ hair colors
--- Max Slots to 8: 5x for quintuple carded, 6x for sextuple carded, 7x for septuple carded and 8x
for octuple carded
--- New Weapon Levels: Up to level 8 (you must get godly items
to get that weapon
Refine Weapons - LV 1: 7 (2+), LV 2: 6 (3+), LV 3: 5 (5+), LV 4-8: 4 (+7)
(LV 5 [+10], LV 6 [+13], LV 7 [+15], LV 8 [+20]
--- Refine Weapons Requirement: Phracon For Level 1 Weapon [Weapon Level +7], Emveratarcon
For Level 2 [Weapon Level+ 6], Oridecon For Level 3 & 4 [Weapon Level +5 and +4], Emperium
For Level 5 & 8 [Weapon Level +4],
Not yet confirmed by Gravity yet. To be implemented in the future.
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 08 de Diciembre de 2007, 23:37
Ops ... before I forget... ;D

Some images of the new classes
Título: Re: Advent Job Skills
Publicado por: Raziell21 en 09 de Diciembre de 2007, 00:04
esto es falso o verdadero?
Título: Re: Advent Job Skills
Publicado por: kamikase en 09 de Diciembre de 2007, 00:18
se me hace demasiado cheto .. segun el max lvl era 150... y ahi dice 999.. y pagando 2 billonoes de zeny...

creo que esa cantidad es algo absurda.. X__X

parece que recopilo informacion... e invento todo eso.. D;
Título: Re: Advent Job Skills
Publicado por: lcronovt en 09 de Diciembre de 2007, 00:23
esta informacion es fake

Other informations

--- Max Base Level: 999 (you must get a quest to pay 2 billion zeny)
--- Max Job Level: 50 (Normal), 70 (Trans), 99 (Advent),
--- New Class-Specific items: Orbs (for Archmage Classes Only)
--- Max Starting Normal Weight: 4000
--- Max Vend Weight: 10000
--- Max Items in Inventory: 255
--- Max Storage: 600
--- Max Guild Storage: 2000
--- Max Stockable: 100000 (you can buy 100000 arrows)
--- New 30+ hairstyles and 50+ hair colors
--- Max Slots to 8: 5x for quintuple carded, 6x for sextuple carded, 7x for septuple carded and 8x
for octuple carded
--- New Weapon Levels: Up to level 8 (you must get godly items
to get that weapon
Refine Weapons - LV 1: 7 (2+), LV 2: 6 (3+), LV 3: 5 (5+), LV 4-8: 4 (+7)
(LV 5 [+10], LV 6 [+13], LV 7 [+15], LV 8 [+20]
--- Refine Weapons Requirement: Phracon For Level 1 Weapon [Weapon Level +7], Emveratarcon
For Level 2 [Weapon Level+ 6], Oridecon For Level 3 & 4 [Weapon Level +5 and +4], Emperium
For Level 5 & 8 [Weapon Level +4],
Not yet confirmed by Gravity yet. To be implemented in the future.

es un server bien no un high rates
los sprites nu me gustaron como se ven

Si esta informacion es verdadera que lo dudo mucho, quiero saber de donde probiene esta info

Cita de: DeaTh_NoTe
Informacion "insegura" sobre las 3ras clases (http://foro.rune-nifelheim.com/empty-t6027.0.html)

Parte de esta informacion ya habia sido dada por death note

dejare abierto el topic para que discuta, es feliz opinar xD
Título: Re: Advent Job Skills
Publicado por: hibike en 09 de Diciembre de 2007, 00:37
una de las cosas mas claras de que esto no es oficial esta en las primeras skills del ranged


"stun halven on MVP mobs", es que acaso ahora los mvp podran teenr estados alterados??, no lo creo
Título: Re: Advent Job Skills
Publicado por: ♪n3m3s1s♪ en 09 de Diciembre de 2007, 01:08
no kroe ke sea verdadero TODO pero algo debe serlo... de toas maneras thanks for the information dude just i want to know where you find this information... can you tell us please?
(es ke kreo ke es gringo pq habla puro ingles xD salu2)
Título: Re: Advent Job Skills
Publicado por: Kofmaster en 09 de Diciembre de 2007, 02:00
Igual ese sprite de mecanica se ve muy bien xD, el de ranger se nota el fake.
Título: Re: Advent Job Skills
Publicado por: ♪n3m3s1s♪ en 09 de Diciembre de 2007, 02:35
totalmente d eacuerdo kof xD
Título: Re: Advent Job Skills
Publicado por: alphoter5 en 09 de Diciembre de 2007, 04:36
ojala que no sea cierto la verdad.... 999 lvl maximo .. si es asi los pernos sin vida que juegan todo el dia, nos va n a superar a todos y no va a haber ninguna forma de alcanzarlos.... y hay algunos skills devastadores....
Título: Re: Advent Job Skills
Publicado por: ookasi en 09 de Diciembre de 2007, 15:45
 ??? de donde an sacado esa informacion, pongan links referentes   ???
Título: Re: Advent Job Skills
Publicado por: Ciberbuster en 09 de Diciembre de 2007, 22:28
Parece un fake (ya me habia asustado, las skills quedaron casi igual que en el tema de especulacion) pero viendo lo que salio al final xD Sin duda es un fake.

Título: Re: Advent Job Skills
Publicado por: Crossheart en 09 de Diciembre de 2007, 23:00
La informacion extra hace pensar en q es fake.. pero algunas skills si me parecen creibles...

y ademas esta asegurando de que la cadena va a seguir desde trascendal, algo que no esta confirmado aun.
Título: Re: Advent Job Skills
Publicado por: ookasi en 10 de Diciembre de 2007, 16:44
 ??? repito de onde sacaro esa info, link plz plz
Título: Re: Advent Job Skills
Publicado por: ZhAdOW en 10 de Diciembre de 2007, 18:29
puede ke sea verdad la info de las skills pero lo demas no
Título: Re: Advent Job Skills
Publicado por: pokereyes en 10 de Diciembre de 2007, 21:37
no me fio de la info

-los job estan teniendo skill de resistencia a estados
-estas skill poseen en los job tankes bonos en % de hp
-donde estan las skill bersek del cross o del rune?
-la fuente donde se menciona?
-demaciado poder dejando a los adv como muñecos de papel mojado ¬¬
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 11 de Diciembre de 2007, 21:10
Ei ... you things are possible

While the skills ... without comment ...
All classes seem to have a lethal attack
The skills were said by Gravity, but is nothing official, are possible skills

The only skills that are certain are those of Mechanic to create towers of defense

I do not know if it is true or not, as I said are possible

While the links ... not remember which site took this, but if I remember before I move you, one that I remember is that (understands Portuguese ???)

http://www.nc.agenciasites.com/site/index.php?option=com_content&task=view&id=103

Have seen this video of Satan Morroc??? ... the beast seems to be strong ...very strong

http://www.farofeiros.com.br/blog/index.php/2007/10/19/satan-morroc/

One more thing ...
Is true that I like Ragnarok, but I would not be crazy to be inventing all these skills, moreover, took everything the Internet

Appears to be false (also think it is), but we can only wait until we officially launch the Advent Class so we can draw our own conclusions
Título: Re: Advent Job Skills
Publicado por: lcronovt en 12 de Diciembre de 2007, 00:00
Ei ... you things are possible

While the skills ... without comment ...
All classes seem to have a lethal attack
The skills were said by Gravity, but is nothing official, are possible skills

The only skills that are certain are those of Mechanic to create towers of defense

I do not know if it is true or not, as I said are possible

While the links ... not remember which site took this, but if I remember before I move you, one that I remember is that (understands Portuguese ???)

http://www.nc.agenciasites.com/site/index.php?option=com_content&task=view&id=103

Have seen this video of Satan Morroc??? ... the beast seems to be strong ...very strong

http://www.farofeiros.com.br/blog/index.php/2007/10/19/satan-morroc/
We need where do you get de first info that links we already have  Gravity Festival 2007 (http://foro.rune-nifelheim.com/gravity-festival-2007-t4133.0.html) and kRO Future Updates (3rd Class) - 7/21/07 (http://foro.rune-nifelheim.com/kro-future-updates-3rd-class-72107-t4119.0.html)

the video i posted a few months ago video (http://Re: kRO - Patch 10/17/2007)

im not saying that you create those skills and info, maybe some fan create them or gravity to create confusion, like that maybe transcendant could also be 3er Classes. Thats the reason we need the link xP

------------------------------

Nosotros nesecitamos donde conseguiste esa info, nosotros ya tenemos Gravity Festival 2007 (http://foro.rune-nifelheim.com/gravity-festival-2007-t4133.0.html) y kRO Future Updates (3rd Class) - 7/21/07 (http://foro.rune-nifelheim.com/kro-future-updates-3rd-class-72107-t4119.0.html)

el video lo poste hace unos meses video (http://Re: kRO - Patch 10/17/2007)

no estoy diciendo que tu creaste esas skills e info, capas algun fan los creo o gravity para crear confusion, como talves los renacidos puedan ser 3er Classes. Esa es la razon que nesecitamos el link.
Título: Re: Advent Job Skills
Publicado por: ookasi en 12 de Diciembre de 2007, 03:54
 ??? hum pero.... lei aca  http://ro.doddlercon.com/home/?p=117 (http://ro.doddlercon.com/home/?p=117) en la cual explica que se creo una confusion sobre los 3er jobs pero que al final si los trasendent podemos cambiar a ellos.. o se equivocaron en ello? 
Título: Re: Advent Job Skills
Publicado por: lcronovt en 12 de Diciembre de 2007, 04:29
??? hum pero.... lei aca  http://ro.doddlercon.com/home/?p=117 (http://ro.doddlercon.com/home/?p=117) en la cual explica que se creo una confusion sobre los 3er jobs pero que al final si los trasendent podemos cambiar a ellos.. o se equivocaron en ello? 

 No se equivco sino que en la revista de Gravity dice que trans pueden cambiar a 3eras tambien, pero no estaba muy seguro si fuera cierto, y dice que se debe estar atentos a futuras noticias.
Título: Re: Advent Job Skills
Publicado por: pokereyes en 12 de Diciembre de 2007, 05:40
el adv al nuevo job???

demaciado poder a mi gusto en un solo job  :o

ya quiero ver los Guillotin basados en assa cross, dealy y de ahi skill cerdas  :P

o un snipa tirando un Wolf assun  :-\

y que sera del Pala???  ;D
Título: Re: Advent Job Skills
Publicado por: misugi24 en 12 de Diciembre de 2007, 09:50
Y que sera del pala. Mira te digo algo, la verdad si gravity se mando para ahcer unos personajes 3er job y les va a dar el poder d elos dioses no creo qeu andie se ahag advance primero y lo que es peor, se desvirutaria todo,onda todos sacariamos 200k por golpe,seria cualquiera. Para mi lo que deberian hacer es como con los advance, despuesd e ahcerte advance tener qeu lelgar a 99/50 y de ahi pasas de una a 3er job con nuevas skill (no tan destructivas) y ya. Sino que eliminen el 2do job que ya esta al pedo, el trasendental tiene las mismas skill y unas agregadas, que lo eliminen y ya no??

Bueno salu2 gente y espero ver de paladin aque va a pasar?? Un caballero del Zodiaco??
jajaaaj salu2
Título: Re: Advent Job Skills
Publicado por: dro!~ en 12 de Diciembre de 2007, 14:08
Novice > Thief > Assasin > Novice High > Thief High > Assasin Cross > ¿Guillotine Cross? o.O
Sería muy bestia ver las nuevas skills con EDP...
Título: Re: Advent Job Skills
Publicado por: ookasi en 12 de Diciembre de 2007, 14:21
Dronor , hasta donde me explico lcronovt si

no te creas, recuerda que los nuevos jobs tendran mas hp, habra nuevos bichos haste una idea satan morroc 65m de hp si mal no tengo entendido y eso que es el primer mvp los demas pasaran de hay.... bueno regresando al tema, eso implica nuevas cartas, ademas los nuevos abra nuevos dungeons y los memorials,  ademas la exp a ellos sera mas dura de ganar y por lo que veo... al assa cross pasando al Guillotine por lo que veo... quisas lo oriente mas a dagas con veneno por que en la descripcion hablaron de potencial el poder y nuevas skill de veneno para su uso, aunque no se sabe nada aun.. lo que si me a chocado es que no lo arrientaran o sacara alguna skill nueva para flee o que tenga buff con el sniper que el mismo se dopa con las skill que trae. en fin ahorita estaremos peliando con loki o algun dios mitico xD

pero me gusta mas la idea Novice > Thief > Assasin > Novice High > Thief High > Assasin Cross > Guillotine Cross  que de assa pases a Guillontine cross .....
Título: Re: Advent Job Skills
Publicado por: lcronovt en 12 de Diciembre de 2007, 18:05
preferira novice->thife->assasin->guillotine cross, para tener mas variedad de clases, no solo pienes en la super dopacion ke se podria dar el guillotine sino tmb imaginen un warlock con amplifier magic y con su hablidad de mietnras mas warlock serca esten mas fuerte es el spell.

preferiria ver una batalla entre Assasin Cross vs Guillotine Cross, siendo que guillotine partiera desde nontrans 2nd, en ves de ver como dopan mas y mas loco a la rama assasin.
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 12 de Diciembre de 2007, 18:47
So type
So I see
Changes of classes for Advent will occur in the following way (I saw it in the magazine of the server official Brazilian Bro):
For example

Novice -> Thief -> Assassin-> Guillotine Cross (this Advent to Class)
It seems that it will not be necessary to return to novice

But it seems that even the Transcendent Jobs moving to Advent will have to open hand of many skills

I wanted to know how the Gravity will do to balance the classes, as it would be without much grace
A Guillotine LV 150 vs. an Assassin Cross LV 99

Sorry, but I do not give much attention to sites that visit, the next time I post a notice it will come with the link, sorry :'(
Título: Re: Advent Job Skills
Publicado por: ookasi en 13 de Diciembre de 2007, 11:42
 ??? pero lcronovt, si ponen que se adv job en si assa cros pases a guillotine cross, >_> un guillotine norma tendra desvalanze....
Título: Re: Advent Job Skills
Publicado por: _Alquir_ en 13 de Diciembre de 2007, 17:29
puede ser verdad la mayoria de las cosas puestas en este tema. pero hay 2 cosas en las que no creo en absoluto:

1- lv base 999??? acaso quieren que en los serv oficiales existan asesinos de pjs (controlados por viciados profesionales que pueden pagar esa loca cantidad XDDD), eso seria una pesadilla xDDDD

2- q una skill pueda darle estados alterados a un mvp??, mmm... eso solo lo creo en un soul linker (con la skill eswoo, q los enlentece por unos secs.)

aunque sea solo teoria, se ve bastate bn ^^'

PD: creen q hagan algo para los super novices o los soul linker para q tengan un poco mas de fuerza en PVP??

[archivo adjunto borrado por el administrador]
Título: Re: Advent Job Skills
Publicado por: Karasu en 13 de Diciembre de 2007, 22:22
pero la cosa será así o no? thief--> assassin---> renace--> Assassin Cross
                                                assassin---> sin renacer--> Guillotine Cross level 99 con max level 150.

o me equivoco?

de ser así, seguro le suben el límite de level a los renacidos y listo =O
Título: Re: Advent Job Skills
Publicado por: SilverBreaker en 13 de Diciembre de 2007, 22:45
El máx. level sigue siendo un misterio. Pero lo del 150... yo lo sigo diciendo, dejad de esperarlo, que se van a romper demasiadas skills de party tipo Devotion si la cosa se pone así.
Título: Re: Advent Job Skills
Publicado por: Kofmaster en 13 de Diciembre de 2007, 22:49
pero la cosa será así o no? thief--> assassin---> renace--> Assassin Cross
                                                assassin---> sin renacer--> Guillotine Cross level 99 con max level 150.

o me equivoco?

de ser así, seguro le suben el límite de level a los renacidos y listo =O

No hace falta subir el limite de nivel pensá que hay equipo solo para advance y los advance tienen bonificación de status points, hp y sp.
Título: Re: Advent Job Skills
Publicado por: Karasu en 14 de Diciembre de 2007, 00:41
pero la cosa será así o no? thief--> assassin---> renace--> Assassin Cross
                                                assassin---> sin renacer--> Guillotine Cross level 99 con max level 150.

o me equivoco?

de ser así, seguro le suben el límite de level a los renacidos y listo =O

No hace falta subir el limite de nivel pensá que hay equipo solo para advance y los advance tienen bonificación de status points, hp y sp.

y los 3rd class no tendrán bonos en sus stats, hp y sp? =OO
Título: Re: Advent Job Skills
Publicado por: Kofmaster en 14 de Diciembre de 2007, 02:54
pero la cosa será así o no? thief--> assassin---> renace--> Assassin Cross
                                                assassin---> sin renacer--> Guillotine Cross level 99 con max level 150.

o me equivoco?

de ser así, seguro le suben el límite de level a los renacidos y listo =O

No hace falta subir el limite de nivel pensá que hay equipo solo para advance y los advance tienen bonificación de status points, hp y sp.

y los 3rd class no tendrán bonos en sus stats, hp y sp? =OO

Eso es exclusivo de los advance viene desde el high novice los 3rd no pasan por la etapada de high novice.
Título: Re: Advent Job Skills
Publicado por: Karasu en 16 de Diciembre de 2007, 02:00
pero la cosa será así o no? thief--> assassin---> renace--> Assassin Cross
                                                assassin---> sin renacer--> Guillotine Cross level 99 con max level 150.

o me equivoco?

de ser así, seguro le suben el límite de level a los renacidos y listo =O

No hace falta subir el limite de nivel pensá que hay equipo solo para advance y los advance tienen bonificación de status points, hp y sp.

y los 3rd class no tendrán bonos en sus stats, hp y sp? =OO

Eso es exclusivo de los advance viene desde el high novice los 3rd no pasan por la etapada de high novice.

woh.. I see o_oU
Título: Re: Advent Job Skills
Publicado por: DeaTh_NoTe en 17 de Diciembre de 2007, 18:06
he ahi cuando se nivela la cosa, el assassin cross recibe bonos y todo por renacer, mientras las 3rd job no renacen asi que no reciben los bonos, es por eso que les aumentan el lvl max.
aunque los skill si se me hace algo exagerado xD!
Título: Re: Advent Job Skills
Publicado por: smokie en 20 de Diciembre de 2007, 16:52
yo creo k la mayoria puede ser verdad incluso lo de darle estados a los mvp

ya que la skil deve indicar un rate de succes para los mvp y si se fijan, la skill se usa en hide y los mvp detectan hide, quiere decir que ya tiene su complicacion para usarlo


igual lo mejor es no fiarse, habra que esperar solamente  :(
Título: Re: Advent Job Skills
Publicado por: Karasu en 21 de Diciembre de 2007, 00:57
yo creo k la mayoria puede ser verdad incluso lo de darle estados a los mvp

ya que la skil deve indicar un rate de succes para los mvp y si se fijan, la skill se usa en hide y los mvp detectan hide, quiere decir que ya tiene su complicacion para usarlo


igual lo mejor es no fiarse, habra que esperar solamente  :(

q complicación, alguien distrae al mvp, al otro se esconde, ataca y lo deja stun? c'mon... esas skills son demasiado asesinas para ser reales. Mejor esperar a que salgan y confirmamos por nosotros mismos >=o
Título: Re: Advent Job Skills
Publicado por: renecitin en 21 de Diciembre de 2007, 01:59
But... Where did you get the info?

I'm not sure about ur information, why?

Because...

Greater turn undead, WTF? it's a really crazy lmao.
Stun to.. MVPS? omg?! (or I understood badly?)

I'm going to wait one more time to get more information  :-X


ando malo pal ingles pero no uso traductores y se nota xd
Título: Re: Advent Job Skills
Publicado por: Spirit Kouji en 21 de Diciembre de 2007, 20:00
Creo que esto eran skills de unos jobs que hicieron en un server custom o algo así, porque leí hace tiempo estas mismas skills, pero cambiaban los nombres de los jobs.

No os dejeis engañar :3
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 21 de Diciembre de 2007, 21:40
Good
I do not want to offend, and nothing too
But
There is a problem in using a translator when not sure who wrote right?

Good, in the text file that I have where the speech skills, the guy says he withdrew the skills of the internet
But as I said
Not remember the link

But he uses some expressions such as "baka naga"
Título: Re: Advent Job Skills
Publicado por: pirata_l2 en 25 de Diciembre de 2007, 20:43
Creio que encontrei o link:
http://prochaosguild.com/ar/t10410.htm
Sou BR, Não falo espanhol mas acho que da pra enrolar um pokim né?  ;D.


Edit:
Parece que são projetos de skills das transclasses(transcedent classes) mas ouvi dizer que a gravity vai reaproveitar sprites então porque não skills?

Sorry if people don't speak portuguese but my english isn't good  :(
Título: Re: Advent Job Skills
Publicado por: Aslak en 26 de Diciembre de 2007, 01:51
Si toda esta informacion es cierta, creo que aun faltan muchos detalles por arreglar. Igual ya no tarda mucho en que nos den la informacion directamente de Gravity ya que el 2008 esta casi sobre nosotros.

Como dice Pirata_12, el link parece ser el correcto, pero aun creo que todo es incierto.


If all this information is true, there are still a lot of details to fix. Anyway, we don't have to wait too long because 2008 is almost over us.

As Pirata_12 says, this link seems to be the correct, but i still think that all is unsure yet.


Se toda esta informação for verdadeira, há uns muitos imóveis dos detalhes reparar. Em todo o caso, nós não temos que esperar demasiado longo porque 2008 estão quase sobre nós.

Enquanto Pirata_12 diz, esta ligação parece estar a correta, mas eu penso ainda de que tudo é unsure ainda.

Perdoe meus erros, mim não falam o português


Fuera de esto, debo admitir que algunas parte de informacion es muy tentadora, como las nuevas razas, lugares y aumento de almacenamiento y otras cosas.
Título: Re: Advent Job Skills
Publicado por: ♪n3m3s1s♪ en 28 de Diciembre de 2007, 01:12
i think the info is 50x50 (50% true 50% fake) maybe because the 2 billion zeni isn't possible to get!
but however some skills i think is gonna be a good gelp.
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 28 de Diciembre de 2007, 17:27
é esse site ai mesmo
Título: Re: Advent Job Skills
Publicado por: kamikase en 28 de Diciembre de 2007, 21:25
XD hablen en ingles que en portugues no entiendo X___X

hahhaa..

please speak english 'cause in  portuguese i dont understand D:

T__T
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 29 de Diciembre de 2007, 21:43
Translation
This site, I think ....

^^
Título: Re: Advent Job Skills
Publicado por: cloud-12 en 15 de Enero de 2008, 22:59
huumm creo k es falso eso :-\ y si es de verdad despues de stalker k es ¿?
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 16 de Enero de 2008, 20:41
I found it on the Internet on a site, custom sprites (someone posted something similar but found the topic)

http://rosprites.simn.de/index.php
Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 16 de Enero de 2008, 23:09
The Gravity has not yet confirmed the name of the Class of Advent Thief

So far some know as the Pirate ...

And other servers is known as ranger
Título: Re: Advent Job Skills
Publicado por: Hyde en 16 de Enero de 2008, 23:46
|| Scholar is another name for the Professor, I Think...

And There Is alredy a Ninja in RO... But It's In Another Lenguaje, So I Don't Understand Very Well...

And Yeah, My English Sux... I've not practised in a while, so.. Sorry.. xD
--------------------------------------------------------------------------------------------

Traducción a lo que quise decir...

"Scholar" es otro nombre para el Professor, segun yo...

Y como si ya hay un ninja en el RO, dudo mucho que se lo apliquen a un 3 job... Pero, como si etsa en otro idioma, no entiendo bien, y hay posibilidad de que los nombres cambien ahi...

Y.. Eso, dudo que la tabla sea verdad..
Título: Re: Advent Job Skills
Publicado por: hibike en 16 de Enero de 2008, 23:58
yes, scholar is iro name, and proffesor kro name (or was scholar the kro?? xDXD)

ninja is the expanded job

and wasnt the name of the advnet hunter ranged?????




ahi dice algo como: si, scholar es de iro y profesor de kro, ninja es expanded, y no era el nombre del hunter advent ranged¿¿¿
Título: Re: Advent Job Skills
Publicado por: kamikase en 17 de Enero de 2008, 01:12
amm it is not supossed that the no reborn chararacters there are going to envolve to third clas? oo

for example alchemist >>> Creator
                              >>> ????



amm another think where did you get that magazine?
oo
Título: Re: Advent Job Skills
Publicado por: cloud-12 en 17 de Enero de 2008, 01:47
aber en k kedamos el sniper es ranger o el stalker y eso de assa a ninja esta mal 
Título: Re: Advent Job Skills
Publicado por: lcronovt en 17 de Enero de 2008, 04:34
how old is that screenshot? because in my newbie time there was a rumor for 3er classes, but it was forgot.

--------------

Que tan vieja es la foto? porque cuando era newbie habia un rumor de las terceras classes, pero se olvido.
Título: Re: Advent Job Skills
Publicado por: Aslak en 17 de Enero de 2008, 05:15
how old is that screenshot? because in my newbie time there was a rumor for 3er classes, but it was forgot.

--------------

Que tan vieja es la foto? porque cuando era newbie habia un rumor de las terceras classes, pero se olvido.

I agree, few years ago, pictures of others classes were displayed as future updates, some info was added as well; these updates were delayed and changed to what we know these days. This might be part of that info.

Estoy de acuerdo, hace algunos años, imagenes de otras clases fueron mostradas como actualizaciones futuras, alguna informacion fue agregada tambien; estas actualizaciones fueron retrasadas y cambiadas a lo que conocemos estos dias. Quiza esto sea parte de lo que se mostro aquellos dias.

Título: Re: Advent Job Skills
Publicado por: Lord Khallydor en 17 de Enero de 2008, 18:56
So we all know ... the gravity only provided only some names
I think they do not know a name for the class XD

While the answers in English ... can answer in Spanish, I understand what you say, the problem is I speak in Spanish ...

I know sage => Oracle
I found the magazine on google ... was only proof of where pra took the evolution of Thief (Pirate)

(I do not have the answer to all questions until now XD)

For what I know Trans may turn Advent class
But to do so will lose some skills ... (the best skills ... for example Rune Knight probably will have no Berserker ) :'(