* Other skills can be used after turning MR on. Those skills will not gain the damage multiplier.
* The player loses 9% HP based on Max HP after each swing. Meaning 5 swings equal 45% HP lost.
* Damage is increased according to Max HP, skill level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP. ATK does not affect the damage.
* It ignores FLEE and DEF of the target.
* It can be Perfectly Dodged
* Weapon cards won't increase the amount of hp taken from the player.
* Upon hitting the Emperium with it, it does no damage, but still takes 9% HP each swing.
* It is always Neutral element. Meaning Ghostring and Neutral resistances reduces its damage. Using a weapon elemental endow will no longer allow it to bypass Neutral resistances.
* Reduction gears like Cranial and Poo lower the damage.
* Shield Reflect reflects its damage.
* Magnum Break damage bonus does increase its damage.
* Foes inside Safety Wall take no damage from MR, but the caster loses 9% HP each swing regardless.
* Ice Pick does not affect the damage.
* Baphomet Card does not give splash damage for hits.
* Can be used on Boss Monsters.
* It does suffer skill damage penalty during WoE.
* Turning MR on and then casting Gloria Domini, MR can still be used during GD's delay.
* MR can be Dispelled.
* Counter Instinct has a chance of halving MR's damage and reflecting it back upon the caster if it is being used with a Sword or Dagger type weapon.
* The Sign accessory boosts MR's damage by 5%.