Common Patch- Corregidos algunos problemas con la quest del Ep 13.2 "Daily Enthusiasm".
- El Family Day event ha terminado.
Main Servers- ha terminado la venta de los ultimos sets de shop items permanentes.
- Se han añadido nuevos cash shop items.
- Ha terminado el evento de Exp / Drop rate event del server Randgris.
Sakray Server- Añadido el comando /tingonly.
(Al tener /tingonly on, al estar en una sala de chat todos los sonidos seran silenciados excepto el ting que suena al entrar alguien .)
Sakray R Test Server- Ajustadas algunas skills del 3rd job class Arch Bishop.
* Adoramus
- Level 1 ~ 5 ahora tiene cambiado el casteo fijo a 0.5s.
- Level 1 ~ 8 ahora tiene su tiempo de casteo variable reducido a 1/1/2/2/3/3/4/4 segundos.
* Coluceo Heal
- Ahora tiene un tiempo de cooldown basado en el lvl de la skill de 1 / 2 / 3 segundos.
* Epiclesis
- Aumentado la duracion de la skill.
- Ahora regenera un % de HP y SP.
* Praefatio
- Añadido un tiempo de cooldown de 10 + (3 * Skill level) segundos.
* Renovatio
- Ahora cura un 1% del max HP cada 5 segundos.
- Usando en monstruos hace mas daño en proporcion al lvl del usuario.
* Highness Heal
- Cambiado el tiempo de cooldown basado en el lvl de la skill de 3 / 6 / 9 / 12 / 15 segundos.
- Al maximo nivel la skill cura 5 veces la cantidad de un Heal normal.
* Clearance
- Eliminado el tiempo de casteo fijo.
* Expiatio
- La duracion maxima de esta skill es ahora de 270 segundos.
* Dupel light
- Al maximo nivel esta skill hace un daño de 200% fisico / 400% magico.
- La duracion se ha incrementado a 360 segundos.
* Silentium
- Eliminado el tiempo de casteo fijo.
- Cambiado el tiempo de cooldown a 10 segundos.
- El radio de la skill cambia de 6/7/8/9/10 celdas segun el lvl de la skill. (Un radio de 10 celdas es un area de 21x21)
Unnoficial patchItems de Generic:
Thorny Seed
A seed covered in thorns that would be painful to touch or step on.
Used for genetic skill 'Thorn Trap', 'Thorn Wall', and 'Crazy Weed'.
Weight: 0.1
Vampire Plant Seed
A disgusting looking seed that emits a red light and appears to be filled with blood like liquid.
Used for genetic skill 'Blood Sucker'.
Weight: 0.1
Bomb Mushroom Spore
A purple spore. It can emit purple toxic dust so you have to be careful when handling.
Used for genetic skill 'Spore Explosion'.
Weight: 0.1
Explosive Powder
A black powder that explodes at high temperatures. It seems stronger than gunpowder.
Weight: 0.1
Smokescreen Powder
A white powder. It's extremely light and scatters quickly in the air, and is said to be harmless.
Weight: 0.1
Oil
A bottle containing a large quantity of oil. It's definately not edible.
Weight: 0.1
Mandragora Flowerpot
A mandragora flowerpot used in experimentation. Extremely fragile. Definately do not remove it.
Weight: 0.1
Skills de Generic sacadas de los items: (lol por parte de Gravity xD)
Thorn Trap
Thorn Wall
Crazy Weed
Blood Sucker
Spore Explosion
Skills Minstrel/Wanderer: (esperando la traducción al español)
Swing Dance (Wanderer Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Increases movement speed and attack speed for all party members.
[Level 1] : Movement Speed and Attack Speed 4% / Duration 100s
[Level 2] : Movement Speed and Attack Speed 8% / Duration 150s
[Level 3] : Movement Speed and Attack Speed 12% / Duration 200s
[Level 4] : Movement Speed and Attack Speed 16% / Duration 250s
[Level 5] : Movement Speed and Attack Speed 20% / Duration 300s
Symphony of Lover (Wanderer Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Temporarily increases magic defense of yourself and party members.
[Level 1] : Magic Defense Power 20% / Duration 100s
[Level 2] : Magic Defense Power 40% / Duration 150s
[Level 3] : Magic Defense Power 60% / Duration 200s
[Level 4] : Magic Defense Power 80% / Duration 250s
[Level 5] : Magic Defense Power 100% / Duration 300s
Moonlit Serenade (Wanderer Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Temporarily increases magic attack power of yourself and party members.
[Level 1] : Magic Attack Power 10% / Duration 100s
[Level 2] : Magic Attack Power 20% / Duration 150s
[Level 3] : Magic Attack Power 30% / Duration 200s
[Level 4] : Magic Attack Power 40% / Duration 250s
[Level 5] : Magic Attack Power 50% / Duration 300s
Windmill Rush Attack (Minstrel Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Temporarily increases defense power of you and your party members.
[Level 1] : Physical Defense Power 20% / Duration 100s
[Level 2] : Physical Defense Power 40% / Duration 150s
[Level 3] : Physical Defense Power 60% / Duration 200s
[Level 4] : Physical Defense Power 80% / Duration 250s
[Level 5] : Physical Defense Power 100% / Duration 300s
Echo Song (Minstrel Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Temporarily increases attack power of you and your party members.
[Level 1] : Physical Attack Power 10% / Duration 100s
[Level 2] : Physical Attack Power 20% / Duration 150s
[Level 3] : Physical Attack Power 30% / Duration 200s
[Level 4] : Physical Attack Power 40% / Duration 250s
[Level 5] : Physical Attack Power 50% / Duration 300s
Harmonize (Minstrel Only)
Prereq: Lullaby 1
Type: Active / Buff
Desc: Temporarily increases all stats of a single target.
[Level 1] : Increases all stats by 5.
[Level 2] : Increases all stats by 7.
[Level 3] : Increases all stats by 9.
[Level 4] : Increases all stats by 11.
[Level 5] : Increases all stats by 13.
Lesson
Prereq: None - Wanderer/Minstrel Basic Skill
Type: Passive
Desc: Increases your Max SP and SP recovery. At skill level 5 and higher, allows you to use 3rd job song skills while doing 2nd job performance and ensemble skills.
[Level 1] : Max SP + 30
[Level 2] : Max SP + 60
[Level 3] : Max SP + 90
[Level 4] : Max SP + 120
[Level 5] : Max SP + 150 / Allows use of 3rd job songs while using 2nd job songs
[Level 6] : Max SP + 180 / Allows use of 3rd job songs while using 2nd job songs
[Level 7] : Max SP + 200 / Allows use of 3rd job songs while using 2nd job songs
[Level 8] : Max SP + 240 / Allows use of 3rd job songs while using 2nd job songs
[Level 9] : Max SP + 270 / Allows use of 3rd job songs while using 2nd job songs
[Level 10] : Max SP + 300 / Allows use of 3rd job songs while using 2nd job songs
Metallic Sound
Prereq: Dominion Impulse 1
Type: Active / Damage
Desc: Emits a high pitched sound at a single target, damaging their HP and SP. The damage is greatly increased if the target is currently asleep. Lesson skill level increases the damage.
[Level 1] : Attack Power 500% + Increased damage for Lesson
[Level 2] : Attack Power 550% + Increased damage for Lesson
[Level 3] : Attack Power 600% + Increased damage for Lesson
[Level 4] : Attack Power 650% + Increased damage for Lesson
[Level 5] : Attack Power 700% + Increased damage for Lesson
Reverberation
Prereq: Dissonance or Selfish Dance 5
Type: Active / Damage
Desc: Generates high pitched sound waves from a location on the ground. When near these waves, you receive damage. You can have up to 3 reverberation's active at once, and when touched or the duration ends all targets in a 3x3 area take damage. The reverberation can be removed with ranged attacks or magic.
[Level 1] : Physical Attack 200% + Magical Attack 200%
[Level 2] : Physical Attack 250% + Magical Attack 300%
[Level 3] : Physical Attack 300% + Magical Attack 400%
[Level 4] : Physical Attack 350% + Magical Attack 500%
[Level 5] : Physical Attack 400% + Magical Attack 600%
Dominion Impulse
Prereq: Reverberation 1
Type: Active / Special
Desc: Activates any Reverberations active in a 11 x 11 area around you. This can trigger the reverberations of other players as well..
Severe Rainstorm
Prereq: Slinging Arrow or Musical Strike 5
Type: Active / Damage
Desc: Throws countless arrows into the air, which rain down on a 11 x 11 area. The skill requires 20 arrows, and fails if you do not have 20 arrows.
[Level 1] : Attack Power 70% Deals 1 hit every 0.3 seconds / Duration 0.9 s
[Level 2] : Attack Power 90% Deals 1 hit every 0.3 seconds / Duration 1.5 s
[Level 3] : Attack Power 110% Deals 1 hit every 0.3 seconds / Duration 2.1 s
[Level 4] : Attack Power 130% Deals 1 hit every 0.3 seconds / Duration 2.7 s
[Level 5] : Attack Power 150% Deals 1 hit every 0.3 seconds / Duration 3 s
Poem of the Netherworld
Prereq: Lesson 1
Type: Active / Debuff
Desc: Create a special sound on a target cell that affects the targets reflexes, making them unable to move. You can have up to 5 active at once. The skill does not affect boss monsters. The duration is affected by the difference in level between you and the target. Consumes 1 Caugh Drop.
[Level 1] : Effect Duration 8s / Sound Duration 9s
[Level 2] : Effect Duration 10s / Sound Duration 11s
[Level 3] : Effect Duration 12s / Sound Duration 13s
[Level 4] : Effect Duration 14s / Sound Duration 15s
[Level 5] : Effect Duration 16s / Sound Duration 17s
Voice of Siren
Prereq: Poem of the Netherworld 3
Type: Active / Debuff
Desc: Causes targets near you to become fascinated with you and draws them towards you. Monsters will be unable to attack you, and players will be unable to attack the user for the skill duration. While under the effect of the skill you will use the heart emotion. The skill duration is reduced proportionate to the target's level. The skill effect ends when the target receives damage.
[Level 1] : Success Rate 30% / Duration 15s
[Level 2] : Success Rate 40% / Duration 18s
[Level 3] : Success Rate 50% / Duration 21s
[Level 4] : Success Rate 60% / Duration 24s
[Level 5] : Success Rate 70% / Duration 27s
Valley of Death
Prereq: Circle of Nature 3
Type: Active / Recovery
Desc: Target 1 player is revived. That player is resurrected with HP equal to the SP they currently have. If the player has 0 SP, they are resurrected with 1 HP.
[Level 1] : Success Rate 90% / Target's SP Consumption 100%
[Level 2] : Success Rate 92% / Target's SP Consumption 80%
[Level 3] : Success Rate 94% / Target's SP Consumption 60%
[Level 4] : Success Rate 96% / Target's SP Consumption 40%
[Level 5] : Success Rate 98% / Target's SP Consumption 20%
Circle of Nature's Sound
Prereq: Lesson 1
Type: Active / Recovery
Desc: All party members in range receive the effect of Circle of Nature. Every second the effect consumes a fixed amount of SP and recovers your HP. If a player has no remaining SP, the effect ends for them.
[Level 1] : Duration 10s / Consumes 2 SP per second / Recovers 40 HP per second
[Level 2] : Duration 15s / Consumes 3 SP per second / Recovers 80 HP per second
[Level 3] : Duration 20s / Consumes 4 SP per second / Recovers 120 HP per second
[Level 4] : Duration 25s / Consumes 5 SP per second / Recovers 240 HP per second
[Level 5] : Duration 30s / Consumes 6 SP per second / Recovers 360 HP per second
Improvised Song (WM_RANDOMIZESPELL)
Prereq: Poem of the Netherworld 1
Type: Active / Special
Desc: Invokes one random Magician or Wizard abililty. Ignores any catalyst required for casting.
[Level 1] : Uses a random level 5 magic skill.
[Level 2] : Uses a random level 6 magic skill.
[Level 3] : Uses a random level 7 magic skill.
[Level 4] : Uses a random level 8 magic skill.
[Level 5] : Uses a random level 9 magic skill.
Gloomy Day
Prereq: Improvised Song
Type: Active / Buff
Desc: Increases the damage of several specific skills, or reduces evasion and attack speed. The following skills are improved [ Brandish Spear / Spiral Pierce / Shield Charge / Shield Boomerang / Shield Chain / Shield Press ]. If you don't have any of those skills, instead your evasion and attack speed are reduced.
[Level 1] : Evasion - 5 / Attack Speed - 3%
[Level 2] : Evasion - 10 / Attack Speed - 6%
[Level 3] : Evasion - 15 / Attack Speed - 9%
[Level 4] : Evasion - 25 / Attack Speed - 12%
[Level 5] : Evasion - 30 / Attack Speed - 15%
Great Echo
Prereq: Metalic Sound 1
Type: Active / Damage / Chorus
Desc: The user creates an incredibly loud echo which damages all enemies in range. If you have more Wanderers/Minstrels in party, the damage increases and SP cost is decreases. Consumes SP of all Wanderers/Minstrels in party. Consuems one Lozange.
[Level 1] : Area of Effect 5 x 5 / Attack Power 1000%
[Level 2] : Area of Effect 7 x 7 / Attack Power 1100%
[Level 3] : Area of Effect 7 x 7 / Attack Power 1200%
[Level 4] : Area of Effect 9 x 9 / Attack Power 1300%
[Level 5] : Area of Effect 9 x 9 / Attack Power 1400%
Song of Mana
Prereq: Swing Dance or Harmonize 1, Symphony of Lover or Windmill Swing Attack 1, Moonlit Serenade or Echo Voice 1
Type: Active / Buff / Chorus
Desc: A song which aids in the circulation of mana, recovering 10 sp every 3 seconds for all party members. The recovery amount is increased if there are more Wanderers/Minstrels in the party.
[Level 1] : Duration 30s
[Level 2] : Duration 60s
[Level 3] : Duration 90s
[Level 4] : Duration 120s
[Level 5] : Duration 150s
Dance with Warg
Prereq: Swing Dance or Harmonize 1, Symphony of Lover or Windmill Swing Attack 1, Moonlit Serenade or Echo Voice 1
Type: Active / Buff / Chorus
Desc: A song which aids in the circulation of mana, recovering 10 sp every 3 seconds for all party members. The recovery amount is increased if there are more Wanderers/Minstrels in the party.
[Level 1] : Duration 30s
[Level 2] : Duration 60s
[Level 3] : Duration 90s
[Level 4] : Duration 120s
[Level 5] : Duration 150s
Sound of Destruction
Prereq: Saturday Night Fever 3, Melody of Sing 3
Type: Active / Unique / Chorus
Desc: Cancels all song and chorus effects in a circomfrence around a target enemy. The success rate is based on the targets Int and Dex, the targets level, Sound of Destruction level, as well as the level of song or chorus skill in effect on the target. The success rate is increased if there are more Wanderers/Minstrels in the party.
[Level 1] : 5 x 5 area around the target
[Level 2] : 5 x 5 area around the target
[Level 3] : 7 x 7 area around the target
[Level 4] : 7 x 7 area around the target
[Level 5] : 9 x 9 area around the target
Saturday Night Fever
Prereq: Dance with a Warg 1
Type: Active / Unique / Chorus
Desc: Throws all targets on screen including yourself into a frenzy. While in frenzy you can't recover HP or SP, your attack power increases, and your defense and evasion drop considerably. Additionally you cannot use skills or items. When the frenzy effect ends, you're forced to sit for 10 seconds. If more than 7 people enter frenzy at once, all players affected receive 9999 damage from the god of madness.
[Level 1] : Every 3 seconds drains 2% HP and SP / Attack Power + 100 / Defense - 20% / Evasion - 50%
[Level 2] : Every 3 seconds drains 3% HP and SP / Attack Power + 200 / Defense - 30% / Evasion - 60%
[Level 3] : Every 3 seconds drains 4% HP and SP / Attack Power + 300 / Defense - 40% / Evasion - 70%
[Level 4] : Every 3 seconds drains 5% HP and SP / Attack Power + 400 / Defense - 50% / Evasion - 80%
[Level 5] : Every 3 seconds drains 6% HP and SP / Attack Power + 500 / Defense - 60% / Evasion - 90%
Lerad's Dew
Prereq: Swing Dance or Harmonize 1, Symphony of Lover or Windmill Swing Attack 1, Moonlit Serenade or Echo Voice 1
Type: Active / Buff / Chorus
Desc: Boosts max HP of party members on screen. Does not have any effect on Berserk characters. The amount of HP gained is greatly increased by the number of Wanderers/Minstrels in the party.
[Level 1] : Max HP + 5% / Duration 20s
[Level 2] : Max HP + 10% / Duration 30s
[Level 3] : Max HP + 15% / Duration 40s
[Level 4] : Max HP + 20% / Duration 50s
[Level 5] : Max HP + 25% / Duration 60s
Unlimited Humming Voice
Prereq: Sound of Destruction 1, Warcry of Beyond 1
Type: Active / Buff / Chorus
Desc: Makes all skills and magic cast in a radius around you un-interruptable. However skills consume 15% more SP. If there are more Wanderers/Minstrels in party the increased SP consumption decreases.
[Level 1] : Duration 20s
[Level 2] : Duration 30s
[Level 3] : Duration 40s
[Level 4] : Duration 50s
[Level 5] : Duration 60s
Warcry of Beyond
Prereq: Lerad's Dew 1
Type: Active / Buff / Chorus
Desc: Increases physical attack power of all targets in a radius around you, while decreasing magic attack power. If the skill is overlapped with Melody of Sink, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
[Level 1] : Duration 20s
[Level 2] : Duration 30s
[Level 3] : Duration 40s
[Level 4] : Duration 50s
[Level 5] : Duration 60s
Melody of Sink
Prereq: Song of Mana 1
Type: Active / Buff / Chorus
Desc: Increases magic attack power of all targets in a radius around you, while decreasing physical attack power. If the skill is overlapped with Warcry of Beyond, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
[Level 1] : Duration 20s
[Level 2] : Duration 30s
[Level 3] : Duration 40s
[Level 4] : Duration 50s
[Level 5] : Duration 60s
Deep Sleep Lullaby
Prereq: Lesson 1
Type: Active / Debuff
Desc: All targets around you fall into "Deep Sleep". While in deep sleep the target cannot move, attack, use items or skills. Being hit will wake them, but any damage they take in Deep Sleep status is amplified by 1.5 times. While in deep sleep the target recovers 1% of their HP/SP every 2 seconds.
[Level 1] : Success Rate 90% / Target's SP Consumption 100%
[Level 2] : Success Rate 92% / Target's SP Consumption 80%
[Level 3] : Success Rate 94% / Target's SP Consumption 60%
[Level 4] : Success Rate 96% / Target's SP Consumption 40%
[Level 5] : Success Rate 98% / Target's SP Consumption 20%
Efectos de Shadow chaser, de izquierda a derecha: Dimension Door, Chaos Panic y Manhole (con alguien atrapado dentro)

Fuente: doddler
http://forums.irowiki.org/showthread.php?t=27239