Informacion "insegura" sobre las 3ras clases

Tatsu the sage

  • Lord of Death
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La verdad no creo que esto sea cierto, un bishop echando comas  :o Si  acaban sacando las 3th clases tendria que ser algo con la misma potencia que un rebith (o algo que este mas o menos) pero con distinto uso, no algo que pueda petar a un rebirth de uno o dos toques.


lcronovt

  • Visitante
lo del sobornar del rune, estoy 100% ke no es cierto, por que dijeron que le ivan a kitar defensa, no ponerle mas xD

todas las demas me parecen razonables, wenu en cierto sentido tan iem locotas xD



Porko.

  • Raydric
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uyy ke gonito tan bonita las skills me guto la de lo priest la del super heal seria super util en cualkier momento ojala sea verdad lo ke posteo  ;D


hibike

  • Visitante
uyy ke gonito tan bonita las skills me guto la de lo priest la del super heal seria super util en cualkier momento ojala sea verdad lo ke posteo  ;D

de verdad quieres que un PRIEST te mate con un 45% de exito??????

 :-[ :-[ :-[



SilverBreaker

  • Thanatos
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Pero nadie dice que se podra mover en hide ese es el punto ni tampoco su velocidad de movimiento en caso de que pueda, otro punto que el guillotine no tiene enchant deadly el mejor rompedor seguira siendo cross. Otro punto es el delay de 10 minutos mayor al recall osea sales una vez para intentar romper y a esperar 10 minutos.

Siento haber tardado en responderte Kof, pero me he estado informando... y el Hide de un GM permite moverse. Y repito, ahí pone que es el hide de un GM...

si seria grasioso pagaria poreso  ;D ;D ;D

Hazte un Clown o una Gipsy y spamea Tarot Card...
Always by your side - The Shield

¿Quién dice ahora que los Monks no molan? xD


†Hotaru†

  • Loli Ruri
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  • no juego RO asta la 3ra clase
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io no me creo eso de coma 45% x k si no serias el mas poderoso  :-[ si con 8 cartas de lord of death resien tienes 0.8% de coma


Aztecksheff

  • Dullahan
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JaJA suen abueno eso del coma xDD dado q el maximo % de coma es 10% (book of dead q dropea belsebu en menos de 1% xDD) vi alguas skill sq son razonables pero la mayoria OMG es cierto q los third clases deben de ser = o mas potentes q sus partes renacidas ( si no para q te arias guillotine si matando a edp estas mas q hecho no ?) pero no TAN exageradamente cerdas xD.


kamikase

  • Osiris
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psss i pondrian esas clases ya no tendria caso el Ro.. D:

si un solo mono mata todos pss que malo.. D:..

si hacen eso hare dos cosas me voy del ro o busco un server que no tenga esas claes.. y otra cosa ya srea 2008 se supone que es cuando van a sacar a luz las nuevas clases... D:


♪~Ahcid~♪

  • Dullahan
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Jo como sea eso verdad pos no se podrán ganar y eso de ''Coma'' en un Priest no me lo creo y lo de el rune Knight, sus skill no me las creo xD


smokie

  • Soldier Skeleton
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bueno amigos eso del perfect hide me parece demasiado inutil ya que al leer la skill existe un delay de 10 minutos, creo kesa skill se estaria usando solo para arrancar de una muerte segura, si pensamos en en inverse heal,lol te pones evil y listo, y si hablamos de que el bishop pueda meter coma
 yo creo k hay skill mas buenas y exageradas k esas o a caso un acid no mata de 1 si tienes buena vit, o un sonic con EDP , full strip, una lluvia de double straf, martyr o sacrifice, asuraaa, los cart termination te dejan stun y para la casa, osea la mayoria tiene un100% de matarte

osea si te dijiera que va haber una skill que te mata de un golpe(asura), van a decir que cheto
icluso con los bonos del arch de la max hp el HP gana ese mismo bono solo por renacer =)


eso no mas es una opinion, no hay que decir que las skill son chetas sin antes provarlas, y ver sus pro y sus contra
ya que se pueden ver buenas y hay que ver los % definitivo de succes y todo lo demas

bye =)



Vlad Dracula

  • Loli Ruri
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  • me gusta el cereal =D
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eso del "perfect hide", yo creo ke mas bien sera un hide al estilo del hide del stalker, pork el hide de un gm esta MUY cheto hasta puedes pegar sin salir del hiding, y lo del priest pues eso si estaria mal ya deporsi van a tener todos los dopes de priest, uno de los pocos buenos ke se pierden es assum ke de todas maneras en woe no lo puedes castear, ya tienen una buena defensa, dopes, una skill para curar por completo ke NO creo ke sea verdad pork en ese caso le da heal a un osiris y lo mata d un super mega heal o traes evil druid en woe y te mata de un heal :) y aparte de tooodoo eso coma? X_x pneuma de area y no se ke mas?(quieres algo mas?) na no lo creo, no creo ke los de gravity sean TAN tontos como para hacer eso y ke el ro termine entre solo dos jobs (guillotine y super-nuevo-priest) :P ::) ??? 8) :o :( >:( ;D


smokie

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Sniper > Ranger (7/7 skills shown here)
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Farsight
Passive Skill
Perfectly trained hearing and sight skills will allow the marksman to see enemies further away then others.
Level 1: Enables Farsight
(Skill will allow the player to 'Zoom' further out then normal so that they may see more
of the map around them. But also, where other clients with 'Zoom hacks' would be able to do
this, the Farsight skill will allow the player to actually see monsters that are further
away from him, which a 'Zoom hack' could not do)

Marksmanship
Passive Skill
With the extensive training and experience a Marksman has, he/she is much more accurate
and deadly with the bow. Marksmanship stacks with all other skills, including Vultures Eye,
Owls Eye, Improve Concentration, and all buffs.
NOTE: Skill only works with a bow equipped.
Level 1: +1 Range, +2% Accuracy, +5 Damage
Level 2: +1 Range, +4% Accuracy, +10 Damage
Level 3: +2 Range, +6% Accuracy, +15 Damage
Level 4: +2 Range, +8% Accuracy, +20 Damage
Level 5: +3 Range, +10% Accuracy, +25 Damage
Level 6: +3 Range, +12% Accuracy, +30 Damage
Level 7: +4 Range, +14% Accuracy, +35 Damage
Level 8: +4 Range, +16% Accuracy, +40 Damage
Level 9: +5 Range, +18% Accuracy, +45 Damage
Level 10: +5 Range, +20% Accuracy, +50 Damage
(Skill buffs stack with all other equip/skill/blessing bonuses)

Headshot
Active Skill
Consumes 35SP and 1 Arrow
Requires Level 10 Marksmanship
With a single, precisely aimed shot, a Ranger can fire a single arrow into the skull
of an enemy, dealing fatal damage.
Level 1: 35% Chance to hit, 1000% Damage
Level 2: 45% Chance to hit, 1000% Damage
Level 3: 55% Chance to hit, 1000% Damage
Level 4: 65% Chance to hit, 1000% Damage
Level 5: 75% Chance to hit, 1000% Damage
Level 6: 85% Chance to hit, 1000% Damage
Level 7: 85% Chance to hit, 1100% Damage
Level 8: 85% Chance to hit, 1200% Damage
Level 9: 85% Chance to hit, 1300% Damage
Level 10: 85% Chance to hit, 1400% Damage
(Skill has a slight delay which lessens the greater DEX the user has, with 99DEX
the delay is 1.5 seconds)

Hide
Active Skill
Consumes 10SP and continually drains SP while hiding
A Ranger can blend in with his/her surroundings and become invisible for a time.
Level 1: 30 Sec Duration, 1SP per 5 seconds
Level 2: 60 Sec Duration, 1SP per 6 seconds
Level 3: 90 Sec Duration, 1SP per 7 seconds
Level 4: 120 Sec Duration, 1SP per 8 seconds
Level 5: 150 Sec Duration, 1SP per 9 seconds
(Skill is the same as the theifs 'Hiding' skill)

Sniper Shot
Active Skill
Consumes 50SP and 1 Arrow
Requires Level 1 Hide
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his position.
Level 1: 300% Hit, 150% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 150% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 150% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 150% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 150% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 150% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 150% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 150% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 150% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 150% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

Phantom Arrow Rain
Active Skill
Consumes 12SP
Requires Level 10 Sniper Shot
A hidden Ranger can surprise an enemy by firing from a concealed position. Skill will
reveal the user immediatly from his/her position. Uses no arrows,
7x7 cell range, 9 hits.
Level 1: 300% Hit, 1000% Damage, 6% Chance to Stun an Enemy
Level 2: 300% Hit, 1100% Damage, 12% Chance to Stun an Enemy
Level 3: 300% Hit, 1200% Damage, 18% Chance to Stun an Enemy
Level 4: 300% Hit, 1300% Damage, 24% Chance to Stun an Enemy
Level 5: 300% Hit, 1400% Damage, 30% Chance to Stun an Enemy
Level 6: 300% Hit, 1500% Damage, 36% Chance to Stun an Enemy
Level 7: 300% Hit, 1600% Damage, 42% Chance to Stun an Enemy
Level 8: 300% Hit, 1700% Damage, 48% Chance to Stun an Enemy
Level 9: 300% Hit, 1800% Damage, 54% Chance to Stun an Enemy
Level 10: 300% Hit, 1900% Damage, 60% Chance to Stun an Enemy
(Skill removes Hidden Status. Stun chance against MVPs is halved.)

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High Wiz > Warlock (3/9 Skills shown here)
Channel Orb
Passive Skill
This skill enables the use of the Sorcerer-only weapon Orbs, a powerful magical
weapon.
Level 1: Enables the use of Orbs

Shockwave
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies.
Level 1: 100SP Cost, Damage of One Thunderbolt
Level 2: 95SP Cost, Damage of Two Thunderbolt
Level 3: 90SP Cost, Damage of Three Thunderbolt
Level 4: 85SP Cost, Damage of Four Thunderbolt
Level 5: 80SP Cost, Damage of Five Thunderbolt
Level 6: 75SP Cost, Damage of Six Thunderbolt
Level 7: 70SP Cost, Damage of Seven Thunderbolt
Level 8: 65SP Cost, Damage of Eight Thunderbolt
Level 9: 60SP Cost, Damage of Nine Thunderbolt
Level 10: 55SP Cost, Damage of Ten Thunderbolt

Magic Destruction
Active Skill
SP Cost Varies
Sorcerers may channel a great deal of electrical energy to damage and repel his/her enemies
enemies.
Much like Magic Crasher, can be affected by element of the rod, attack size and race attack cards.
Level 1: 100SP Cost, Damage of 3 Thunderbolt, +300% MATK,
2 meteors
Level 2: 95SP Cost, Damage of 4 Thunderbolt, +450% MATK
3 meteors
Level 3: 90SP Cost, Damage of 5 Thunderbolt, +600% MATK
3 meteors
Level 4: 85SP Cost, Damage of 6 Thunderbolt, +750% MATK
4 meteors
Level 5: 80SP Cost, Damage of 7 Thunderbolt, +900% MATK
4 meteors
Level 6: 75SP Cost, Damage of 8 Thunderbolt, +1050% MATK
5 meteors
Level 7: 70SP Cost, Damage of 9 Thunderbolt, +1200% MATK
5 meteors
Level 8: 65SP Cost, Damage of 10 Thunderbolt, +1350% MATK
6 meteors
Level 9: 60SP Cost, Damage of 11 Thunderbolt, +1500% MATK
6 meteors
Level 10: 55SP Cost, Damage of 12 Thunderbolt, +1650% MATK
7 meteors
(Skill casts and hits all enemies in a 14x14 radius, and pushes them outside of the 14x14
area surrounding the caster, just as fire wall would. But the skill does not last, hits only many,
and will only repel all enemies a single time.)

Bleeding Massacre
Active Skill
SP Cost Varies
The most feared power of the Sorcerer is his/her ability to cast magic that is the exact
opposite of a priests Heal spell. This spell is the same as heal in SP costs as well as
the amount healed. But instead of healing all and damaging the undead...the undead are healed
and all others are damaged.
Level 1: Same as heal
Level 2: Same as heal
Level 3: Same as heal
Level 4: Same as heal
Level 5: Same as heal
Level 6: Same as heal
Level 7: Same as heal
Level 8: Same as heal
Level 9: Same as heal
Level 10: Same as heal
(Skill works exactly the same way as heal. Same cast time, same SP cost, same amount healed.
All except the undead property or those with undead armor take damage, and the undead are healed.
This spell will do the same damage upon anything, MDEF does not protect one, the only way
to protect against it is to wear Undead armor.)

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High Priest > Archbishop (3/9 Skills shown here)

Holy Vitality
Passive Skill
A cleric can be protected through supernatural means, an aura surround him/her and
giving them great vitality.
Level 1: 5% Protection against Status, +4% Max HP
Level 2: 10% Protection against Status, +8% Max HP
Level 3: 15% Protection against Status, +12% Max HP
Level 4: 20% Protection against Status, +16% Max HP
Level 5: 25% Protection against Status, +20% Max HP
(Status protection works on ALL negative effects. Protection % is added to normal
protection through vitality. Example: If through Vitality Bonuses a stun effect
from Hammerfall would normally have a 50% chance of stunning the Cleric, with Level
5 Holy Vitality added, it would increase the effectiveness of his/her Vitality to 125%,
making the final chance of being stunned 62%.)

Greater Turn Undead
Active Skill
35SP Consumed
With holy magic far stronger then that of a Priests, Greater Turn Undead works just
the same as Turn Undead, except that it effects all Undead monsters in a 14x14 radius
surrounding the caster.
Level 1: Same as Turn Undead Level 1, hits all monsters.
Level 2: Same as Turn Undead Level 2, hits all monsters.
Level 3: Same as Turn Undead Level 3, hits all monsters.
Level 4: Same as Turn Undead Level 4, hits all monsters.
Level 5: Same as Turn Undead Level 5, hits all monsters.
Level 6: Same as Turn Undead Level 6, hits all monsters.
Level 7: Same as Turn Undead Level 7, hits all monsters.
Level 8: Same as Turn Undead Level 8, hits all monsters.
Level 9: Same as Turn Undead Level 9, hits all monsters.
Level 10: Same as Turn Undead Level 10, hits all monsters.
(Success chance formula is the same as Turn Undead.)

Divine Heal
Active Skill
75SP Consumed
Calling upon the powers of the light, a Cleric may cast powerful healing magic to
fully heal a target as well as cure all bad status effects. It has
the chance of instant death against Undead Property, won't work on bosses but deal huge amounts
of damage
Level 1: Divine Heal
(Skill has a very small cast time. With 70+ DEX, the cast time is insant)

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Sin Cross > Guillotine Cross (4/8 Skills shown here)

Small Arms Mastery
Passive Skill
After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and
surigum weapon types.
Level 1: +10 ATK
Level 2: +20 ATK
Level 3: +30 ATK
Level 4: +40 ATK
Level 5: +50 ATK
Level 6: +60 ATK
Level 7: +70 ATK
Level 8: +80 ATK
Level 9: +90 ATK
Level 10: +100 ATK
(Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)

Stab and Twist
Active Skill
Consumes 30SP
With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing
massive damage.
Level 1: 200% AtK
Level 2: 300% ATK
Level 3: 500% ATK
Level 4: 700% ATK
Level 5: 900% ATK
(Skill has a delay at the end, with 99DEX+ the skill delay is removed)

Black Shadow
Active Skill
Consumes 35SP
Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly
hidden.
When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every
form
of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks.
Level 1: 30 Second Perfect Hide
Level 2: 50 Second Perfect Hide
Level 3: 70 Second Perfect Hide
Level 4: 90 Second Perfect Hide
Level 5: 120 Second Perfect Hide

Slit Throat
Active Skill
Consumes 55SP
Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent,
killing
them instantly. Skill always has a 2 second cast time.
Level 1: Enemy must have 10%HP, 50% Chance of Success
Level 2: Enemy must have 12%HP, 55% Chance of Success
Level 3: Enemy must have 14%HP, 60% Chance of Success
Level 4: Enemy must have 16%HP, 65% Chance of Success
Level 5: Enemy must have 18%HP, 70% Chance of Success
Level 6: Enemy must have 20%HP, 75% Chance of Success
Level 7: Enemy must have 22%HP, 80% Chance of Success
Level 8: Enemy must have 24%HP, 80% Chance of Success
Level 9: Enemy must have 26%HP, 80% Chance of Success
Level 10: Enemy must have 30%HP, 80% Chance of Success

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Lord Knight > Rune Knight (4/7 Skills shown here)

Two-Handed Sword and Spear Perfection
Passive Skill
Through years of perfection, the Rune Knight may perfect his/her Two-handed swordsmenship.
Level 1: +15 ATK, +4% MHP, +5% HP RecoveryP, +200 MHP
Level 2: +30 ATK, +8% MHP, +10% HP Recovery, +400 MHP
Level 3: +45 ATK, +12% MHP, +15% HP Recovery, +600 MHP
Level 4: +60 ATK, +16% MHP, +20% HP Recovery, +800 MHP
Level 5: +75 ATK, +20% MHP, +25% HP Recovery, +1000 MHP
Level 6: +90 ATK, +24% MHP, +30% HP Recovery, +1200 MHP
Level 7: +105 ATK, +28% MHP, +35% HP Recovery, +1400 MHP
Level 8: +120 ATK, +32% MHP, +40% HP Recovery, +1600 MHP
Level 9: +135 ATK, +36% MHP, +45% HP Recovery, +1800 MHP
Level 10: +150 ATK, +40% MHP, +50% HP Recovery, +2000 MHP
(Skill is the same as all other mastery skills)

War Leadership
Passive Skill
A Baron is a natural leader. With this skill, when a Baron leads his party to battle,
the parties moral will be boosted.
Level 1: +5% Bonus to all stats of each party member but the Baron
Level 2: +10% Bonus to all stats of each party member but the Baron
Level 3: +15% Bonus to all stats of each party member but the Baron
Level 4: +20% Bonus to all stats of each party member but the Baron
Level 5: +25% Bonus to all stats of each party member but the Baron
(Baron must be on the map for this to take effect. All stats are effected. Does not
work on other barons in the party. If the Rune Knight leads a party and there are 3 members
in it on the same map and all have 100 of each stat, and the Barons Leadership is
level 5, the stats will be boosted to 125 each. Base stat only.)

Battle Cry
Active Skill
55SP per use
The Baron may motivate himself and his fellow party members by letting out a
cry before going into battle.
Level 1: +5% ASPD, +5% Damage, +5% Perfect Flee, Lasts 25 seconds
Level 2: +10% ASPD, +10% Damage, +10% Perfect Flee, Lasts 35 seconds
Level 3: +15% ASPD, +15% Damage, +15% Perfect Flee, Lasts 45 seconds
Level 4: +20% ASPD, +20% Damage, +20% Perfect Flee, Lasts 55 seconds
Level 5: +25% ASPD, +25% Damage, +25% Perfect Flee, Lasts 60 seconds
(Skill is 'Adrenaline Rush' on steroids. Works the same way, wih better boosts.)

Pain for Zeny
Passive Skill
A Baron can gain the ability to convert a bit of the damage he does per attack into zeny.
Level 1: 5% of Damage done to zeny
Level 2: 10% of Damage done to zeny
Level 3: 15% of Damage done to zeny
Level 4: 25% of Damage done to zeny
Level 5: 35% of Damage done to zeny
(Skill does not add damage or reduce damage, merely adds every hit to zeny. At level 5,
if the Baron hits an enemy and deals 1000 damage, the Baron will be given 350 zeny
automatically. Always works, but not on players.)

These are some of the possible skills

aqui esta el post de las supuestas skill que devio leer death note, revisenlas y piensen las que se agregaran o los cabios que pueden sufrir,incluso esto puede ser una estrategia de gravity para ver lo que quieren, si es que les gusta o solo para dar insertidumbre sobre los nuevos job, alomejor las crearon ellos , pero quisas ninguna  de estas skills sera puesta

vallan a saber ustedes como son los locos con gran imaginacion de gravity

y no se lo tomen como que estas seran las nuevas skill, solo se trata de informar lo mas nuevo por parte de algunos users, solo esperemos la version oficial para asi ver que tan loco estan los tipos de gravity

saludos, y no se preocupen hasta que sea verdad xd


Chelo

  • Lord of Death
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El Rune Knight se ve damasiado chido, suena genial eso de q te paguen x hacer daño jajajajaja. Ademas de los dopes tan exagerados q tiene.

Imagino un Guillotine Cross pasando x la sala del empe en perfect hide y usando Recall. Tambien les da el golpe final a los mvps (la skill no dice nada sobre usarla contra mvps).

El Archbishop, ''me curo toda la hp de una sola skill q puede tener free cast''.

Imaginen pasar un precast con Warlocks en magic strings.

Ranger, 1900% de daño, stunea y es de atk de rango/area O.O pero a pesar de todo es el job q me parece mas normal comparado con los otos 3rd class.


hugomc

  • Khalitzburg
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  • Woodstock 69 un sueño!
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si eso llega a ser verdad dejo de jugar al ro, ya no tendra gracia que el priest te mande coma con 45%. no no dentra mas gracia