Moreover, we do plan on adding special items to help weaker jobs level. For example, we're considering a special weapon for forging smiths that improves attack power in relation to dex/luk.
http://forums.irowiki.org/showthread.php?t=23683
- La idea de Renewal era joder a los wizards con el cast time (al menos son sinceros xD)
Q. ...do you mean there's plans to offer a shop item to reduce fixed cast time?
A. As a developer I obviously have no interest for that, even for the free server.
However, I can't really give a definative answer from my position.
Q. What are the reasons for changing SW and Assumptio?
A. Assumptio was adjusted to 2x defense, and SW was given health (maximum blockable damage).
Both of those changes were made because we felt that they ruined game balance.
Q. How do you change to 3rd jobs? Will it be related to the faction battle of the new world?
A. The new job quests are nearly done. The details are a secret though. Nyahahaha~
Q. So when are you guys doing 2-3 jobs?
A. That would be completely unreasonable. ^^;
- La idea de Renewal era joder a los wizards con el cast time (al menos son sinceros xD)
Mas Mvp para el Champion
Citar- La idea de Renewal era joder a los wizards con el cast time (al menos son sinceros xD)
Mas Mvp para el Champion
¿Desde cuando los High Wizards andan haciendo SOLO a los MVPS?
- Habra un GRAN UPDATE ANUNCIADO EL 8 DE MARZO DE 2009
Q. So when are you guys doing 2-3 jobs?
A. That would be completely unreasonable. ^^;
- planean agregar una nueva barra al BM. Ademas de una opcion de ver todas las barras al mismo tiempo, y una nueva ventana de soporte para hacer mas facil el apuntar correctamente.
- Planean usar monstruos que jamas fueron usados (al fin veremos a Cactuar en accion? xD o al werewolf? al smoking orc? al capuchin monkey?) al igual que boss monsters.
Es posible que incrementemos el job lvl maximo de los thirds jobs.Ruego por Gea que sea asi, la maldita skil Tetravortex pide demasiadas cosas y realmente tengo ganas de tener Tetravortex, Recognize Spell, y poder maxear Sienna execrate, radius y Frosty Mist a la vez (jackfrost es Inutil sin frosty mist).
La idea de Renewal era joder a los wizards con el cast time (al menos son sinceros xD)
No se arrepienten de haberle puesto daño maximo al SW.Siguiendo una logica deberia ser asi pero, cuanto daño aguantara?, ahora safety tendra un hp independiente? o tambien se disuelve a los 11 golpes? es que por tener un hp propio tendria que ser MUCHO HP, algo asi como cerca de 90k para aguantar si esta pensado para mvp, ojala no lo tengan pensado para woe y le den una merda de aguante como 20k, seria frustrante. mmmm este cambio no me gusto, cada vez safety wall va quedando mas inutil.
planean agregar una nueva barra al BM. Ademas de una opcion de ver todas las barras al mismo tiempo, y una nueva ventana de soporte para hacer mas facil el apuntar correctamente.
OH EME GE!
@|Temo| O.o? Jamas habia oido hablar del Mooka y aun menos haber visto esa card ¿es un fanmade?
Para mi el Werewolf es la fusion del Atroce con el Warg ^_^
Yo no tengo ningún interés en que pongan skills ofensivas melee para Generic, pero estaría bien que tuviera un buen puñado de skills ofensivas de pociones y quimica, que no solo sea tirar ADs, vamos. Me parece muy aburrido.
Renewal/3rd Job Online Gathering #4 - 09/02/26 (Thursday)
Q. Are there any plans to allow novice players to go to level 150?
A. It would be possible, however as soon as a level 99 novice was able to level past 99, they would be unable to change to any other occupations. I'm not sure if this is acceptable to those players but we'll consider it.
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Q. There are many carded gears in old items which are no longer very useful. Is it impossible to remove the cards from the item?
A. Presently we're looking at either adjusting existing items value, their stats, allowing card removal or perhaps some other measures. We're currently discussing it and will likely be surveying our users to determine whats the best way to approach. If we did add in a method to remove cards, it would be just temporary. You would have to pick another target for that card, you wouldn't be able to apply that card to the new system items.
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Q. For Crusaders and Paladins, they've got many skills that don't apply weapon and elemental attack power, which hurts their leveling speed. I'm interested as to what extent Royal Guard skills will reflect this nature.
A. Royal guard will have many spear exclusive skills. There are some that will and some that won't take the weapon attribute, but we'll be trying to make the skills effective regardless of which it is.
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Q. When renewal is added to main servers, will there be an improved tutorial like system that can easily allow new players to get into Ragnarok?
A. We are producing a series of tutorial and beginner quests based off of the renewal monster relocation and level bands. We are planning to improve the novice training grounds, and additionally add a system that indicates NPCs for quests. Because part of episode 13 is arrangement for content up to level 150, we understand that players are saying there's an insufficient ammount of low level content. Outside of the game, we intend to improve on the information provided on our web page and make it easier for new players to get involved.
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Q. When renewal is applied, will methods for leveling low level characters such as using the mimic mercenary be impossible?
A. Even if you use a high level mercenary you'll still need to kill monsters roughly in your level range. Killing a high level monster this way won't get you much experience. This is mainly because for a low level character to kill a very high level monster using a mercenary, it doesn't make much sense for the player to get exp for that.
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Q. Will it be possible to add the buff timer system to the main servers?
A. The system is currently tied into the renewal server. Because its specific to renewal, its impossible to apply it to main servers at this time. Because of the aim of the renewal and the limits of the existing system, we are not developing it for the existing servers.
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Q. Its said experience rate changes with the difference between the player and monster level, but does the drop rate not change?
A. Presently on renewal the drop rates of monsters is adjusted based on the ratio of the level difference.
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Q. This way its harder for bots to hunt specific items but gives an opportunity for new players to provide some of the demand right?
A. Originally our plan was as you say, however we've seen some issues with this. For instance, an issue that occurs is that some classes that require items for forging or manufacturing might have problems and there's no way to guarantee the stability of low-level players. This is an issue we're looking at intently, and will be included on our survey in the future.
- The intent of renewal is one of problem solving. It is directed at addressing accessability to new users and balancing of existing classes and skills.Aqui una imagen del nuevo sistema de npc quest: http://forums.irowiki.org/showpost.php?p=388305&postcount=161
- Because so many players are already at the existing level cap, the level cap is being extended (to 150).
- Change in attack formula that values stronger/newer weapons over low level weapons with many slots.
- Currently instant casting is destructive to game balance, which resulted in the addition of fixed casting. With equipment/items/skills, it can be possible to reduce the fixed cast portion of skills to 0.3~0.5 seconds, but there is no more instant casting.
- When partying you should always be able to get experience with those +/- 10 levels from you.
- Because of the problems with the attack speed formula, its going to be re-done. Level 99 and below characters have an aspd cap of 190, but it may be possible for level 100 and on characters to achieve up to 193 aspd.
- Sakray R's harsh experience table for 3rd jobs is just for testing, it will be changed.
- Rune Knights and Rogues will have attack speed improved.
- Monster and Level difference tables will be changed (in terms of exp/drops). Boss monsters will have their own experience and drop table based on difference in level.
- As for WoE system, they're still looking at balancing options.
- Monster AI will be updated to make monsters smarter and more interesting. Monsters will be more reactive to players, and some monsters will have unique behavior. For example, sohee is not bothered by the presence of female characters, but male characters that come too close may provoke an attack. Additionally, monsters may be able to patrol an area (or be fixed to a region), and return to their region if they wander too far.
- For ranking points, they plan on making it possible to lose (or use) ranking points, making it easier to complete for a rank.
- They are developing a system to improve questing in RO. NPCs involved in quests will appear on the minimap, and appear on screen with a green '?' or '!' mark.
1º http://rojournal.doddlercon.com/mediafiles/aichange1.html
Monster patrol AI. You can see it patrols across a set path, if it leaves the path it breaks and returns.
2º http://rojournal.doddlercon.com/mediafiles/aichange2.html
This video is longer, and features a variety of features.
Part 1) Ranged monster AI. The monsters try to keep an optimal distance from the player, and at times circle around the target.
Part 2) Bomb porings are hopping down steps, and exploding at the bottom. You can climb the stairs, but don't get too close to the porings or they'll chase you down.
Part 3) Sohee patrol AI.
Part 4) Sohee aggro'ing on male characters.
Q. Can you tell us a little about the 3-2 job concepts?Como debe de ser =)
A. Well first off, the 3-2 jobs are Royal Guard, Shura, Sorcerer, Wanderer & Minstrel, Shadow Chaser, and Genetic.
The first to be mplemented I think are Shadow Chaser and Wanderer & Minstrel. The developers seem to be a fan of Shadow Chaser...
Royal guard has an increased defensive role. As they take damage, their anger gauge increases, which can be used in strong attacks. They'll be able to destroy traps by stepping on them so rangers should watch out. We're planning on giving the royal guard a Griphon mount.Barra de enojo. Genial =D
The shadow chaser has improved graffiti skills. For example they can draw a manhole
which causes other players to get stuck and unable to move.Sip, habia un nombre de skill que a eso sonaba. Util para todos aquellos que no tienen smokie card. ahora seria obligatoria con un DC cerca.
They can use a skill called Maelstrom which absorbs area of effect magic while draining SP. Its bad for warlocks, they'll need to use single target skills to counter it.ADIOS PRECAST.
Additionally they also can use facepaint. The paint changes the ability of the player.Las skills de masquerade. Esto refuerza mi idea de que las skills afectaran un stat en especifico, como un buff.
I'll say one thing about Shura... they'll have more spirit spheres and improved fury.
They will have one skill that deals more damage based on the weight of the target. So players carrying a lot of weight should be careful ...LOL WOE Cookies! xD o sea que cualquiera que valga la pena matar en WoE sera owneado gacho, ya que siempre usan 89% de peso xD
Wanderer's and Minstrel's songs and dances improve in ability as more people are effected. They also have skills that reduce fixed casting time.No suena a que tengan algo nuevo, solo mejoras >.>...
Sorcerer as the name suggests is literally a summoner. Unlike warlock, they practice magic of 5 elements. Because sage and professor don't have much in the way of combat magic, there'll be lots of spells added. Some of these skills should still be useful compared to warlock magic.[troll mode]Ojala y hagan esto. Seria divertido ver que al fin sirvan para algo los profs [/troll mode]
Lastly is the Genetic, who will be able to use a new type of homunculus. Of course you can't use two at the same time. It will be similar to the falcon or wolf.
There'll be new skills concerning summoning of plants. Also, Genetic will be able to create special food items, and throw items to deal damage.Como siempre xD Soy curioso con eso de las comidas.
The first to be mplemented I think are Shadow Chaser and Wanderer & Minstrel. The developers seem to be a fan of Shadow Chaser...
Ellos pueden usar una habilidad llamada Maelstorm la cual absorbe magia de área mientras drena SP. Es malo para los Warlocks, ellos necesitan usar habilidades de un solo objetivo para contrarrestarla.
darki tu pocicion de battle sage desaparesera pero igual podre invocar bichejos
me referia a ke casi nadie le tomara en cuenta a un battle sage en comparacion con el invoker sage XD
Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
Meteor Storm
Effect: Summons Meteors that randomly strike cells in the target area and do Fire Element damage in the 7x7 area they impact for each hit and have a 3*SkillLV% chance to stun the target.
Storm Gust
Effect: Summons an icy Water Element storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. Monsters hit 3 times will freeze and not receive further hits, except undead and MVP which won't be frozen and thus will receive more hits. The maximum number of possible hits is 10. Damage per hit is 40*SkillLV%+100% MATK
Sight Blaster
Effect: Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you, he will be hit by a MATK Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.
darki tu pocicion de battle sage desaparesera pero igual podre invocar bichejos
:aburrido: :aburrido: increible yo ke creia ke mis compañeros no sabian ingles ¬¬
darki no se te occurio ke un profe es mas ke support ¬¬ con las skills esas podrias facil mente usar skills para batalla y usar otras para ascer soporte ¬¬
No lo digo por el sp, sino por el potencial que tiene la skill en un precast, o en un mvp de alto nivel (lease: mvps con AoE's de nivel 20, como Ifrit o Cthullhu en ice dungeon).Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
el profe ya tiene soul burn asi ke no veo ke sea algo de vital inportancia :aburrido:
No lo digo por el sp, sino por el potencial que tiene la skill en un precast, o en un mvp de alto nivel (lease: mvps con AoE's de nivel 20, como Ifrit o Cthullhu en ice dungeon).Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
el profe ya tiene soul burn asi ke no veo ke sea algo de vital inportancia :aburrido:
No lo digo por el sp, sino por el potencial que tiene la skill en un precast, o en un mvp de alto nivel (lease: mvps con AoE's de nivel 20, como Ifrit o Cthullhu en ice dungeon).Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
el profe ya tiene soul burn asi ke no veo ke sea algo de vital inportancia :aburrido:
hay pero ke nesedad con darki ya ke aski todos se kejan porke no les guste los cambios no se kejen con uno kejense con gravity requisito aprender japo ¬¬
igual no "creo" ke una persona se valla a aserse sorcer sin acerse profe pero eso es solo por las skills extra, el aumento en sp/hp y los 100 puntos extra para los stats
Tu haz sido el que ha llegado aca dando por seguro que lo que dices asi sera, NADIE sabe como terminara siendo el RO con la llegada de las 3rd class y el renewal system, NADIE aqui se esta quejando de los cambios, porque NADIE sabe cuales seran los cambios definitivos.No lo digo por el sp, sino por el potencial que tiene la skill en un precast, o en un mvp de alto nivel (lease: mvps con AoE's de nivel 20, como Ifrit o Cthullhu en ice dungeon).Maelstrom le hubiera quedado mil veces mejor a la rama de los Sage, en vez de los Dark Chasers, eso si.
el profe ya tiene soul burn asi ke no veo ke sea algo de vital inportancia :aburrido:
esto si me hiso reir segun tu los mobs tienen sp si lo tubieran ke es la gracia ah vas a ir kitando sp como loco derepente satan morroc/valkirie randgris/ifrit no puede castear earth queake
por si no saben los mobs no tienen sp (fuente rate my server)
COMPRENSION LECTORA PLOCS!! Dice claramente, "No lo digo por el sp"...
en mi opinion mejor me callo porke todas mis opiniones y si no la mayoia terminan aciendo discuciones catastrofica
No plocs, quiero que te expreses, correctamentey reirme
hay pero ke nesedad con darki ya ke aski todos se kejan porke no les guste los cambios no se kejen con uno kejense con gravity requisito aprender japo ¬¬
esto si me hiso reir segun tu los mobs tienen sp si lo tubieran ke es la gracia ah vas a ir kitando sp como loco derepente satan morroc/valkirie randgris/ifrit no puede castear earth queake
Ellos pueden usar una habilidad llamada Maelstorm la cual absorbe magia de área mientras drena SP. Es malo para los Warlocks, ellos necesitan usar habilidades de un solo objetivo para contrarrestarla.
(https://foro.rune-nifelheim.com/proxy.php?request=http%3A%2F%2Fragnarok.asiasoft.co.th%2Fgameguide%2Flibrary%2Fcard%2Fimages%2FCARD%2FWeapon%2FInjusticeCard.gif&hash=c20ad67bbc637bf1722c15d9ecd1f9a884a55945)
no una hunter creo
@offtopic Me mato de la risa eso de ke tenias ke aprender Japones para kejarte con gravity xDDDDDDD cuando dejaron Korea para pasarse a Japon? Tal vez el mundo nunc alo sabra xDGravity esta en Korea, pero la empresa le entrega cuentas y recibe ordenes de GungHo Online Entertainment, una empresa japonesa. Aunque sospecho mas, que al autor se le fue el avion por completo xD
Auch! No dije que RO se copio de WoW, solo que curiosamente algunas habilidades y otros detalles aparecen ahora, cuando WoW los tuvo antes, no debemos ser ciegos, WoW es el MMo mas popular por mucho y si algo llama la atencion o funciona en este, porque no llevarlos al RO? No dije que Blizzard se invento los gryfos, pero me llamo mucho la atencion que venga una montura gryfo al RO. Y estoy en mi derecho, ya que el tema es para hablar de futuras novedades del juego.
Yo creo que el grifo le queda de puta madre como montura. Lo que me jode es que los Sorcerers no monten en Acidus, porque deberían. D:
Lo digo porque parece que entre gundam, lobito, grifo y lagartija, aquí va a tener montura todo el mundo... ><
ubiese sido mejor que montaran fenix
Gravity devs says mechanics get the armor from the Juperos civilization, which uses magic and technology in unison. As a result, I believe that 'Magic Gear' is not an unreasonable translation.
Para hablar de mecanicos limitense al post de la actualizacion mas reciente.
um si fuera asi no tendria sentido ke hicieran mapa nuevo para los cambios de job....
CitarPara hablar de mecanicos limitense al post de la actualizacion mas reciente.
Amelio, cuando postee no habia aun tema al respecto >.> Y como si me da en la cabezota que me borren los temas de actualizacion, pues mejor lo puse aqui u_uCitarum si fuera asi no tendria sentido ke hicieran mapa nuevo para los cambios de job....
No hace mucho los subieron... y eran copias de mapas ya existentes (RKs en Odin Temple lvl 3, el de la Valk Randgrith)
* On attack - Defense Disregard Attack (1)
in 0.5s 5%, once per 5s
* On attack - Pierce (10)
in 0.7s 5%, once per 5s
* On attack - Wind Attribute Attack (1)
20%, once per 5s
como te la ves contra un tanque alado que ademas atraviesa defensa?Encontre este "manga" que parodia el tema de las monturas xD:
(https://foro.rune-nifelheim.com/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv638%2FDevil-Cry%2FMountMangaSplit-1.jpg&hash=9f8561d1d78a1e62e3755da2d36ebbb16f50015b)
siempre y cuando no le pongan ojos de pelotas de golf sere feliz :avergonzado:
Checa la firma de Darki xD
Volviendo al tema, tomando lo que menciono kofmaster, porque no montan un pegaso o un dragon? Porque un gryfo? Por ahora no le veo ni una puta razon, aunque por tradiccion el gryfo se ha tomado como un animal noble, no veo ninguna explicacion de como domaron a los gryfos! Y me atrevo a decir que no la habra, simplemente mola y la gente lo puede asociar a cierto juego muy popular ._.