en vista de ke casi nadie sabe del renewal pondre esto
Renewal Information
This topic is for collecting all known formulas, tables and overall changes the renewal update will bring.
Please do not post in this topic for discussions, questions or anything else, unless you can provide a corrected formula, new formula.
If you know a new formula or fact which is not written here, found out that a formula or fact is not correct and want to post the correct formula/fact, please post it.
For discussing the renewal update, mechanics or asking questions or discussing specific classes please use the Ragnarok Renewal discussion topic or the class specific topics..
All comments, questions and posts in this topic that do not provide additional info or correct current written content of this post will be deleted without any comment.
Stats:
Strength (STR) *
- 1 point of STR increases status physical attack power by 1.2
- 5 points of STR increase status defense by 1
Agility (AGI)
- 1 point of AGI increases flee rate by 1
- 4 points of AGI increases your attack speed by 1
- 5 points of AGI increases status defense by 1
Vitality (VIT)
- 1 point of VIT increases your Max HP by 1%
- 1 point of VIT increases your recovery rate by 2%
- 2 points of VIT increases your status defense by 1
- 5 points of VIT increases your status magic defense by 1
Inteligence (INT)
- 1 point of INT decreases your variable cast time by 0.2%.
- 1 point of INT increases your status magic attack by 1.5
- 2 points of INT increases your status magic defense by 1
Dexterity (DEX) *
- 1 point of DEX increases your hit rate by 1
- 1 point of DEX decreases your variable cast time by 0.4%.
- 4 points of DEX increases your status magic defense by 1
- 5 points of DEX increases your status magic attack by 1
- 10 points of DEX increases your status physical attack power by 1
- 10 points of DEX increases your attack speed by 1
Luck (LUK)
- 1 point of LUK increases your Critical by 0.3
- 3 points of LUK increases your status physical attack power by 1
- 3 points of LUK increases your status magical attack power by 1
- 3 points of LUK increases your hit by 1
- 7 points of LUK increases your flee by 1
- 10 points of LUK increases your perfect dodge by 1
Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 6 levels increases your status DEF by 1.
- 6 levels increases your status MDEF by 1.
* With bows, guns, musical instruments and whips, the increase in physical attack power from Dex and Str are swapped, making Dex the primary damage stat.
ASPD
Consumable Items:
Concentration potion : +6 aspd
Awakening potion : +7 aspd
Berserk potion : +9 aspd
Skills:
Adrenalin rush as caster : +7 aspd
Adrenalin rush as partymember : +6 aspd
Two-hand quicken : +7 aspd
Frenzy : +15 aspd
Last Stand : unknown
Chain Action : unknown
Attacks:
Physical melee attack formula:
<unsure, please post comment if you know the exact attack formula>
Physical ranged attack formula:
<unsure, please post comment if you know the exact attack formula>
Magic attack formula:
<unsure, please post comment if you know the exact attack formula>
Atk increasing cards like Andre or zipper bear count as EquiptmentATK.
Normal damage increasing cards, like 20% cards (like Santa poring, Drainliar, Skelworker) only increase the damage by equipmentATK/weaponAtk.
Special damage increasing cards, like the "7/10-cards" (Goblin Steamrider, Assaulter, etc) or The Paper card increase the damage of both statusATK and equipATK/weaponATK. This might be a bug, though.
Critical attacks ignore flee and defense of the enemy and the final damage is multiplied by 1.4.
Flee and Hit
Flee formula:
Flee = Level + Agi + Flee equips + Flee skills + 100
Hit formula :
Hit : Level + Dex + Hit equips + Hit skills + 175
Dodge formula (unsure)
Chance to hit = (HitOfAttacker - FleeOfAttackedPlayer)%
Flee Penalty in mobs: unknown
Defense & damage reduction
Def:
Damage reduction per armordef: -1 damage per armordef
Damage reduction per armor upgrade : -1 damage per upgrade
Damage reduction per status def : -1 damage per status def
MDEF :
Magic damage reduction per armordef: -1 damage per armorMdef
Magic damage reduction per status def : -1 damage per status def
% Damage reductions:
Racial reductions :
Against other players (in pvp or woe) percentual reductions like Thara frog card (-30% damage from demihumans) or Beret only work against normal attacks.
Physical and magic skills are not reduced by percentual reductions.
Need tests against monsters.
Elemental reductions:
Against other players :
Garment cards protecting against certain elements, like Raydric card or Jakk card, reduce only damage from equipmentAtk/weaponATK.
Damage done by statusATK is not reduced by elemental reduction cards/equips.
Might be outdated, need tests.
Need tests against monsters. Does Raydric card provide full -20% damage from normal monster attacks?
Defense skills:
Assumptio:
Assumptio increases your statusdef, armordef, statusmdef and armordef by 100% (which means Assu doubles it).
Critical attacks can bypass Assumptio.
Angelus : need info
Element table
The element of the attacking weapon is left, the monster/player that is attacked (recieving the damage) is the top line.
Element combinations that are unknown are blank or shown as "???"
despues pongo las imas aki
Experience points:
You only gain full experience of a monster if your level is the same of up to two levels higher than the monster.
If your level is too high (more than three levels higher than the monster) you will get additional experience for killing that monster, however if the monster is too high (10 or more levels higher than you) you wont get any experience.
Also, if the monster is lower than you you will get less or no experience at all.
For best experience points you should hunt monsters that are the same level as you or up to nine levels higher.
For example : You encounter a level 15 monster which gives 1100 XP
Image
Magic attack equipment
Equipment Changes
Some pieces of equipment have been changed for the renewal patch. In particular, most rods and some books now grant equipment magic attack power.
Daggers
Ashura - 78 MAtk
Bazerald - 100 MAtk, +10% statusMATK
Rods
Rod - 30 Matk
Wand - 45 Matk
Staff - 75 Matk
Wizardry Staff - 82 Matk
Gentleman's Staff - 82 Matk
Staff of Soul - 85 Matk
Divine Cross - 87 Matk
Release of Wish - 90 Matk
Staff of Wing - 90 Matk
Staff of Recovery - 90 Matk
Staff of Piercing - 95 Matk
Arc Wand - 95 Matk
Mighty Staff - 100 Matk
Wand of Occult - 105 Matk
Dark Thorn Staff - 116 Matk
Survivor's Rod - 120 Matk
Hypnotist's Staff - 120 Matk
Staff of Destruction - 145 Matk
Lich's Bone Wand - 155 Matk
Eraser - 165 Matk
Books
Hardcover Book - 25 Matk
Giant Encyclopedia - 70 Matk
Sage's Diary - 90 Matk
Magic Tactics - 92 Matk
Ancient Magic - 95 Matk
Swords
Elemental sword : +65 MATK, +5% status MATK
This topic is not supposed to be a competition topic to Doddlers renewal post or made because Doddlers post was bad or whatever (which it wasnt), this topic is supposed to be an info-collection topic only without discussions or questions and this first post will be constantly updated to provide accurate info for both renewal players and people who are interested in renewal and to avoid the same questions asked again and again.
el ke lo kiera traducir ke lo aga
