talves sea algo tarde.... pero ñe
la formula que dio gomita es mal... o sea, en verdad esta incompleta (no es ni la mitad de la formula)
la completa es asi
SkillLevel x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
A = 0.5 for player, 1 for monster and else
B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
C = element reduction gear/card (0.75 Ghostring Card)
D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card, 0.05 Stone Buckler)
E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
G = 0.6666 for players with Assumptio, 1 for players without Assumptio
H = 2 for Lex Aeterna, 1 otherwise
INT is the biochemist INT stat
VIT is the target/enemy VIT stat
Values in bracket are rounded down (floor mathematical function)
cambiando todo por cosas comrpencibles, quedaria asi (tomando un pj con thara, beret, nox, y 2 alligator, ademas en woe sin asump y sin lex)
10 x [ 0,5 x (0,6) x (1) x (0,9) x (0,8) x 0,6 x 1 [ 1 x 0.7 x INT x INT x VIT / (INT + VIT) ] ]