Common Patch- Corregido un problema con la AGI en la skill de Sura "Presure Point-Change", que podía causar que un personaje con un valor negativo de AGI obtener automáticamente la ASPD máx.
- Corregido un error con la skill de Sura Raising Dragon, donde después de reloguear con el estado activo, automáticamente recuperaba (el tiempo?) de Fury y las Spirit Spheres.
- Skills de coro de Minstrel y Wanderer ya no pueden ser utilizadas cuando su pareja está muerto.
- Corregido un problema con la aparición de los iconos de algunos buffs de Wanderer/Minstrel. (Afecta Armonise, Windmill Rush, Echo Song de Minstrel, y Moonlit Serenade de Wanderer).
- Añadido iconos de estado para los siguientes items: Savage Roast, Wolf Blood Cocktail, Minorous Beef Stew, Siroma Iced Tea, Drosera Herb Salad, Petite Tail Noodle, Black Lump.
Main Servers- Evento Fortune Egg 5 ha comenzado.
Cuando el evento se esté ejecutando, la apertura de una "Activation Potion 5 box" producirá un Fortune Egg.
El evento tendrá una duración de dos semanas.
- Añadida la actualización del bono de Refine de armadura. Altos upgrades dan más defensa ahora (una armadura +20, da +60 de defensa).
- Corregido un problema en el veneno de Guilltine Cross, en el que no se aplicaba correctamente cuando se consumia manualmente.
- Comidas de Stat+20 de Genetic ahora tienen una duración de sólo 5 minutos. Esto afecta a los siguientes items: Savage Roast, Wolf Blood Cocktail, Minorous Beef Stew, Siroma Iced Tea, Drosera Herb Salad, Petite Tail Noodle.
Sakray Test Server- Actualización del sistema de búsqueda de party.
*Ahora puedes buscar para funciones específicas (ataque, defensa, recuperación, soporte) en lugar de por Job.
*Actualización de la ubicación del botón del
party member recruitment.
- Corregido un problema con la quest Satan Morroc Resurrection.
- Corregido un error en el que los Rangers tenían que llegar a un joblvl especifico para poder hacer la Hunter Skill Quest.
- La actualización de 3rd baby (adoptados) classes añadida.
* Cambio de job
o Persoajes adoptados nivel 99 pueden cambiar de 2nd a 3rd job utilizando el mismo método que los personajes regulares.
* Restricciones de peronajes Baby
o Personajes baby no pueden casarse ni renacer.
o Puntos máximos base aplicables a cualquier stat será de 108.
o Personajes Baby tienen 30% menos de Max HP y SP que personajes normales, y tienen reducido el éxito cuando se utilizan skills de síntesis/creación.
o Personajes Baby son considerados como objetivos Demi-Human+Small (los jugadores normales son de tamaño medio).
o Personajes Baby pueden compartir con su familia (share party) independientemente del nivel de los personajes.
- Actualización balance de skills de Sura.
* Cambios en el árbol de skills
o Requisitos de Crescent Elbow cambiados. De Sky Net Blow lvl5 a Sky Net Blow lvl1.
o Requisitos de Fallen Empire cambiados. De Twin Dragon lvl5 a Twin Dragon lvl1.
* Cursed Circle
o Área de efecto reducida.
o Cuando es casteada, una Spirit Sphere será consumida por cada objetivo capturadas en el efecto de la skill.
* Rampage Blaster
o Fórmula de daño ajustada.
* Howling of Lion
o El número de esferas que se consume es mayor.
* Ride in Lightning
o Fórmula de daño ajustada.
Unnoficial patch- Nuevas skills de SorcererSO_SUMMON_AGNI#
Summon Fire Spirit 'Agni'
Max Lv: 3
Prereq: Spirit Control 1 / Warmer 3
Desc: Summons a spirit of Thor, Agni. Summoning costs [3 Red Blood / 6 Red Blood / 1 Flame Heart] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.
SO_SUMMON_AQUA#
Summon Water Spirit 'Aqua'
Max Lv: 3
Prereq: Spirit Control 1 / Diamond Dust 3
Desc: Summons a spirit of water, Aqua. Summoning costs [3 Crystal Blue / 6 Crystal Blue / 1 Mystic Frozen] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.
SO_SUMMON_VENTUS#
Summon Wind Spirit 'Ventus'
Max Lv: 3
Prereq: Spirit Control / Vartyr Spear 3
Desc: Summons Ventus, a spirit of wind. Summoning costs [3 Wind of Verdure / 6 Wind of Verdure / 1 Rough Wind] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.
SO_SUMMON_TERA#
Summon Wind Spirit 'Tera'
Max Lv: 3
Prereq: Spirit Control / Earth Grave 3
Desc: Summons Tera, spirit of Earth. Summoning costs [3 Green Live / 6 Green Live / 1 Great Nature] depending on skill level.
[Level 1] : Duration 600s / Every 10s drains 5 SP.
[Level 2] : Duration 900s / Every 10s drains 8 SP.
[Level 3] : Duration 1200s / Every 10s drains 11 SP.
SO_EL_CONTROL#
Spirit Control
Max Lv: 3
Prereq: Four Element Analysis 1
Desc: Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.
[Level 1] : Change the Spirit to Passive Mode
[Level 2] : Change the Spirit to Defensive Mode
[Level 3] : Change the Spirit to Offensive Mode
SO_EL_ACTION#
Elemental Action
Max Lv : 1
Prereq: Spirit Control 3
Type: Active
Desc: Instantly switches your spirit to offensive mode.
SO_EL_ANALYSIS
Four Spirit Analysis
Prereq: Flame Launcher 1 / Frost Weapon 1 / Lightning Loader 1 / Seismic Weapon 1
Type: Active
Desc: Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.
[Level 1] : Splits elemental stones into elemental stone ore . (Using Flame Heart, Rough Wind, Mystic Frozen, Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue, Yellow Live. The number created is random)
[Level 2] : Combines elemental stone ore into elemental stones. (10 Red Blood, Wind of Verdure, Crystal Blue or Yellow Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature). Synthesis can fail, resulting in loss of items.
SO_EL_SYMPATHY
Spirit Sympathy
Max Lv: 5
Prereq: Elemental Control 3
Type: Passive
Desc: Increases the HP, SP, and attack power of elemental spirits you summon, as well as decrease the SP cost of summoning those spirits.
[Level 1]: HP +500, SP + 50 / Attack + 25 / Summoning Cost -10%
[Level 2]: HP +1000, SP + 100 / Attack + 50 / Summoning Cost -15%
[Level 3]: HP +1500, SP + 150 / Attack + 75 / Summoning Cost -20%
[Level 4]: HP +2000, SP + 200 / Attack + 100 / Summoning Cost -25%
[Level 5]: HP +2500, SP + 250 / Attack + 125 / Summoning Cost -30%
SO_EL_CURE
Spirit Recovery
Max Lv: 1
Prereq: Spirit Sympathy 1
Type: Active / Recovery
Desc: Consumes your own HP and SP and uses it to recover the HP and SP of a spirit.
SO_FIRE_INSIGNIA
Fire Insignia
Max Lv: 3
Prereq: Summon Fire Spirit Agni 3
Type: Active / Ground Magic
Desc: Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range water element attacks deal 1.5 times damage. The skill consumes [1/2/3 Scarlet Point] depending on the skill level.
[Level 1]: Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Attack Power + 50. Weapon attribute becomes fire property. Physical attack power + 10%.
[Level 3]: Magic Attack Power + 50. When using fire attribute damage, damage + 25%.
SO_WATER_INSIGNIA
Water Insignia
Max Lv: 3
Prereq: Summon Water Spirit Aqua 3
Type: Active / Ground Magic
Desc: Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP every 5 seconds. When in range wind element attacks deal 1.5 times damage. The skill consumes [1/2/3 Indigo Point] depending on the skill level.
[Level 1]: Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Heal recovery + 10%. Weapon attribute becomes water property. Physical attack power + 10%.
[Level 3]: When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage + 25%.
SO_WIND_INSIGNIA
Wind Insignia
Max Lv: 3
Prereq: Summon Wind Spirit Ventus 3
Type: Active / Ground Magic
Desc: Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes [1/2/3 Yellow Wish Point] depending on the skill level.
[Level 1]: Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10%.
[Level 3]: When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%.
SO_EARTH_INSIGNIA
Earth Insignia
Max Lv: 3
Prereq: Summon Earth Spirit Tera 3
Type: Active / Ground Magic
Desc: Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP every 5 seconds. When in range fire element attacks deal 1.5 times damage. The skill consumes [1/2/3 Lime Green Point] depending on the skill level.
[Level 1]: Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled.
[Level 2]: Max HP + 500, DEF + 50. Weapon attribute becomes earth property. Physical attack power + 10%.
[Level 3]: Max SP + 50, MDEF + 50. When using earth attribute magic, damage + 25%.
- Items relacionados con los summons:6360#Scarlet_Point#
A fire element stone, crafted with a thin fragment of a Red Blood.
Weight: 0.5
6360#Indigo_Point#
A water element stone, crafted with a thin fragment of a Crystal Blue.
Weight: 0.5
6360#Yellow_Wish_Point#
A wind element stone, crafted with a thin fragment of a Wind of Vedure.
Weight: 0.5
6360#Lime_Green_Point#
An earth element stone, crafted with a thin fragment of a Yellow Live.
Weight: 0.5
- Dos "cartas nuevas" (?)


Patch en inglésSorry but you are not allowed to view spoiler contents.
Patch en coreanoSorry but you are not allowed to view spoiler contents.
Fuentes:-KRO:
http://www.ragnarok.co.kr/news/viewNotice.asp?seqNo=4793&pnum=1&oSeqNo=4784&typ=&sKey=Title&sTxt=-Doddler:
http://forums.irowiki.org/showthread.php?t=47082