Link a la Primera Parte#
Mora Coins: Sirven para enchantear y comprar Equipos de AB, WL, RK y GX.

Se obtienen de las instances y quest de Mora.
Donde obtener y enchantear los Gears, NPCs
♣
Dónde obtener y enchantear los Gears, NPCs:
• Tienda de Gears, Arch Bishop: -
Keeper of Secrets ► (
/navi mora 88/90)

• Enchants, Arch Bishop: -
Master of Relics ► (
/navi mora 96/75)

• Upgrade Staffs, Arch Bishop/Warlock: -
Artifact Collector ► (
/navi mora 124/82)

• Tienda de Gears, Warlock: -
Guardian of Artifacts ► (
/navi mora 104/76)

• Enchants, Warlock: -
Artifact Crafter ► (
/navi mora 99/94)

• Tienda de Gears Ranger/Rune Knight/Guillotine Cross : -
Guardian of Power ► (
/navi mora 152/97)

• Enchants Ranger/Rune Knight/Guillotine Cross : -
Artifact Researcher ► (
/navi mora 148/98)

Gears de Arch Bishop
-
Set de anillos de Arch Bishop:
• Light of Cure: An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint. VIT + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Highness Heal. Type : Accessory. Defense : 0. Weight : 0. Required Level : 110. Job : Archbishop.
| | • Ring of Archbishop: A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader. DEX + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to the effectiveness of healing skills. Type : Accessory. Defense : 0. Weight : 0. Required Level : 110. Job : Archbishop.
| | • Seal of Cathedral: A thick ring mounted with a purple stone, given to a training priest. INT + 2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Coluseo Heal. Type : Accessory. Defense : 0. Weight : 0. Required Level : 110. Job : Archbishop.
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-
Set Of Judgement:
• Robe Of Judgement: Blesses the wearer with the Shadow Property. Increases damage of Judex skill by 30%. Increases SP Consumption of Judex skill by 40. Str +1, Int +1, Mdef +10. Type : Garment. Defense : 22. Weight : 30. Required Level : 100. Job : Archbishop.
| | • Shawl Of Judgement: Flee +5. Has a chance of casting Oratio Level 2 while being physically or magically attacked. If a higher level of this skill is learned then that level will activate. Type : Manteau. Defense : 12. Weight : 30. Required Level : 100. Job : Archbishop.
| | • Shoes Of Judgement: Decreases tolerance to all races by 10%. Increases tolerance to Demon and Undead by 10%. MaxSP +150. Type : Shoes. Defense : 12. Weight : 30. Required Level : 100. Job : Archbishop.
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• Mace Of Judgement (2): A mace that strikes like the Judges gavel in deciding the fate of evil. Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds. MATK + 140, STR + 1, INT + 1. If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 15%. Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30. Type : Mace. Attack : 170. Weight : 120. Weapon Level : 3. Required Level : 100. Job : Archbishop.
| | • Empowered Mace Of Judgement (1): A mace that strikes like the Judges gavel in deciding the fate of evil. Physical and Magical Attacks have a chance to increase damage by 40% to Demon monsters for 7 seconds. MATK + 180, STR + 2, INT + 2. If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 30%. Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30. Type : Mace. Attack : 170. Weight : 120. Weapon Level : 4. Required Level : 130. Job : Archbishop.
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Set Of Affection:
• Robe Of Affection: Blesses the wearer with the Holy Property. Decreases SP Consumption of Clementia by 50. Int +1, Mdef +10. Type : Garment. Defense : 22. Weight : 30. Required Level : 100. Job : Archbishop.
| | • Shawl Of Affection: Perfect Dodge +5. Has a chance of casting Renovatio Level 1 while being physically or magically attacked. Type : Manteau. Defense : 12. Weight : 30. Required Level : 100. Job : Archbishop.
| | • Shoes Of Affection: Decreases tolerance to all races by 10%. Increases tolerance to Demihumans by 10%. MaxHP +500. Type : Shoes. Defense : 12. Weight : 30. Required Level : 100. Job : Archbishop.
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• Wand Of Affection: A Staff that radiates concern for the welfare of others. Adds 10% Heal Bonus. MATK + 160, INT + 2. If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. Type : Staff. Attack : 30. Weight : 50. Weapon Level : 3. Required Level : 100. Job : Archbishop.
| | • Empowered Wand Of Affection (1): A Staff that radiates concern for the welfare of others. Adds 20% Heal Bonus. MATK + 180, INT + 4. If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 45% and SP consumption of 'Heal' by 50. Subtract 3 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. Gives a small chance to cast Silentium when receiving physical damage. Type : Staff. Attack : 30. Weight : 50. Weapon Level : 4. Required Level : 130. Job : Archbishop.
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• Bible of Promise(1st Vol.) (1): An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series. Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. Type : Shield Defense : 10. Weight : 50. Required Level : 110. Job : Archbishop.
| | • Bible of Promise(2nd Vol.) (1): An ancient book of sacred songs handed down in the cathedral. Mdef +5. Allows the user to use Level 2 Odin's Power which increases Atk and Matk by 100 while lowering defense and Mdef by 20. Increases effectiveness of your Heal, Sanctuary and Potion Pitcher by 5%. Type : Shield. Defense : 20. Weight : 50. Required Level : 140. Job : Archbishop.
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El
Bible of Promise(2nd Vol.) (1) se consigue del drop de "Margaretha Sorin" (Bio 3) y "Randel" (Bio4). Incluso puede enchantearse en Mora.
Gears de Ranger
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Set Black Wing:
 • Black Wing Suits (1): An ancient armor that helps maintain clear mental focus. INT + 2. Increases Atk by 3x refine level. If worn with greaves, shoes, and accessory. MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20%. Decreases attack damage by 30% and, Aspd - 7. Class : Armor. Defense : 45. Weight : 10. Required Level : 100. Job : Ranger.
| | • Black Wing Manteau: A cloak that helps maintain clear mental focus. INT + 2. Adds perfect dodge +1 for every refine level above level 6. Class : Garment. Defense : 15. Weight : 20. Required Level : 100. Job : Ranger.
| |
 • Black Wing Boots (1): An ancient artifact that helps maintain clear mental focus. INT + 2, MSP + 5%. Class : Shoes. Defense : 18. Weight : 40. Required Level : 100. Job : Ranger.
| |  • Black Wing Brooch: Black wings to help maintain clear mental focus. INT + 2, Perfect Dodge +3. Class : Accessory. Defense : 0. Weight : 10. Required Level : 100. Job : Ranger.
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Set White Wing:
 • White Wing Suits (1): Armor of the brilliant archer guild known as Icarus. Increases ranged attack damage by 2x refine level. Increases Flee by 1 per refine level. If worn with greaves, shoes, and accessory. Increases Aspd by 2, Increases damage of Arrow Storm by 50%. Increases ranged attack damage by 30. Has a chance of auto-casting double strafe level while attacking with a ranged weapon. Class : Armor. Defense : 45. Weight : 10. Required Level : 100. Job : Ranger.
| |  • White Wing Manteau: A manteau from an archer guild known as Icarus. AGI + 2, FLEE + 10. Has a chance of activating FLEE +20 for 7 seconds while physically attacking. Class : Garment. Defense : 15. Weight : 20. Required Level : 100. Job : Ranger.
| |
 • White Wing Boots (1): Shoes of the brilliant archer guild known as Icarus. AGI + 2. Reduces the SP cost of Aimed Bolt by 10. Class : Shoes. Defense : 18. Weight : 40. Required Level : 100. Job : Ranger.
| |  • White Wing Brooch: An accessory that belonged to the. DEX + 2. Ranged Attack Damage +3%. Class : Accessory. Defense : 0. Weight : 10. Required Level : 100. Job : Ranger.
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Gears de Guillotine Cross
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Set Nab:
 • Nab's Cloth (1): An assassin's famous historical relic. STR + 2, INT + 2. If worn with Greaves, shoes and accessory. Has a chance of auto-casting Soul Destroyer level 1 while physically attacking. If higher level of this skill is learned then it will be cast. If base STR is 120, +30 Atk. Increases damage to all monster sizes by 10%. CRI - 20. Class : Armor. Defense : 45. Weight : 10. Required Level : 100. Job : Guillotine Cross.
| |  • Nab Hood: An ancient relic that belonged to an unknown Assassin. Increases Flee and Attack Power per refine level times 2. Class : Garment. Defense : 13. Weight : 10. Required Level : 100. Job : Guillotine Cross.
| |
 • Nab Shoes (1): An assassin's famous historical relic. FLEE + 3, INT + 2. Class : Shoes. Defense : 18. Weight : 40. Required Level : 100. Job : Guillotine Cross.
| |  • Nab Ring: An assassin's famous historical relic. ATK + 10, MATK + 20. Class : Accessory. Defense : 0. Weight : 10. Required Level : 100. Job : Guillotine Cross.
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Set Sapha:
 • Sapha's Cloth (1): Armor that contains the reliquery remains of an ancient Assassin. LUK + 3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking. If higher level of this skill is learned then it will be cast. If worn with Sapha Hood, Shoes and Ring. Flee +10, Critical +15, Critical +40%. Increases damage of Cross Impact by 20%. Increases SP costs of skills by 10%. Class : Armor. Defense : 45. Weight : 10. Required Level : 100. Job : Guillotine Cross.
| |  • Sapha Hood: A manteau that contains the reliquery remains of an ancient Assassin. FLEE + 12, Inflict 1% more damage with Critical attacks per refine level. If worn with Sapha Cloth, Shoes and Ring. Flee +10, Critical +15, Critical +40%. Increases damage of Cross Impact by 20%. Increases SP costs of skills by 10%. Class : Garment. Defense : 13. Weight : 10. Required Level : 100. Job : Guillotine Cross.
| |
 • Sapha Shoes (1): Shoes that have long been known to be from the world of darkness. LUK + 3, MSP + 30. If worn with Sapha Hood, Cloth and Ring. Flee +10, Critical +15, Critical +40%. Increases damage of Cross Impact by 20%. Increases SP costs of skills by 10%. Class : Shoes. Defense : 18. Weight : 40. Required Level : 100. Job : Guillotine Cross.
| |  • Sapha Ring: A ring that has long been known to be from the world of darkness. If worn with Sapha Hood, Shoes and Cloth. Flee +10, Critical +15, Critical +40%. Increases damage of Cross Impact by 20%. Increases SP costs of skills by 10%. Class : Accessory. Defense : 0. Weight : 10. Required Level : 100. Job : Guillotine Cross.
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Gears de Warlock
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Set Aqua:
 • Aqua Robe: An elegant blue robe imbued with power of water. INT + 1, MDEF + 10. Decreases the variable casting time of Storm Gust by 3 seconds, INT + 1 when unmodified INT is 120 or more. Type : Armor Defense : 40. Weight : 50 Property : Water. Required Level : 100. Job : Warlock.
| |  • Aqua Shoes (1): A pair of sea-blue long boots imbued with power of water. MDEF + 2, MHP + 500, Increases resistance to water attacks by 15%. Type : Shoes Defense : 12. Weight : 50. Required Level : 100. Job : Warlock.
| |
 • Aqua Orb (1): A sea-blue crystal ball imbued with power of water. INT + 1, MDEF + 2. Increases resistance to water attacks by 15%. Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks. Type : Accessory. Defense : 2. Weight : 20. Required Level : 100. Job : Warlock.
| |
 • Aqua Staff (2): A magic staff charged with freezing power of water. Increases the effectiveness of Cold Bolt and Frost Diver by 10%. INT + 3, MATK + 230. When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%. Type : Two-handed Staff Attack : 30. Weight : 90 Weight : Water. Weapon Level : 4. Required Level : 100. Job : Warlock.
| |  • Empowered Aqua Staff: A magic staff charged with freezing power of water. Increases the effectiveness of Cold Bolt and Frost Diver by 30%. INT + 5, MATK + 270. When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 60%, the effectiveness of all the wind spells is decreased by 60%, and resistance to wind attacks is decreased by 50%. Type : Two-handed Staff. Attack : 30. Weight : 90. Element : Water. Weapon Level : 4. Required Level : 130. Job : Warlock.
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Set Crimson:
 • Crimson Robe: An elaborate red robe imbued with power of fire. INT + 1, MDEF + 10. Decreases the variable casting time of Meteor Storm by 3 seconds, INT + 1 when unmodified INT is 120 or more. Type : Armor Defense : 40. Weight : 50 Property : Fire. Required Level : 100. Job : Warlock.
| |  • Crimson Shoes (1): A pair of red long boots imbued with power of fire. MDEF + 2, MHP + 500, Increases resistance to fire attacks by 15%. Type : Shoes Defense : 12. Weight : 50. Required Level : 100. Job : Warlock.
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 • Crimson Orb (1): A bloody crystal ball imbued with power of fire. INT + 1, MDEF + 2. Increases resistance to fire attacks by 15%. Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks. Type : Accessory. Defense : 2. Weight : 20. Required Level : 100. Job : Warlock.
| |
 • Crimson Staff (2): A magic staff charged with blazing power of fire. Increases the effectiveness of Fire Bolt and Fire Ball by 10%. INT + 3, MATK + 230. When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%. Type : Two-handed Staff Attack : 30. Weight : 90 Weight : Fire. Weapon Level : 4. Required Level : 100. Job : Warlock.
| |  • Empowered Crimson Staff: A magic staff charged with blazing power of fire. Increases the effectiveness of Fire Bolt and Fire Ball by 30%. INT + 5, MATK + 270. When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 60%, the effectiveness of all the water spells is decreased by 60%, and resistance to water attacks is decreased by 50%. Type : Two-handed Staff. Attack : 30. Weight : 90. Element : Fire. Weapon Level : 4. Required Level : 130. Job : Warlock.
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Set Forest:
 • Forest Robe: A simple turquoise robe imbued with power of earth. INT + 1, MDEF + 10. Decreases the variable casting time of Heaven's Drive by 1 second, INT + 1 when unmodified INT is 120 or more. Type : Armor Defense : 40. Weight : 50 Property : Earth. Required Level : 100. Job : Warlock.
| |  • Forest Shoes (1): A pair of turquoise long boots imbued with power of earth. MDEF + 2, MHP + 500, Increases resistance to earth attacks by 15%. Type : Shoes Defense : 12. Weight : 50. Required Level : 100. Job : Warlock.
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 • Forest Orb (1): A green crystal ball imbued with power of earth. INT + 1, MDEF + 2. Increases resistance to earth attacks by 15%. Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks. Type : Accessory. Defense : 2. Weight : 20. Required Level : 100. Job : Warlock.
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 • Forest Staff (2): A magic staff charged with massive power of earth. Increases the effectiveness of Earth Spike and Heaven's Drive by 10%. INT + 3, MATK + 230. When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%. Type : Two-handed Staff Attack : 30. Weight : 90 Weight : Earth. Weapon Level : 4. Required Level : 100. Job : Warlock.
| |  • Empowered Forest Staff: A magic staff charged with massive power of earth. Increases the effectiveness of Earth Spike and Heaven's Drive by 30%. INT + 5, MATK + 270. When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 60%, the effectiveness of all the fire spells is decreased by 60%, and resistance to fire attacks is decreased by 50%. Type : Two-handed Staff. Attack : 30. Weight : 90. Element : Earth. Weapon Level : 4. Required Level : 130. Job : Warlock.
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Set Golden Rod:
 • Golden Rod Robe: An ornate golden robe imbued with power of winds. INT + 1, MDEF + 10. Decreases the variable casting time of Lord of Vermilion by 3 seconds, INT + 1 when unmodified INT is 120 or more. Type : Armor Defense : 40. Weight : 50 Property : Wind. Required Level : 100. Job : Warlock.
| |  • Golden Rod Shoes (1): A pair of golden long boots imbued with power of wind. MDEF + 2, MHP + 500, Increases resistance to wind attacks by 15%. Type : Shoes Defense : 12. Weight : 50. Required Level : 100. Job : Warlock.
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 • Golden Rod Orb (1): A golden crystal ball imbued with power of wind. INT + 1, MDEF + 2. Increases resistance to wind attacks by 15%. Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks. Type : Accessory. Defense : 2. Weight : 20. Required Level : 100. Job : Warlock.
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 • Golden Rod Staff (2): A magic staff charged with whirling power of wind. Increases the effectiveness of Jupitel Thunder by 12%. INT + 3, MATK + 230. When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%. Type : Two-handed Staff Attack : 30. Weight : 90 Property : Wind. Weapon Level : 4. Required Level : 100. Job : Warlock.
| |  • Empowered Golden Rod Staff: A magic staff charged with massive power of wind. Increase Jupitel Thunder damage by 30%. INT + 5, MATK + 270. If worn with Golden Robe, Golden Shoes, and Golden Orb Increase Wind Magic damage by 60%. Lower Earth Magic damage by 60% and resistance to Earth by 50%. Type : Two-handed Staff. Attack : 30. Weight : 90. Element : Wind. Weapon Level : 4. Required Level : 130. Job : Warlock.
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A continuación veremos una lista de las Quest en las que se pueden obtener Mora Coins: hay que hacer un par de quest previas.
• Theore's report (10Coins)(No Repetible) Requisito: Ring of the Ancient Wise King
• Lope and Erudi (10Coins)(No Repetible) Requiere: Wandering Guardian Quest
• Knights of the neighborhood (3Coins)(No Repetible) Requiere: Lope and Erudi quest
• Mora Village research/Find the Research Tools (37Coins)(No Repetible) Requiere: Wandering Guardian Quest
• Mora Village daily quest: (Varias y Repetibles) Todas Requieren: Wandering Guardian Quest
- Woof-grrr: Quest de Conseguir Items (2Coins)(C/23hrs)
- Bow-wow: Quest de conseguir items (2Coins)(C/23hrs)
- Elephantine: Quest de matar monstruos (lvl 130+)(3Coins)(C/23hrs)
- Soul Guide: Quest de buscar almas (varias Coins)(C/23hrs, el cooldown comienza al inicio de la quest, por si no se finaliza)
Las Mora coins tambien sirven para encantar otros Equipos esclusivos de MORA.
Ver •
Los elefantes artesanosRutina de farmeo Mora Coins
Quizás una táctica útil para farmear
Mora Coins, reside en tener una cuenta que haya sido VIP en algún momento, y habiendo completado todos los slots con char al menos level 99. (Ideal para "los hijos del Jumping") No es necesaria una cuenta con 9 chars pero es mejor que una con 3. Es muy importante que todos los chars tengan hecha la quest "
Wandering Guardian".
Se requiere al menos un killer de nivel alto para poder matar la mob de la instance.
Día a día, se pueden canjear 2
MCoins (delay de 23 horas), con las quest repetible de los perritos:
-
Woof-grrr: Quest de Conseguir Items (2
MCoins)(C/23hrs)
-
Bow-wow: Quest de conseguir items (2
MCoins)(C/23hrs)
Si tenemos algún char level 130+, en esa cuenta, podemos añadir con ese char, la quest:
-
Elephantine: Quest de matar monstruos (lvl 130+)(3
MCoins)(C/23hrs)
Que nos dará una pequeña misión de caceria, y una bonificación de 3
MCoins al terminarla.
Por último tambien hay que tomar la quest de busqueda de las almas perdidas:
-
Soul Guide: Quest de buscar almas (varias Coins)(C/23hrs, el cooldown comienza al inicio de la quest, por si no se finaliza) Pasado el cooldown finaliza automaticamente y se puede volver a pedir.
Nota importante de estas 3 almas:
•
Taul nos puede dar desde 4 a 22
MCoins.
•
Chaihokin nos puede dar 2
MCoins.
•
Tazar nos puede dar 6
MCoins.
(Cada alma suelta items en 2 tandas, suele pasar que al hablar con un alma nos de el primer item y luego no suelte más nada, en ese caso nos quedamos sin monedas, ya que las suelta siemper en la segunda tanda)

Limpiamos el camino con un char level alto, solo hasta la isla donde sale Tazar. Posteriormente hacemos llegar todos los chars que tengan las 3 primeras almas, a sus respectivas islas y hablamos con esos npcs. Si gustan y lo hacen rápido, tienen chance de reventar al dragon y sacar una OCA extra para hacer dinerillo.
Esta simple tarea, nos daria, con un poco de suerte una buena cantidad de
MCoins diarias. Lo mínimo que podemos sacar en el peor de los casos, serían unas 18
MCoins diarias.
Con una sola cuenta pueden sacar entre 18 y 234
MCoins diarias. (234 en el recóndito caso de que a los 9 chars les toque el alma de Taul, y este les entregue las 24
MCoins, que es prácticamente imposible, todo depende de su suerte)
En la última semana saqué aprox 700
MCoins haciendo esa rutina, con una cuenta de 9 chars y otra de 4.
Aquí una idea de como pueden organizar sus cuentas:
En esa ronda saque unas, 123 Monedas. Solo en una mañana de farmeo. Y sinceramente tuve mala suerte, ya que con los chars que me tocó el alma de Taul/Tual/Tuar (tiene muchos nombres, en KRO se llama Taul, en la descripción de la misión de la quest "Soul Guide" se llama "Tual" y cuando encontramos el alma en el laberinto se llama "Tuar"), aquí solo me dió unas 5 o 6 monedas, por lo general me da mas de 20.Quest relacionadas:
• Wandering Guardian Quest (Ver
Instance del Hazy forest)
•
Ring of the Ancient Wise King Quest•
Lope and Erudi•
Theore's report•
Mora Village daily quest•
Doha's Secret Request•
Knights of the neighborhood•
Mora Village research/Find the Research Tools#
Las Malangdo Coins ("A,B,C,D, E Class Coins" y "Seagod´s Anger"): Estas Sirven para Encantar Armas.

Con estas quest podemos obtener E Class Coins y Sp Can:
• Tomas' Troubles/Go Malangdo, Mr. Tomas Distress (400Coins + 20SPCans)(No Repetible)
• Help the Bad Cats in Danger (5Coins + 20SPCans)(C/23hrs)
• Help Chef Nyas/Declaration of Chef Nyas (las coins dependen del nivel de la comida que lleves)(C/23hrs)
• Cat Gamers (100Coins)(No Repetible)
• Play with Kittens (103Coins)(No Repetible)
• Appointed time with Cleanyang (Coins)(C/23hrs)
• Octopus Cave (de esta instance se obtienen bolsitas (tradeables) que contienen diversos items, entre ellos Mora, Splendid, Manuk, Sapha Certificates, etc)

•
Poor y Normal Coin Bag• Malangdo Culvert (en esta instance podemos obtener Seagood´s Anger, que es el mejor item para enchantear armas en Malangdo)(lvl 140+)
• Unidentified Fish (esta quest nadie sabe para que sirve)
• Pueden ayudarse viendo alguna Guia de Malangdo Weapon Enchants.
Quest relacionadas:
•
Go Malangdo, Mr. Tomas Distress•
Help the Bad Cats in Danger•
Cat Gamers•
Play with Kittens•
Declaration of Chef Nyas•
Octopus Cave•
Malangdo Culvert o bien
Este otro Link#
Lesser Agimat: para hacer El taming del Tikbalang, unos tatuajes en malaya (accesorios) y algunas quest: De las Monedas que estamos viendo en este Post estas son las unicas que se pueden tradear.

Lesser Agimat
Sirven para varias cosas:
- Crear el taming del Tikbalang:

"
Tikbalang Harness".
El NPC está en (ma_fild01 238,198), y te pide
3x Tikbalang Thick Spines (Dropeado por el Tikbalang)
| | 5x Lesser Agimats (Port Malaya Daily Quests)
|
- Tambien se pueden crear 3 Tatuajes con ellos:(Unicamente cuando está habilitado el evento, una vez al año que dura una semana, o cuando se reunen los items necesarios para activarlo de forma manual). "Pintados Festival"
Para poder crearlos es necesario la obtención previa de: (Drop de los MVP de las instancias de Malaya)
 Bangungot Doll
| Buwaya Doll
| Bakonawa Doll
|
• Bangungot Agimat Tattoo: +4% to all heals done to others +7% to all heals received from others (Bangungot Agimat Tattoo = 10 Ancient Grudge, Piece of Bangungot's Spirit, & Bangungot Doll)
| • Buwaya Agimat Tattoo: +7% MAtk -7% Fixed Casting (Buwaya Agimat Tattoo = 10 Ancient Grudge, Piece of Buwaya's Spirit, & Buwaya Doll)
| • Bakonawa Agimat Tattoo: +7% Atk +10% ASPD (Bakonawa Agimat Tattoo = 10 Ancient Grudge, Piece of Bakonawa's Spirit, & Bakonawa Doll)
|
- Quest Repetibles:
• Can't Look Into His Eyes (C/23hrs) 1 AMuleto
• Get Rid of the Jejeling (C/23hrs) 1 AMuleto
• Jejeling and Jejellopy (C/23hrs) 1 AMuleto
• Marie's Child (C/23hrs) 1 AMuleto
• The Old Man & The Cast-Iron Cauldron (C/23hrs) 1 AMuleto
• Traditional Spiritual Protection & Impudent Girl (C/23hrs) 1 AMuleto
• Ghost on the Ferry Ship (C/23hrs) 1 AMuleto
- Quest relacionadas:
•
Cautious Village (Pre-requisito de las que siguen)
•
Nurse in Port Malaya•
The Old Man and the Cast-Iron Cauldron•
Traditional Spiritual Protection & Impudent Girl•
Ghost on the Ferry Ship•
Marie's Child•
Purified Bones/Agree to Collecting Bones•
Shiny Silver Blade•
Secret in the Woods•
Can't Look Into His Eyes•
Jejeling and Jejellopy•
Get Rid of the Jejeling•
Rumor, Time and Legend•
Quest de Malaya para conseguir los amuletos•
Pintados Festival -
Guía adicional#
Sapha Certification: Sirven para comprar equipo y poder hacer algunas quest.
Estas se obtienen como premio de las quest repetibles de El Discastes.

Sapha Certification
Después del paso 8 de la quest "Doha´s Secrets Orders" podemos comprar un set de gatos enchanteable, hablando con "Jahbong" en el mapa debajo de la ciudad de El Discastes. ► (/navi dic_fild01 228/159), cada pieza cuesta 1 Sapha Certification.
Cada pieza del set se encanta con un NPC diferente (estan todos en el mismo campamento): No tienen ningun efecto en su descripción por lo que para obtener algún beneficio de ellas hay que encantarlas.

• La Feral Tail se encantan con "Mancho" en ► (/navi dic_fild01 246/182).
• Las Feral Boots se encantan con "Jalapeno" en ► (/navi dic_fild01 239/200)
• El Golden Bell se pueden encantar con "Brare" ► (/navi dic_fild01 254/172)
Para encantar el 1er slot tendremos un costo de 1 Sapha Certification y podremos obtener los siguientes encantos totalmente al azar:
- ATK +2% / +3%
- MATK +1% / +2%
- Crit +5 / +7
- Flee +6 / +12
El 2do encanto cuesta 2 Sapha Certification y podremos obtener los siguientes beneficios:
- AGI +1 / +2
- DEX +1 / +2
- INT +1 / +2
El 3er encanto cuesta 3 Sapha Certification y como beneficios tenemos:
- AGI +1 / +2
- DEX +1 / +2
- INT +1 / +2
Esta última opción solo se dá en el caso que estemos encantando las botas y la gardment.
- AGI +3, DEX +3 or INT +3
El 3er encanto tiene una alta chance de romper el equipo que estamos encantando.
Por otro lado en cualquier momento podremos resetear los encantos de cualquier pieza (este proceso tambien tiene chance de romper el equipo).
Ninguna de las piezas se pueden tradear o guardar en storage.
Incluso se pueden usar para encantar el accesorio que da teleport a El Discastes:
Sapha's Visit Quest Con Kareka dentro del La fabrica en El discastes ►(/navi dicastes01 96/257)
- Los Certificados se pueden obtener de las siguientes quest:
• Department Quests (Máximo 6 Cert.)(C/23hrs)
• Document Quests (Varios)(C/6hrs)
• The new days of Chesire (1Sapha Cert.)(C/23hrs) Requiere: Doha's Secret Request
Quest relacionadas
•
Doha's Secret Request• Department Quests
• Document Quests
•
The new days of Chesire# Las Monedas y certificados tambien pueden obtenerse en las (bolsitas)
"Poor", "Normal", "S Grade" y "Shabby" Coin Bags, que son drops del Assa Cross de Bio3, Los MVPs de Bio 4 y Los MVPs de las Instances Malangdo Cluvert y Octopus Cave.



La mayoria de las quest mencionadas aquí, pueden encontrarse en IRO wiki, actualizadas y funcionales en IRO, pero añadí guías en español para facilitar a quienes no saben leer en ingles.